| var lottiejs = (function(window) { |
| "use strict"; |
| /*<%= contents %>*/ |
| var lottiejs = {}; |
| |
| var _isFrozen = false; |
| |
| function loadAnimation(params) { |
| return animationManager.loadAnimation(params); |
| } |
| |
| function setQuality(value) { |
| if (typeof value === 'string') { |
| switch (value) { |
| case 'high': |
| defaultCurveSegments = 200; |
| break; |
| case 'medium': |
| defaultCurveSegments = 50; |
| break; |
| case 'low': |
| defaultCurveSegments = 10; |
| break; |
| } |
| } else if (!isNaN(value) && value > 1) { |
| defaultCurveSegments = value; |
| } |
| if (defaultCurveSegments >= 50) { |
| roundValues(false); |
| } else { |
| roundValues(true); |
| } |
| } |
| |
| lottiejs.play = animationManager.play; |
| lottiejs.pause = animationManager.pause; |
| lottiejs.togglePause = animationManager.togglePause; |
| lottiejs.setSpeed = animationManager.setSpeed; |
| lottiejs.setDirection = animationManager.setDirection; |
| lottiejs.stop = animationManager.stop; |
| lottiejs.registerAnimation = animationManager.registerAnimation; |
| lottiejs.loadAnimation = loadAnimation; |
| lottiejs.resize = animationManager.resize; |
| lottiejs.goToAndStop = animationManager.goToAndStop; |
| lottiejs.destroy = animationManager.destroy; |
| lottiejs.setQuality = setQuality; |
| lottiejs.freeze = animationManager.freeze; |
| lottiejs.unfreeze = animationManager.unfreeze; |
| lottiejs.getRegisteredAnimations = animationManager.getRegisteredAnimations; |
| lottiejs.version = '[[BM_VERSION]]'; |
| |
| var renderer = ''; |
| return lottiejs; |
| })({}); |
| |
| var animations = []; |
| |
| var onmessage = function(evt) { |
| var canvas = evt.data.canvas; |
| var params = evt.data.params; |
| var ctx = canvas.getContext("2d"); |
| var animation = lottiejs.loadAnimation({ |
| renderer: 'canvas', |
| loop: evt.data.loop, |
| autoplay: true, |
| animationData: evt.data.animationData, |
| rendererSettings: { |
| context: ctx, |
| scaleMode: 'noScale', |
| clearCanvas: true |
| } |
| }); |
| animations.push(animation); |
| animation.play(); |
| }; |
| |