| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "../SDL_internal.h" |
| |
| #include "SDL_timer.h" |
| #include "SDL_timer_c.h" |
| #include "SDL_atomic.h" |
| #include "SDL_cpuinfo.h" |
| #include "SDL_thread.h" |
| |
| /* #define DEBUG_TIMERS */ |
| |
| typedef struct _SDL_Timer |
| { |
| int timerID; |
| SDL_TimerCallback callback; |
| void *param; |
| Uint32 interval; |
| Uint32 scheduled; |
| volatile SDL_bool canceled; |
| struct _SDL_Timer *next; |
| } SDL_Timer; |
| |
| typedef struct _SDL_TimerMap |
| { |
| int timerID; |
| SDL_Timer *timer; |
| struct _SDL_TimerMap *next; |
| } SDL_TimerMap; |
| |
| /* The timers are kept in a sorted list */ |
| typedef struct { |
| /* Data used by the main thread */ |
| SDL_Thread *thread; |
| SDL_atomic_t nextID; |
| SDL_TimerMap *timermap; |
| SDL_mutex *timermap_lock; |
| |
| /* Padding to separate cache lines between threads */ |
| char cache_pad[SDL_CACHELINE_SIZE]; |
| |
| /* Data used to communicate with the timer thread */ |
| SDL_SpinLock lock; |
| SDL_sem *sem; |
| SDL_Timer * volatile pending; |
| SDL_Timer * volatile freelist; |
| volatile SDL_bool active; |
| |
| /* List of timers - this is only touched by the timer thread */ |
| SDL_Timer *timers; |
| } SDL_TimerData; |
| |
| static SDL_TimerData SDL_timer_data; |
| |
| /* The idea here is that any thread might add a timer, but a single |
| * thread manages the active timer queue, sorted by scheduling time. |
| * |
| * Timers are removed by simply setting a canceled flag |
| */ |
| |
| static void |
| SDL_AddTimerInternal(SDL_TimerData *data, SDL_Timer *timer) |
| { |
| SDL_Timer *prev, *curr; |
| |
| prev = NULL; |
| for (curr = data->timers; curr; prev = curr, curr = curr->next) { |
| if ((Sint32)(timer->scheduled-curr->scheduled) < 0) { |
| break; |
| } |
| } |
| |
| /* Insert the timer here! */ |
| if (prev) { |
| prev->next = timer; |
| } else { |
| data->timers = timer; |
| } |
| timer->next = curr; |
| } |
| |
| static int |
| SDL_TimerThread(void *_data) |
| { |
| SDL_TimerData *data = (SDL_TimerData *)_data; |
| SDL_Timer *pending; |
| SDL_Timer *current; |
| SDL_Timer *freelist_head = NULL; |
| SDL_Timer *freelist_tail = NULL; |
| Uint32 tick, now, interval, delay; |
| |
| /* Threaded timer loop: |
| * 1. Queue timers added by other threads |
| * 2. Handle any timers that should dispatch this cycle |
| * 3. Wait until next dispatch time or new timer arrives |
| */ |
| for ( ; ; ) { |
| /* Pending and freelist maintenance */ |
| SDL_AtomicLock(&data->lock); |
| { |
| /* Get any timers ready to be queued */ |
| pending = data->pending; |
| data->pending = NULL; |
| |
| /* Make any unused timer structures available */ |
| if (freelist_head) { |
| freelist_tail->next = data->freelist; |
| data->freelist = freelist_head; |
| } |
| } |
| SDL_AtomicUnlock(&data->lock); |
| |
| /* Sort the pending timers into our list */ |
| while (pending) { |
| current = pending; |
| pending = pending->next; |
| SDL_AddTimerInternal(data, current); |
| } |
| freelist_head = NULL; |
| freelist_tail = NULL; |
| |
| /* Check to see if we're still running, after maintenance */ |
| if (!data->active) { |
| break; |
| } |
| |
| /* Initial delay if there are no timers */ |
| delay = SDL_MUTEX_MAXWAIT; |
| |
| tick = SDL_GetTicks(); |
| |
| /* Process all the pending timers for this tick */ |
| while (data->timers) { |
| current = data->timers; |
| |
| if ((Sint32)(tick-current->scheduled) < 0) { |
| /* Scheduled for the future, wait a bit */ |
| delay = (current->scheduled - tick); |
| break; |
| } |
| |
| /* We're going to do something with this timer */ |
| data->timers = current->next; |
| |
| if (current->canceled) { |
| interval = 0; |
| } else { |
| interval = current->callback(current->interval, current->param); |
| } |
| |
| if (interval > 0) { |
| /* Reschedule this timer */ |
| current->scheduled = tick + interval; |
| SDL_AddTimerInternal(data, current); |
| } else { |
| if (!freelist_head) { |
| freelist_head = current; |
| } |
| if (freelist_tail) { |
| freelist_tail->next = current; |
| } |
| freelist_tail = current; |
| |
| current->canceled = SDL_TRUE; |
| } |
| } |
| |
| /* Adjust the delay based on processing time */ |
| now = SDL_GetTicks(); |
| interval = (now - tick); |
| if (interval > delay) { |
| delay = 0; |
| } else { |
| delay -= interval; |
| } |
| |
| /* Note that each time a timer is added, this will return |
| immediately, but we process the timers added all at once. |
| That's okay, it just means we run through the loop a few |
| extra times. |
| */ |
| SDL_SemWaitTimeout(data->sem, delay); |
| } |
| return 0; |
| } |
| |
| int |
| SDL_TimerInit(void) |
| { |
| SDL_TimerData *data = &SDL_timer_data; |
| |
| if (!data->active) { |
| const char *name = "SDLTimer"; |
| data->timermap_lock = SDL_CreateMutex(); |
| if (!data->timermap_lock) { |
| return -1; |
| } |
| |
| data->sem = SDL_CreateSemaphore(0); |
| if (!data->sem) { |
| SDL_DestroyMutex(data->timermap_lock); |
| return -1; |
| } |
| |
| data->active = SDL_TRUE; |
| /* !!! FIXME: this is nasty. */ |
| #if defined(__WIN32__) && !defined(HAVE_LIBC) |
| #undef SDL_CreateThread |
| #if SDL_DYNAMIC_API |
| data->thread = SDL_CreateThread_REAL(SDL_TimerThread, name, data, NULL, NULL); |
| #else |
| data->thread = SDL_CreateThread(SDL_TimerThread, name, data, NULL, NULL); |
| #endif |
| #else |
| data->thread = SDL_CreateThread(SDL_TimerThread, name, data); |
| #endif |
| if (!data->thread) { |
| SDL_TimerQuit(); |
| return -1; |
| } |
| |
| SDL_AtomicSet(&data->nextID, 1); |
| } |
| return 0; |
| } |
| |
| void |
| SDL_TimerQuit(void) |
| { |
| SDL_TimerData *data = &SDL_timer_data; |
| SDL_Timer *timer; |
| SDL_TimerMap *entry; |
| |
| if (data->active) { |
| data->active = SDL_FALSE; |
| |
| /* Shutdown the timer thread */ |
| if (data->thread) { |
| SDL_SemPost(data->sem); |
| SDL_WaitThread(data->thread, NULL); |
| data->thread = NULL; |
| } |
| |
| SDL_DestroySemaphore(data->sem); |
| data->sem = NULL; |
| |
| /* Clean up the timer entries */ |
| while (data->timers) { |
| timer = data->timers; |
| data->timers = timer->next; |
| SDL_free(timer); |
| } |
| while (data->freelist) { |
| timer = data->freelist; |
| data->freelist = timer->next; |
| SDL_free(timer); |
| } |
| while (data->timermap) { |
| entry = data->timermap; |
| data->timermap = entry->next; |
| SDL_free(entry); |
| } |
| |
| SDL_DestroyMutex(data->timermap_lock); |
| data->timermap_lock = NULL; |
| } |
| } |
| |
| SDL_TimerID |
| SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *param) |
| { |
| SDL_TimerData *data = &SDL_timer_data; |
| SDL_Timer *timer; |
| SDL_TimerMap *entry; |
| |
| if (!data->active) { |
| int status = 0; |
| |
| SDL_AtomicLock(&data->lock); |
| if (!data->active) { |
| status = SDL_TimerInit(); |
| } |
| SDL_AtomicUnlock(&data->lock); |
| |
| if (status < 0) { |
| return 0; |
| } |
| } |
| |
| SDL_AtomicLock(&data->lock); |
| timer = data->freelist; |
| if (timer) { |
| data->freelist = timer->next; |
| } |
| SDL_AtomicUnlock(&data->lock); |
| |
| if (timer) { |
| SDL_RemoveTimer(timer->timerID); |
| } else { |
| timer = (SDL_Timer *)SDL_malloc(sizeof(*timer)); |
| if (!timer) { |
| SDL_OutOfMemory(); |
| return 0; |
| } |
| } |
| timer->timerID = SDL_AtomicIncRef(&data->nextID); |
| timer->callback = callback; |
| timer->param = param; |
| timer->interval = interval; |
| timer->scheduled = SDL_GetTicks() + interval; |
| timer->canceled = SDL_FALSE; |
| |
| entry = (SDL_TimerMap *)SDL_malloc(sizeof(*entry)); |
| if (!entry) { |
| SDL_free(timer); |
| SDL_OutOfMemory(); |
| return 0; |
| } |
| entry->timer = timer; |
| entry->timerID = timer->timerID; |
| |
| SDL_LockMutex(data->timermap_lock); |
| entry->next = data->timermap; |
| data->timermap = entry; |
| SDL_UnlockMutex(data->timermap_lock); |
| |
| /* Add the timer to the pending list for the timer thread */ |
| SDL_AtomicLock(&data->lock); |
| timer->next = data->pending; |
| data->pending = timer; |
| SDL_AtomicUnlock(&data->lock); |
| |
| /* Wake up the timer thread if necessary */ |
| SDL_SemPost(data->sem); |
| |
| return entry->timerID; |
| } |
| |
| SDL_bool |
| SDL_RemoveTimer(SDL_TimerID id) |
| { |
| SDL_TimerData *data = &SDL_timer_data; |
| SDL_TimerMap *prev, *entry; |
| SDL_bool canceled = SDL_FALSE; |
| |
| /* Find the timer */ |
| SDL_LockMutex(data->timermap_lock); |
| prev = NULL; |
| for (entry = data->timermap; entry; prev = entry, entry = entry->next) { |
| if (entry->timerID == id) { |
| if (prev) { |
| prev->next = entry->next; |
| } else { |
| data->timermap = entry->next; |
| } |
| break; |
| } |
| } |
| SDL_UnlockMutex(data->timermap_lock); |
| |
| if (entry) { |
| if (!entry->timer->canceled) { |
| entry->timer->canceled = SDL_TRUE; |
| canceled = SDL_TRUE; |
| } |
| SDL_free(entry); |
| } |
| return canceled; |
| } |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |