| var buildShapeString = function(pathNodes, length, closed, mat) { |
| if(length === 0) { |
| return ''; |
| } |
| var _o = pathNodes.o; |
| var _i = pathNodes.i; |
| var _v = pathNodes.v; |
| var i, shapeString = " M" + mat.applyToPointStringified(_v[0][0], _v[0][1]); |
| for(i = 1; i < length; i += 1) { |
| shapeString += " C" + mat.applyToPointStringified(_o[i - 1][0], _o[i - 1][1]) + " " + mat.applyToPointStringified(_i[i][0], _i[i][1]) + " " + mat.applyToPointStringified(_v[i][0], _v[i][1]); |
| } |
| if (closed && length) { |
| shapeString += " C" + mat.applyToPointStringified(_o[i - 1][0], _o[i - 1][1]) + " " + mat.applyToPointStringified(_i[0][0], _i[0][1]) + " " + mat.applyToPointStringified(_v[0][0], _v[0][1]); |
| shapeString += 'z'; |
| } |
| return shapeString; |
| } |