blob: e647bb36604ba9c16e78ee17c0c28b4a9a3f821f [file] [log] [blame]
function SVGShapeData(transformers, level, shape) {
this.caches = [];
this.styles = [];
this.transformers = transformers;
this.lStr = '';
this.sh = shape;
this.lvl = level;
//TODO find if there are some cases where _isAnimated can be false.
// For now, since shapes add up with other shapes. They have to be calculated every time.
// One way of finding out is checking if all styles associated to this shape depend only of this shape
this._isAnimated = !!shape.k;
// TODO: commenting this for now since all shapes are animated
var i = 0, len = transformers.length;
while(i < len) {
if(transformers[i].mProps.dynamicProperties.length) {
this._isAnimated = true;
break;
}
i += 1;
}
}
SVGShapeData.prototype.setAsAnimated = function() {
this._isAnimated = true;
}