blob: ad04cbb9d9aeb149fb15f4f28cdc345511087895 [file] [log] [blame]
function bezFunction(){
var easingFunctions = [];
var math = Math;
function pointOnLine2D(x1,y1, x2,y2, x3,y3){
return bm_abs(((x2 - x1) * (y3 - y1)) - ((x3 - x1) * (y2 - y1))) < 0.00001;
}
function pointOnLine3D(x1,y1,z1, x2,y2,z2, x3,y3,z3){
/* x1 y1 1 x1 y1
x2 y2 1 x2 y2
x3 y3 1 x3 y3
x1 z1 1
x2 z2 1
x3 z3 1
*/
var det1 = (x1*y2) + (y1*x3) + (x2*y3) - (x3*y2) - (y3*x1) - (x2*y1);
var det2 = (x1*z2) + (z1*x3) + (x2*z3) - (x3*z2) - (z3*x1) - (x2*z1);
return det1 > -0.0001 && det1 < 0.00001 && det2 > -0.00001 && det2 < 0.00001;
}
function getEasingCurve(aa,bb,cc,dd,encodedFuncName) {
if(!encodedFuncName){
encodedFuncName = ('bez_' + aa+'_'+bb+'_'+cc+'_'+dd).replace(/\./g, 'p');
}
if(easingFunctions[encodedFuncName]){
return easingFunctions[encodedFuncName];
}
var A0, B0, C0;
var A1, B1, C1;
easingFunctions[encodedFuncName] = function(tt) {
var x = tt;
var i = 0, z;
while (++i < 20) {
C0 = 3 * aa;
B0 = 3 * (cc - aa) - C0;
A0 = 1 - C0 - B0;
z = (x * (C0 + x * (B0 + x * A0))) - tt;
if (bm_abs(z) < 1e-3) break;
x -= z / (C0 + x * (2 * B0 + 3 * A0 * x));
}
C1 = 3 * bb;
B1 = 3 * (dd - bb) - C1;
A1 = 1 - C1 - B1;
var polyB = x * (C1 + x * (B1 + x * A1));
//return c * polyB + b;
return polyB;
};
return easingFunctions[encodedFuncName];
}
var getBezierLength = (function(){
var storedBezierCurves = {};
function Segment(l,p){
this.l = l;
this.p = p;
}
return function(pt1,pt2,pt3,pt4){
var bezierName = (pt1.join('_')+'_'+pt2.join('_')+'_'+pt3.join('_')+'_'+pt4.join('_')).replace(/\./g, 'p');
if(storedBezierCurves[bezierName]){
return storedBezierCurves[bezierName];
}
var curveSegments = defaultCurveSegments;
var k;
var i, len;
var ptCoord,perc,addedLength = 0;
var ptDistance;
var point = [],lastPoint = [];
var lengthData = {
addedLength: 0,
segments: []
};
if((pt1[0] != pt2[0] || pt1[1] != pt2[1]) && pointOnLine2D(pt1[0],pt1[1],pt2[0],pt2[1],pt3[0],pt3[1]) && pointOnLine2D(pt1[0],pt1[1],pt2[0],pt2[1],pt4[0],pt4[1])){
curveSegments = 2;
}
len = pt3.length;
for(k=0;k<curveSegments;k+=1){
perc = k/(curveSegments-1);
ptDistance = 0;
for(i=0;i<len;i+=1){
ptCoord = bm_pow(1-perc,3)*pt1[i]+3*bm_pow(1-perc,2)*perc*pt3[i]+3*(1-perc)*bm_pow(perc,2)*pt4[i]+bm_pow(perc,3)*pt2[i];
point[i] = ptCoord;
if(lastPoint[i] !== null){
ptDistance += bm_pow(point[i] - lastPoint[i],2);
}
lastPoint[i] = point[i];
}
if(ptDistance){
ptDistance = bm_sqrt(ptDistance);
addedLength += ptDistance;
}
lengthData.segments.push(new Segment(addedLength,perc));
}
lengthData.addedLength = addedLength;
storedBezierCurves[bezierName] = lengthData;
return lengthData;
};
}());
function BezierData(length){
this.segmentLength = 0;
this.points = new Array(length);
}
function PointData(partial,point){
this.partialLength = partial;
this.point = point;
}
var buildBezierData = (function(){
var storedData = {};
return function (keyData){
var pt1 = keyData.s;
var pt2 = keyData.e;
var pt3 = keyData.to;
var pt4 = keyData.ti;
var bezierName = (pt1.join('_')+'_'+pt2.join('_')+'_'+pt3.join('_')+'_'+pt4.join('_')).replace(/\./g, 'p');
if(storedData[bezierName]){
keyData.bezierData = storedData[bezierName];
return;
}
var curveSegments = defaultCurveSegments;
var k, i, len;
var ptCoord,perc,addedLength = 0;
var ptDistance;
var point,lastPoint = null;
if(pt1.length === 2 && (pt1[0] != pt2[0] || pt1[1] != pt2[1]) && pointOnLine2D(pt1[0],pt1[1],pt2[0],pt2[1],pt1[0]+pt3[0],pt1[1]+pt3[1]) && pointOnLine2D(pt1[0],pt1[1],pt2[0],pt2[1],pt2[0]+pt4[0],pt2[1]+pt4[1])){
curveSegments = 2;
}
var bezierData = new BezierData(curveSegments);
len = pt3.length;
for(k=0;k<curveSegments;k+=1){
point = new Array(len);
perc = k/(curveSegments-1);
ptDistance = 0;
for(i=0;i<len;i+=1){
ptCoord = bm_pow(1-perc,3)*pt1[i]+3*bm_pow(1-perc,2)*perc*(pt1[i] + pt3[i])+3*(1-perc)*bm_pow(perc,2)*(pt2[i] + pt4[i])+bm_pow(perc,3)*pt2[i];
point[i] = ptCoord;
if(lastPoint !== null){
ptDistance += bm_pow(point[i] - lastPoint[i],2);
}
}
ptDistance = bm_sqrt(ptDistance);
addedLength += ptDistance;
bezierData.points[k] = new PointData(ptDistance,point);
lastPoint = point;
}
bezierData.segmentLength = addedLength;
keyData.bezierData = bezierData;
storedData[bezierName] = bezierData;
}
}());
function getDistancePerc(perc,bezierData){
var segments = bezierData.segments;
var len = segments.length;
var initPos = bm_floor((len-1)*perc);
var lengthPos = perc*bezierData.addedLength;
var lPerc = 0;
if(lengthPos == segments[initPos].l){
return segments[initPos].p;
}else{
var dir = segments[initPos].l > lengthPos ? -1 : 1;
var flag = true;
while(flag){
if(segments[initPos].l <= lengthPos && segments[initPos+1].l > lengthPos){
lPerc = (lengthPos - segments[initPos].l)/(segments[initPos+1].l-segments[initPos].l);
flag = false;
}else{
initPos += dir;
}
if(initPos < 0 || initPos >= len - 1){
flag = false;
}
}
return segments[initPos].p + (segments[initPos+1].p - segments[initPos].p)*lPerc;
}
}
function SegmentPoints(){
this.pt1 = new Array(2);
this.pt2 = new Array(2);
this.pt3 = new Array(2);
this.pt4 = new Array(2);
}
function getNewSegment(pt1,pt2,pt3,pt4,startPerc,endPerc, bezierData){
var pts = new SegmentPoints();
startPerc = startPerc < 0 ? 0 : startPerc;
var t0 = getDistancePerc(startPerc,bezierData);
endPerc = endPerc > 1 ? 1 : endPerc;
var t1 = getDistancePerc(endPerc,bezierData);
var i, len = pt1.length;
var u0 = 1 - t0;
var u1 = 1 - t1;
for(i=0;i<len;i+=1){
pts.pt1[i] = u0*u0*u0* pt1[i] + (t0*u0*u0 + u0*t0*u0 + u0*u0*t0) * pt3[i] + (t0*t0*u0 + u0*t0*t0 + t0*u0*t0)* pt4[i] + t0*t0*t0* pt2[i];
pts.pt3[i] = u0*u0*u1*pt1[i] + (t0*u0*u1 + u0*t0*u1 + u0*u0*t1)* pt3[i] + (t0*t0*u1 + u0*t0*t1 + t0*u0*t1)* pt4[i] + t0*t0*t1* pt2[i];
pts.pt4[i] = u0*u1*u1* pt1[i] + (t0*u1*u1 + u0*t1*u1 + u0*u1*t1)* pt3[i] + (t0*t1*u1 + u0*t1*t1 + t0*u1*t1)* pt4[i] + t0*t1*t1* pt2[i];
pts.pt2[i] = u1*u1*u1* pt1[i] + (t1*u1*u1 + u1*t1*u1 + u1*u1*t1)* pt3[i] + (t1*t1*u1 + u1*t1*t1 + t1*u1*t1)*pt4[i] + t1*t1*t1* pt2[i];
}
return pts;
}
return {
getEasingCurve : getEasingCurve,
getBezierLength : getBezierLength,
getNewSegment : getNewSegment,
buildBezierData : buildBezierData,
pointOnLine2D : pointOnLine2D,
pointOnLine3D : pointOnLine3D
};
}
var bez = bezFunction();