Enable RLE more often in the software renderer

We don't need to aggressively disable RLE acceleration anymore because the original pixels remain available for operations that aren't supported by the RLE blitter.
1 file changed
tree: 00d7c54fe342e94adc611d9a3ef0fe0655cccf46
  1. .github/
  2. android-project/
  3. build-scripts/
  4. cmake/
  5. docs/
  6. examples/
  7. include/
  8. src/
  9. test/
  10. VisualC/
  11. VisualC-GDK/
  12. wayland-protocols/
  13. Xcode/
  14. .clang-format
  15. .clang-tidy
  16. .editorconfig
  17. .gitignore
  18. .wikiheaders-options
  19. Android.mk
  20. BUGS.txt
  21. CMakeLists.txt
  22. CREDITS.md
  23. INSTALL.md
  24. LICENSE.txt
  25. README.md
  26. WhatsNew.txt
README.md

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga (slouken@libsdl.org)