blob: b93734e6330f384f46d24999743a8a065d4fe3f4 [file] [log] [blame]
import assetManager from '../../utils/helpers/assetManager';
import getBlendMode from '../../utils/helpers/blendModes';
import Matrix from '../../3rd_party/transformation-matrix';
import CVEffects from './CVEffects';
import CVMaskElement from './CVMaskElement';
import effectTypes from '../../utils/helpers/effectTypes';
function CVBaseElement() {
}
var operationsMap = {
1: 'source-in',
2: 'source-out',
3: 'source-in',
4: 'source-out',
};
CVBaseElement.prototype = {
createElements: function () {},
initRendererElement: function () {},
createContainerElements: function () {
// If the layer is masked we will use two buffers to store each different states of the drawing
// This solution is not ideal for several reason. But unfortunately, because of the recursive
// nature of the render tree, it's the only simple way to make sure one inner mask doesn't override an outer mask.
// TODO: try to reduce the size of these buffers to the size of the composition contaning the layer
// It might be challenging because the layer most likely is transformed in some way
if (this.data.tt >= 1) {
this.buffers = [];
var canvasContext = this.globalData.canvasContext;
var bufferCanvas = assetManager.createCanvas(canvasContext.canvas.width, canvasContext.canvas.height);
this.buffers.push(bufferCanvas);
var bufferCanvas2 = assetManager.createCanvas(canvasContext.canvas.width, canvasContext.canvas.height);
this.buffers.push(bufferCanvas2);
if (this.data.tt >= 3 && !document._isProxy) {
assetManager.loadLumaCanvas();
}
}
this.canvasContext = this.globalData.canvasContext;
this.transformCanvas = this.globalData.transformCanvas;
this.renderableEffectsManager = new CVEffects(this);
this.searchEffectTransforms();
},
createContent: function () {},
setBlendMode: function () {
var globalData = this.globalData;
if (globalData.blendMode !== this.data.bm) {
globalData.blendMode = this.data.bm;
var blendModeValue = getBlendMode(this.data.bm);
globalData.canvasContext.globalCompositeOperation = blendModeValue;
}
},
createRenderableComponents: function () {
this.maskManager = new CVMaskElement(this.data, this);
this.transformEffects = this.renderableEffectsManager.getEffects(effectTypes.TRANSFORM_EFFECT);
},
hideElement: function () {
if (!this.hidden && (!this.isInRange || this.isTransparent)) {
this.hidden = true;
}
},
showElement: function () {
if (this.isInRange && !this.isTransparent) {
this.hidden = false;
this._isFirstFrame = true;
this.maskManager._isFirstFrame = true;
}
},
clearCanvas: function (canvasContext) {
canvasContext.clearRect(
this.transformCanvas.tx,
this.transformCanvas.ty,
this.transformCanvas.w * this.transformCanvas.sx,
this.transformCanvas.h * this.transformCanvas.sy
);
},
prepareLayer: function () {
if (this.data.tt >= 1) {
var buffer = this.buffers[0];
var bufferCtx = buffer.getContext('2d');
this.clearCanvas(bufferCtx);
// on the first buffer we store the current state of the global drawing
bufferCtx.drawImage(this.canvasContext.canvas, 0, 0);
// The next four lines are to clear the canvas
// TODO: Check if there is a way to clear the canvas without resetting the transform
this.currentTransform = this.canvasContext.getTransform();
this.canvasContext.setTransform(1, 0, 0, 1, 0, 0);
this.clearCanvas(this.canvasContext);
this.canvasContext.setTransform(this.currentTransform);
}
},
exitLayer: function () {
if (this.data.tt >= 1) {
var buffer = this.buffers[1];
// On the second buffer we store the current state of the global drawing
// that only contains the content of this layer
// (if it is a composition, it also includes the nested layers)
var bufferCtx = buffer.getContext('2d');
this.clearCanvas(bufferCtx);
bufferCtx.drawImage(this.canvasContext.canvas, 0, 0);
// We clear the canvas again
this.canvasContext.setTransform(1, 0, 0, 1, 0, 0);
this.clearCanvas(this.canvasContext);
this.canvasContext.setTransform(this.currentTransform);
// We draw the mask
const mask = this.comp.getElementById('tp' in this.data ? this.data.tp : this.data.ind - 1);
mask.renderFrame(true);
// We draw the second buffer (that contains the content of this layer)
this.canvasContext.setTransform(1, 0, 0, 1, 0, 0);
// If the mask is a Luma matte, we need to do two extra painting operations
// the _isProxy check is to avoid drawing a fake canvas in workers that will throw an error
if (this.data.tt >= 3 && !document._isProxy) {
// We copy the painted mask to a buffer that has a color matrix filter applied to it
// that applies the rgb values to the alpha channel
var lumaBuffer = assetManager.getLumaCanvas(this.canvasContext.canvas);
var lumaBufferCtx = lumaBuffer.getContext('2d');
lumaBufferCtx.drawImage(this.canvasContext.canvas, 0, 0);
this.clearCanvas(this.canvasContext);
// we repaint the context with the mask applied to it
this.canvasContext.drawImage(lumaBuffer, 0, 0);
}
this.canvasContext.globalCompositeOperation = operationsMap[this.data.tt];
this.canvasContext.drawImage(buffer, 0, 0);
// We finally draw the first buffer (that contains the content of the global drawing)
// We use destination-over to draw the global drawing below the current layer
this.canvasContext.globalCompositeOperation = 'destination-over';
this.canvasContext.drawImage(this.buffers[0], 0, 0);
this.canvasContext.setTransform(this.currentTransform);
// We reset the globalCompositeOperation to source-over, the standard type of operation
this.canvasContext.globalCompositeOperation = 'source-over';
}
},
renderFrame: function (forceRender) {
if (this.hidden || this.data.hd) {
return;
}
if (this.data.td === 1 && !forceRender) {
return;
}
this.renderTransform();
this.renderRenderable();
this.renderLocalTransform();
this.setBlendMode();
var forceRealStack = this.data.ty === 0;
this.prepareLayer();
this.globalData.renderer.save(forceRealStack);
this.globalData.renderer.ctxTransform(this.finalTransform.localMat.props);
this.globalData.renderer.ctxOpacity(this.finalTransform.localOpacity);
this.renderInnerContent();
this.globalData.renderer.restore(forceRealStack);
this.exitLayer();
if (this.maskManager.hasMasks) {
this.globalData.renderer.restore(true);
}
if (this._isFirstFrame) {
this._isFirstFrame = false;
}
},
destroy: function () {
this.canvasContext = null;
this.data = null;
this.globalData = null;
this.maskManager.destroy();
},
mHelper: new Matrix(),
};
CVBaseElement.prototype.hide = CVBaseElement.prototype.hideElement;
CVBaseElement.prototype.show = CVBaseElement.prototype.showElement;
export default CVBaseElement;