| function SlotManager(animationData) { | |
| this.animationData = animationData; | |
| } | |
| SlotManager.prototype.getProp = function (data) { | |
| if (this.animationData.slots | |
| && this.animationData.slots[data.sid] | |
| ) { | |
| return Object.assign(data, this.animationData.slots[data.sid].p); | |
| } | |
| return data; | |
| }; | |
| function slotFactory(animationData) { | |
| return new SlotManager(animationData); | |
| } | |
| export default slotFactory; |