| var bez = (function(){ |
| |
| var easingFunctions = {}; |
| var storedBezierCurves = {}; |
| |
| function pointOnLine2D(x1,y1, x2,y2, x3,y3){ |
| return Math.abs(((x2 - x1) * (y3 - y1)) - ((x3 - x1) * (y2 - y1))) < 0.0000001; |
| } |
| |
| function getEasingCurve(encodedFuncName, coOrdArray) { |
| coOrdArray = encodedFuncName; |
| encodedFuncName = 'bez_' + coOrdArray.join('_').replace(/\./g, 'p'); |
| if(easingFunctions[encodedFuncName]){ |
| return easingFunctions[encodedFuncName]; |
| } |
| var polyBez = function(p1, p2) { |
| var A = [null, null], B = [null, null], C = [null, null], |
| bezCoOrd = function(t, ax) { |
| C[ax] = 3 * p1[ax], B[ax] = 3 * (p2[ax] - p1[ax]) - C[ax], A[ax] = 1 - C[ax] - B[ax]; |
| return t * (C[ax] + t * (B[ax] + t * A[ax])); |
| }; |
| return function(t) { |
| var x = t, i = 0, z; |
| while (++i < 14) { |
| z = bezCoOrd(x, 0) - t; |
| if (Math.abs(z) < 1e-3) break; |
| x -= z / (C[0] + x * (2 * B[0] + 3 * A[0] * x)); |
| } |
| return bezCoOrd(x, 1); |
| } |
| }; |
| easingFunctions[encodedFuncName] = function(x, t, b, c, d) { |
| return c * polyBez([coOrdArray[0], coOrdArray[1]], [coOrdArray[2], coOrdArray[3]])(t/d) + b; |
| }; |
| return easingFunctions[encodedFuncName]; |
| } |
| |
| function drawBezierCurve(pt1,pt2,pt3,pt4){ |
| var bezierName = (pt1.join('_')+'_'+pt2.join('_')+'_'+pt3.join('_')+'_'+pt4.join('_')).replace(/\./g, 'p'); |
| if(storedBezierCurves[bezierName]){ |
| return storedBezierCurves[bezierName]; |
| } |
| var curveSegments = 500, absToCoord, absTiCoord; |
| var k; |
| var i, len; |
| var triCoord1,triCoord2,triCoord3,liCoord1,liCoord2,ptCoord,perc,addedLength = 0; |
| var ptDistance; |
| var point,lastPoint = null; |
| var bezierData = { |
| points :[], |
| segmentLength: 0 |
| }; |
| if(pointOnLine2D(pt1[0],pt1[1],pt2[0],pt2[1],pt1[0]+pt3[0],pt1[1]+pt3[1]) |
| && pointOnLine2D(pt1[0],pt1[1],pt2[0],pt2[1],pt2[0]+pt4[0],pt2[1]+pt4[1])){ |
| curveSegments = 2; |
| } |
| for(k=0;k<curveSegments;k+=1){ |
| point = []; |
| perc = k/(curveSegments-1); |
| ptDistance = 0; |
| absToCoord = []; |
| absTiCoord = []; |
| len = pt3.length; |
| for(i=0;i<len;i+=1){ |
| if(absToCoord[i] == null){ |
| absToCoord[i] = pt1[i] + pt3[i]; |
| absTiCoord[i] = pt2[i] + pt4[i]; |
| } |
| triCoord1 = pt1[i] + (absToCoord[i] - pt1[i])*perc; |
| triCoord2 = absToCoord[i] + (absTiCoord[i] - absToCoord[i])*perc; |
| triCoord3 = absTiCoord[i] + (pt2[i] - absTiCoord[i])*perc; |
| liCoord1 = triCoord1 + (triCoord2 - triCoord1)*perc; |
| liCoord2 = triCoord2 + (triCoord3 - triCoord2)*perc; |
| ptCoord = liCoord1 + (liCoord2 - liCoord1)*perc; |
| point.push(ptCoord); |
| if(lastPoint !== null){ |
| ptDistance += Math.pow(point[i] - lastPoint[i],2); |
| } |
| } |
| ptDistance = Math.sqrt(ptDistance); |
| addedLength += ptDistance; |
| bezierData.points.push({partialLength: ptDistance, point: point}); |
| lastPoint = point; |
| } |
| bezierData.segmentLength = addedLength; |
| storedBezierCurves[bezierName] = bezierData; |
| return bezierData; |
| } |
| |
| function buildBezierData(keyData){ |
| keyData.bezierData = drawBezierCurve(keyData.s,keyData.e,keyData.to,keyData.ti); |
| } |
| |
| var ob = { |
| getEasingCurve : getEasingCurve, |
| drawBezierCurve : drawBezierCurve, |
| buildBezierData : buildBezierData |
| }; |
| |
| return ob; |
| }()); |