commit | b48ff037724bfd5238ed937c8024f126b9127620 | [log] [tgz] |
---|---|---|
author | hernan <hernantorrisi@gmail.com> | Sun May 21 17:57:26 2017 -0300 |
committer | hernan <hernantorrisi@gmail.com> | Sun May 21 17:57:26 2017 -0300 |
tree | 9fefef204a036ba30d56964f6fcc83ebb94d5455 | |
parent | 0ab14289ffabf8652c6c15b5cf3fcfe67917ed58 [diff] |
first elements
After Effects plugin for exporting animations to svg/canvas/html + js
Get it directly from the store! https://creative.adobe.com/addons/products/12557 CC 2014 and up.
If you need the latest latest version, you can still install it from here:
Close After Effects
Extract the zipped file on build/extension/bodymovin.zxp to the adobe CEP folder:
WINDOWS:
C:\Program Files (x86)\Common Files\Adobe\CEP\extensions or
C:<username>\AppData\Roaming\Adobe\CEP\extensions
MAC:
/Library/Application\ Support/Adobe/CEP/extensions/bodymovin
(you can open the terminal and type:
cp -R YOURUNZIPEDFOLDERPATH/extension /Library/Application\ Support/Adobe/CEP/extensions/bodymovin
then type:
ls /Library/Application\ Support/Adobe/CEP/extensions/bodymovin
to make sure it was copied correctly type)
Edit the registry key:
WINDOWS:
open the registry key HKEY_CURRENT_USER/Software/Adobe/CSXS.6 and add a key named PlayerDebugMode, of type String, and value 1.
MAC:
open the file ~/Library/Preferences/com.adobe.CSXS.6.plist and add a row with key PlayerDebugMode, of type String, and value 1.
Install the zxp manually following the instructions here: https://helpx.adobe.com/x-productkb/global/installingextensionsandaddons.html
Skip directly to “Install third-party extensions”
segments: export animation in segments. If you have a main comp with more than one layer you can export the animation in parts so you won't load all at once. The exporter will segment your main comp considering where a layer starts in time.
snapshot: take an svg snapshot of the animation to use as poster. After you render your animation, you can take a snapshot of any frame in the animation and save it to your disk. I recommend to pass the svg through an svg optimizer like https://jakearchibald.github.io/svgomg/ and play around with their settings.
Check the demos for different ways to load animations.
<script src="js/bodymovin.js" type="text/javascript"></script>
You can call bodymovin.loadAnimation() to start an animation. It takes an object as a unique param with:
bodymovin.loadAnimation({ container: element, // the dom element renderer: 'svg', loop: true, autoplay: true, animationData: JSON.parse(animationData) // the animation data });
bodymovin.loadAnimation({ container: element, // the dom element renderer: 'svg', loop: true, autoplay: true, animationData: animationData, // the animation data rendererSettings: { context: canvasContext, // the canvas context scaleMode: 'noScale', clearCanvas: false } });
If you do this, you will have to handle the canvas clearing after each frame
Another way to load animations is adding specific attributes to a dom element. You have to include a div and set it's class to bodymovin. If you do it before page load, it will automatically search for all tags with the class “bodymovin”. Or you can call bodymovin.searchAnimations() after page load and it will search all elements with the class “bodymovin”.
<div style="width:1067px;height:600px" class="bodymovin" data-animation-path="animation/" data-anim-loop="true" data-name="ninja"></div>
animation instances have these main methods: anim.play()
anim.stop()
anim.pause()
anim.setSpeed(speed) -- one param speed (1 is normal speed)
anim.goToAndStop(value, isFrame) first param is a numeric value. second param is a boolean that defines time or frames for first param
anim.goToAndPlay(value, isFrame) first param is a numeric value. second param is a boolean that defines time or frames for first param
anim.setDirection(direction) -- one param direction (1 is normal direction.)
anim.playSegments(segments, forceFlag) -- first param is a single array or multiple arrays of two values each(fromFrame,toFrame), second param is a boolean for forcing the new segment right away
anim.destroy()
bodymovin has 8 main methods: bodymovin.play() -- with 1 optional parameter name to target a specific animation
bodymovin.stop() -- with 1 optional parameter name to target a specific animation
bodymovin.setSpeed() -- first param speed (1 is normal speed) -- with 1 optional parameter name to target a specific animation
bodymovin.setDirection() -- first param direction (1 is normal direction.) -- with 1 optional parameter name to target a specific animation
bodymovin.searchAnimations() -- looks for elements with class “bodymovin”
bodymovin.loadAnimation() -- Explained above. returns an animation instance to control individually.
bodymovin.destroy() -- To destroy and release resources. The DOM element will be emptied.
bodymovin.registerAnimation() -- you can register an element directly with registerAnimation. It must have the “data-animation-path” attribute pointing at the data.json url
bodymovin.setQuality() -- default ‘high’, set ‘high’,‘medium’,‘low’, or a number > 1 to improve player performance. In some animations as low as 2 won't show any difference.
you can also use addEventListener with the following events:
See the demo folders for examples or go to http://codepen.io/airnan/ to see some cool animations
If you have any images or AI layers that you haven't converted to shapes (I recommend that you convert them, so they get exported as vectors, right click each layer and do: “Create shapes from Vector Layers”), they will be saved to an images folder relative to the destination json folder. Beware not to overwrite an exiting folder on that same location.
This is real time rendering. Although it is pretty optimized, it always helps if you keep your AE project to what is necessary
More optimizations are on their way, but try not to use huge shapes in AE only to mask a small part of it.
Too many nodes will also affect performance.
If you have any animations that don‘t work or want me to export them, don’t hesitate to write.
I'm really interested in seeing what kind of problems the plugin has.
my email is hernantorrisi@gmail.com