)]}'
{
  "commit": "30e2b03a654fb7c95a46df2b4167f567be2f2027",
  "tree": "8cf95b26be1417698ef79e5b0fbc1af419821607",
  "parents": [
    "f8943854fd2ff0f239af3de7d34838e95ac1702b"
  ],
  "author": {
    "name": "Sam Lantinga",
    "email": "slouken@libsdl.org",
    "time": "Mon Jun 17 12:11:35 2024 -0700"
  },
  "committer": {
    "name": "Sam Lantinga",
    "email": "slouken@libsdl.org",
    "time": "Mon Jun 17 12:15:18 2024 -0700"
  },
  "message": "Pass through the original name used by the Steam Virtual Gamepad\n\nProton uses this on Linux to determine what the XInput slot is for the gamepad. Other applications will get the real controller name and VID/PID by virtue of the code in SDL_steam_virtual_gamepad.c\n\n(cherry picked from commit 361cae087495653286c523d664d2031e2f0dafe7)\n(cherry picked from commit a6fdd155fbe0f366c087db98372f0ea521b028b7)\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "fb124798123a276eb4fbf5d6ba6a306fcd3c1a1d",
      "old_mode": 33188,
      "old_path": "src/joystick/controller_list.h",
      "new_id": "fd77b2a9d5a1dd7ddd4cc19d980db785f6e3cee1",
      "new_mode": 33188,
      "new_path": "src/joystick/controller_list.h"
    }
  ]
}
