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System Specific Notes | |
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Linux: | |
The linux touch system is currently based off event streams, and proc/bus/devices. The active user must be given permissions to read /dev/input/TOUCHDEVICE, where TOUCHDEVICE is the event stream for your device. Currently only Wacom tablets are supported. If you have an unsupported tablet contact me at jim.tla+sdl_touch@gmail.com and I will help you get support for it. | |
Mac: | |
The Mac and iPhone APIs are pretty. If your touch device supports them then you'll be fine. If it doesn't, then there isn't much we can do. | |
iPhone: | |
Works out of box. | |
Windows: | |
Unfortunately there is no windows support as of yet. Support for Windows 7 is planned, but we currently have no way to test. If you have a Windows 7 WM_TOUCH supported device, and are willing to help test please contact me at jim.tla+sdl_touch@gmail.com | |
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Events | |
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SDL_FINGERDOWN: | |
Sent when a finger (or stylus) is placed on a touch device. | |
Fields: | |
event.tfinger.touchId - the Id of the touch device. | |
event.tfinger.fingerId - the Id of the finger which just went down. | |
event.tfinger.x - the x coordinate of the touch (0..1) | |
event.tfinger.y - the y coordinate of the touch (0..1) | |
event.tfinger.pressure - the pressure of the touch (0..1) | |
SDL_FINGERMOTION: | |
Sent when a finger (or stylus) is moved on the touch device. | |
Fields: | |
Same as SDL_FINGERDOWN but with additional: | |
event.tfinger.dx - change in x coordinate during this motion event. | |
event.tfinger.dy - change in y coordinate during this motion event. | |
SDL_FINGERUP: | |
Sent when a finger (or stylus) is lifted from the touch device. | |
Fields: | |
Same as SDL_FINGERDOWN. | |
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Functions | |
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SDL provides the ability to access the underlying Finger structures. | |
These structures should _never_ be modified. | |
The following functions are included from SDL_touch.h | |
To get a SDL_TouchID call SDL_GetTouchDevice(index). | |
This returns a SDL_TouchID. | |
IMPORTANT: If the touch has been removed, or there is no touch with the given ID, SDL_GetTouchID will return 0. Be sure to check for this! | |
The number of touch devices can be queried with SDL_GetNumTouchDevices(). | |
A SDL_TouchID may be used to get pointers to SDL_Finger. | |
SDL_GetNumTouchFingers(touchID) may be used to get the number of fingers currently down on the device. | |
The most common reason to access SDL_Finger is to query the fingers outside the event. In most cases accessing the fingers is using the event. This would be accomplished by code like the following: | |
float x = event.tfinger.x; | |
float y = event.tfinger.y; | |
To get a SDL_Finger, call SDL_GetTouchFinger(touchID,index), where touchID is a SDL_TouchID, and index is the requested finger. | |
This returns a SDL_Finger*, or NULL if the finger does not exist, or has been removed. | |
A SDL_Finger is guaranteed to be persistent for the duration of a touch, but it will be de-allocated as soon as the finger is removed. This occurs when the SDL_FINGERUP event is _added_ to the event queue, and thus _before_ the SDL_FINGERUP event is polled. | |
As a result, be very careful to check for NULL return values. | |
A SDL_Finger has the following fields: | |
>x,y,pressure: | |
The current coordinates of the touch. | |
>pressure: | |
The pressure of the touch. | |
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Notes | |
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For a complete example see test/testgesture.c | |
Please direct questions/comments to: | |
jim.tla+sdl_touch@gmail.com | |
(original author, API was changed since) |