| <?xml version="1.0" encoding="utf-8"?> |
| <!-- Replace com.test.game with the identifier of your game below, e.g. |
| com.gamemaker.game |
| --> |
| <manifest xmlns:android="http://schemas.android.com/apk/res/android" |
| android:versionCode="1" |
| android:versionName="1.0" |
| android:installLocation="auto"> |
| |
| <!-- OpenGL ES 2.0 --> |
| <uses-feature android:glEsVersion="0x00020000" /> |
| |
| <!-- Touchscreen support --> |
| <uses-feature |
| android:name="android.hardware.touchscreen" |
| android:required="false" /> |
| |
| <!-- Game controller support --> |
| <uses-feature |
| android:name="android.hardware.bluetooth" |
| android:required="false" /> |
| <uses-feature |
| android:name="android.hardware.gamepad" |
| android:required="false" /> |
| <uses-feature |
| android:name="android.hardware.usb.host" |
| android:required="false" /> |
| |
| <!-- External mouse input events --> |
| <uses-feature |
| android:name="android.hardware.type.pc" |
| android:required="false" /> |
| |
| <!-- Audio recording support --> |
| <!-- if you want to capture audio, uncomment this. --> |
| <!-- <uses-feature |
| android:name="android.hardware.microphone" |
| android:required="false" /> --> |
| |
| <!-- Allow downloading to the external storage on Android 5.1 and older --> |
| <!-- <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" android:maxSdkVersion="22" /> --> |
| |
| <!-- Allow access to Bluetooth devices --> |
| <!-- Currently this is just for Steam Controller support and requires setting SDL_HINT_JOYSTICK_HIDAPI_STEAM --> |
| <!-- <uses-permission android:name="android.permission.BLUETOOTH" android:maxSdkVersion="30" /> --> |
| <!-- <uses-permission android:name="android.permission.BLUETOOTH_CONNECT" /> --> |
| |
| <!-- Allow access to the vibrator --> |
| <uses-permission android:name="android.permission.VIBRATE" /> |
| |
| <!-- if you want to capture audio, uncomment this. --> |
| <!-- <uses-permission android:name="android.permission.RECORD_AUDIO" /> --> |
| |
| <!-- Create a Java class extending SDLActivity and place it in a |
| directory under app/src/main/java matching the package, e.g. app/src/main/java/com/gamemaker/game/MyGame.java |
| |
| then replace "SDLActivity" with the name of your class (e.g. "MyGame") |
| in the XML below. |
| |
| An example Java class can be found in README-android.md |
| --> |
| <application android:label="@string/app_name" |
| android:icon="@mipmap/ic_launcher" |
| android:allowBackup="true" |
| android:theme="@style/AppTheme" |
| android:hardwareAccelerated="true" > |
| |
| <!-- Example of setting SDL hints from AndroidManifest.xml: |
| <meta-data android:name="SDL_ENV.SDL_ACCELEROMETER_AS_JOYSTICK" android:value="0"/> |
| --> |
| |
| <activity android:name="SDLActivity" |
| android:label="@string/app_name" |
| android:alwaysRetainTaskState="true" |
| android:launchMode="singleInstance" |
| android:configChanges="layoutDirection|locale|orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation" |
| android:preferMinimalPostProcessing="true" |
| android:exported="true" |
| > |
| <intent-filter> |
| <action android:name="android.intent.action.MAIN" /> |
| <category android:name="android.intent.category.LAUNCHER" /> |
| </intent-filter> |
| <!-- Let Android know that we can handle some USB devices and should receive this event --> |
| <intent-filter> |
| <action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" /> |
| </intent-filter> |
| <!-- Drop file event --> |
| <!-- |
| <intent-filter> |
| <action android:name="android.intent.action.VIEW" /> |
| <category android:name="android.intent.category.DEFAULT" /> |
| <data android:mimeType="*/*" /> |
| </intent-filter> |
| --> |
| </activity> |
| </application> |
| |
| </manifest> |