| /* |
| SDL_psp_main.c, placed in the public domain by Sam Lantinga 3/13/14 |
| */ |
| #include "SDL_config.h" |
| |
| #ifdef __PSP__ |
| |
| #include "SDL_main.h" |
| #include <pspkernel.h> |
| #include <pspthreadman.h> |
| |
| #ifdef main |
| #undef main |
| #endif |
| |
| /* If application's main() is redefined as SDL_main, and libSDLmain is |
| linked, then this file will create the standard exit callback, |
| define the PSP_MODULE_INFO macro, and exit back to the browser when |
| the program is finished. |
| |
| You can still override other parameters in your own code if you |
| desire, such as PSP_HEAP_SIZE_KB, PSP_MAIN_THREAD_ATTR, |
| PSP_MAIN_THREAD_STACK_SIZE, etc. |
| */ |
| |
| PSP_MODULE_INFO("SDL App", 0, 1, 0); |
| PSP_MAIN_THREAD_ATTR(THREAD_ATTR_VFPU | THREAD_ATTR_USER); |
| |
| int sdl_psp_exit_callback(int arg1, int arg2, void *common) |
| { |
| sceKernelExitGame(); |
| return 0; |
| } |
| |
| int sdl_psp_callback_thread(SceSize args, void *argp) |
| { |
| int cbid; |
| cbid = sceKernelCreateCallback("Exit Callback", |
| sdl_psp_exit_callback, NULL); |
| sceKernelRegisterExitCallback(cbid); |
| sceKernelSleepThreadCB(); |
| return 0; |
| } |
| |
| int sdl_psp_setup_callbacks(void) |
| { |
| int thid; |
| thid = sceKernelCreateThread("update_thread", |
| sdl_psp_callback_thread, 0x11, 0xFA0, 0, 0); |
| if (thid >= 0) { |
| sceKernelStartThread(thid, 0, 0); |
| } |
| return thid; |
| } |
| |
| int main(int argc, char *argv[]) |
| { |
| sdl_psp_setup_callbacks(); |
| |
| SDL_SetMainReady(); |
| |
| (void)SDL_main(argc, argv); |
| return 0; |
| } |
| |
| #endif /* __PSP__ */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |