commit | f319e088a709bb1f1bc4599faba1714966264e5d | [log] [tgz] |
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author | hernan <hernantorrisi@gmail.com> | Fri Aug 21 00:01:50 2015 -0300 |
committer | hernan <hernantorrisi@gmail.com> | Fri Aug 21 00:01:50 2015 -0300 |
tree | ee373ee7c40fd3cb6ae3c033a7a0a39bf8cc25d8 | |
parent | 42e084aec3e3c61c2cc7a581a451d62e5e463e74 [diff] |
taking svg snapshot from after effects
After Effects plugin for exporting animations to svg + js or canvas + js
Finally
##Version 2.0 is out!
Close After Effects
Extract the zipped file on build/extension/bodymovin.zip to the adobe CEP folder: WINDOWS: C:\Program Files (x86)\Common Files\Adobe\CEP\extensions C:<username>\AppData\Roaming\Adobe\CEP\extensions MAC: /Library~/Library/Application Support/Adobe/CEP/extensions /Application Support/Adobe/CEP/extensions
Go to Edit > Preferences > General > and check on “Allow Scripts to Write Files and Access Network”
<script src="js/bodymovin.js" type="text/javascript"></script>
You can call bodymovin.loadAnimation() to start an animation. It takes an object as a unique param with:
bodymovin.loadAnimation({ wrapper: element, // the dom element animType: 'svg', loop: true, autoplay: true, animationData: JSON.parse(animationData) // the animation data });
bodymovin.loadAnimation({ wrapper: element, // the dom element animType: 'svg', loop: true, autoplay: true, animationData: animationData, // the animation data renderer: { context: canvasContext, // the canvas context scaleMode: 'noScale', clearCanvas: false } });
If you do this, you will have to handle the canvas clearing after each frame
Another way to load animations is adding specific attributes to a dom element. You have to include a div and set it's class to bodymovin. If you do it before page load, it will automatically search for all tags with the class “bodymovin”. Or you can call bodymovin.searchAnimations() after page load and it will search all elements with the class “bodymovin”.
<div style="width:1067px;height:600px" class="bodymovin" data-animation-path="animation/" data-anim-loop="true" data-name="ninja"></div>
bodymovin has 6 main methods: bodymovin.play() -- with 1 optional parameter name to target a specific animation
bodymovin.stop() -- with 1 optional parameter name to target a specific animation
bodymovin.setSpeed() -- first param speed (1 is normal speed) -- with 1 optional parameter name to target a specific animation
bodymovin.setDirection() -- first param direction (1 is normal direction.) -- with 1 optional parameter name to target a specific animation
bodymovin.searchAnimations() -- looks for elements with class “bodymovin” bodymovin.loadAnimation() -- Explained befor bodymovin.destroy() -- you can register an element directly with registerAnimation. It must have the “data-animation-path” attribute pointing at the data.json url
See the demo folders for examples or go to http://codepen.io/airnan/ to see some cool animations
If you have any images or AI layers that you haven't converted to shapes (I recommend that you convert them, so they get exported as vectors, right click each layer and do: “Create shapes from Vector Layers”), they will be saved to an images folder relative to the destination json folder. Beware not to overwrite an exiting folder on that same location.
This is real time rendering. Although it is pretty optimized, it always helps if you keep your AE project to what is necessary
More optimizations are on their way, but try not to use huge shapes in AE only to mask a small part of it.
Too many nodes will also affect performance.
If you have any animations that don‘t work or want me to export them, don’t hesitate to write.
I'm really interested in seeing what kind of problems the plugin has.
my email is hernantorrisi@gmail.com
This is version 2.1. It is even more stable but let me know if anything comes up.
http://codepen.io/collection/nVYWZR/