Updated patch notes for 2.26 release
diff --git a/WhatsNew.txt b/WhatsNew.txt
index 0318b90..1f95f05 100644
--- a/WhatsNew.txt
+++ b/WhatsNew.txt
@@ -6,9 +6,40 @@
 ---------------------------------------------------------------------------

 

 General:

+* Updated OpenGL headers to the latest API from The Khronos Group Inc.

+* Added SDL_GetWindowSizeInPixels() to get the window size in pixels, which may differ from the window coordinate size for windows with high-DPI support

+* Added simulated vsync synchronization for the software renderer

+* Added the mouse position to SDL_MouseWheelEvent

+* Added SDL_ResetHints() to reset all hints to their default values

 * Added SDL_GetJoystickGUIDInfo() to get device information encoded in a joystick GUID

-* Added support for Nintendo Wii controllers to the HIDAPI driver, and a hint SDL_HINT_JOYSTICK_HIDAPI_WII to control whether this is used

+* Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 to control whether the HIDAPI driver for XBox 360 controllers should be used

+* Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED to control whether the player LEDs should be lit to indicate which player is associated with an Xbox 360 controller

+* Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS to control whether the HIDAPI driver for XBox 360 wireless controllers should be used

+* Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE to control whether the HIDAPI driver for XBox One controllers should be used

+* Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED to control the brightness of the XBox One guide button LED

+* Added support for PS3 controllers to the HIDAPI driver, enabled by default on macOS, controlled by the SDL_HINT_JOYSTICK_HIDAPI_PS3 hint

+* Added support for Nintendo Wii controllers to the HIDAPI driver, not enabled by default, controlled by the SDL_HINT_JOYSTICK_HIDAPI_WII hint

 * Added the hint SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED to control whether the player LED should be lit on the Nintendo Wii controllers

+* Added the hint SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS to control whether Nintendo Switch Joy-Con controllers will be in vertical mode when using the HIDAPI driver

+* Added access to the individual left and right gyro sensors of the combined Joy-Cons controller

+* Added a microsecond timestamp to SDL_SensorEvent and SDL_ControllerSensorEvent, when the hardware provides that information

+* Added SDL_SensorGetDataWithTimestamp() and SDL_GameControllerGetSensorDataWithTimestamp() to retrieve the last sensor data with the associated microsecond timestamp

+* Added the hint SDL_HINT_HIDAPI_IGNORE_DEVICES to have the SDL HID API ignore specific devices 

+* SDL_GetRevision() now includes more information about the SDL build, including the git commit hash if available

+

+Windows:

+* Added the hint SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE to control whether the system mouse acceleration curve is used for relative mouse motion

+

+macOS:

+* Implemented vsync synchronization on macOS 12

+

+Linux:

+* Added SDL_SetPrimarySelectionText(), SDL_GetPrimarySelectionText(), and SDL_HasPrimarySelectionText() to interact with the X11 primary selection clipboard

+* Added the hint SDL_HINT_VIDEO_WAYLAND_EMULATE_MOUSE_WARP to control whether mouse pointer warp emulation is enabled under Wayland

+

+Android:

+* Enabled IME soft keyboard input

+* Added version checking to make sure the SDL Java and C code are compatible

 

 

 ---------------------------------------------------------------------------

diff --git a/include/SDL_hints.h b/include/SDL_hints.h
index d515259..76a74f0 100644
--- a/include/SDL_hints.h
+++ b/include/SDL_hints.h
@@ -278,7 +278,7 @@
  *  If this hint isn't specified to a valid setting, or libsamplerate isn't
  *  available, SDL will use the default, internal resampling algorithm.
  *
- *  As of SDL 2.26, SDL_AudioCVT now respects this hint.
+ *  As of SDL 2.26, SDL_ConvertAudio() respects this hint when libsamplerate is available.
  *
  *  This hint is currently only checked at audio subsystem initialization.
  *
@@ -933,7 +933,7 @@
 #define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS   "SDL_JOYSTICK_HIDAPI_XBOX_360_WIRELESS"
 
 /**
- *  \brief  A variable controlling whether the HIDAPI driver for XBox One should be used.
+ *  \brief  A variable controlling whether the HIDAPI driver for XBox One controllers should be used.
  *
  *  This variable can be set to the following values:
  *    "0"       - HIDAPI driver is not used
diff --git a/include/SDL_video.h b/include/SDL_video.h
index 79d572f..b2f1509 100644
--- a/include/SDL_video.h
+++ b/include/SDL_video.h
@@ -1064,7 +1064,7 @@
  * \sa SDL_CreateWindow
  * \sa SDL_GetWindowSize
  */
-extern DECLSPEC void SDLCALL SDL_GetWindowSizeInPixels(SDL_Window * window, 
+extern DECLSPEC void SDLCALL SDL_GetWindowSizeInPixels(SDL_Window * window,
                                                        int *w, int *h);
 
 /**