C:\Program Files\Adobe\Adobe After Effects CS6\Support Files\Scripts\ScriptUI Panels
<script src="js/bodymovin.js" type="text/javascript"></script>
You can call bodymovin.loadAnimation() to start an animation. It takes an object as a unique param with:
bodymovin.loadAnimation({ wrapper: element, // the dom element animType: 'svg', loop: true, autoplay: true, animationData: JSON.parse(animationData) // the animation data });
bodymovin.loadAnimation({ wrapper: element, // the dom element animType: 'svg', loop: true, autoplay: true, animationData: animationData, // the animation data renderer: { context: canvasContext, // the canvas context scaleMode: 'noScale', clearCanvas: false } });
If you do this, you will have to handle the canvas clearing after each frame
Another way to load animations is adding some attributes to a dom element. You can include a div and set it's class to bodymovin. If you do it before page load, it will automatically find it. Or you can call bodymovin.searchAnimations() after page load and it will search all elements with the class “bodymovin”
<div style="width:1067px;height:600px" class="bodymovin" data-animation-path="animation/" data-anim-loop="true" data-name="ninja"></div>
bodymovin has 6 main methods: bodymovin.play() -- with 1 optional parameter name to target a specific animation
bodymovin.stop() -- with 1 optional parameter name to target a specific animation
bodymovin.setSpeed() -- first param speed (1 is normal speed) -- with 1 optional parameter name to target a specific animation
bodymovin.setDirection() -- first param direction (1 is normal direction.) -- with 1 optional parameter name to target a specific animation
bodymovin.searchAnimations() -- looks for elements with class “bodymovin” bodymovin.registerAnimation() -- you can register an element directly with registerAnimation. It must have the “data-animation-path” attribute pointing at the data.json url
See the demo folders for examples or go to http://codepen.io/airnan/ to see some cool animations
The script is very invasive to your AE project. It will perform a lot of actions in your project that will go to the undo stack. So you‘ll probably won’t be able to undo your work after exporting. I haven't figured out how to prevent this.
If you have any images or AI layers that you haven't converted to shapes (I recommend that you convert them, so they get exported as vectors, right click each layer and do: “Create shapes from Vector Layers”), they will be added to the render queue and exported. So expect a lot of “render chimes” coming out from your speakers that will scare your cats and wake your neighbours.
If you see AE is not responding, be patient, give it some minutes. There is a lot going on.
This is real time rendering. Although it is pretty optimized, it always helps if you keep your AE project to what is necessary
More optimizations are on their way, but try not to use huge shapes in AE only to mask a small part of it.
Too many nodes will also affect performance.
If you have any animations that don‘t work or want me to export them, don’t hesitate to write.
I'm really interested in seeing what kind of problems the plugin has.
my email is hernantorrisi@gmail.com
This is version 2. It is pretty stable but let me know if anything comes up.
http://codepen.io/collection/nVYWZR/