blob: c186ebac5c27cf40ea3e6046e227a3eae2152b2b [file] [log] [blame]
var lottiejs = (function (window) {
'use strict';
/* <%= contents %> */
var lottiejsLibrary = {};
var _isFrozen = false;
function loadAnimation(params) {
return animationManager.loadAnimation(params);
}
function setQuality(value) {
if (typeof value === 'string') {
switch (value) {
case 'high':
defaultCurveSegments = 200;
break;
case 'medium':
defaultCurveSegments = 50;
break;
case 'low':
defaultCurveSegments = 10;
break;
}
} else if (!isNaN(value) && value > 1) {
defaultCurveSegments = value;
}
if (defaultCurveSegments >= 50) {
roundValues(false);
} else {
roundValues(true);
}
}
lottiejsLibrary.play = animationManager.play;
lottiejsLibrary.pause = animationManager.pause;
lottiejsLibrary.togglePause = animationManager.togglePause;
lottiejsLibrary.setSpeed = animationManager.setSpeed;
lottiejsLibrary.setDirection = animationManager.setDirection;
lottiejsLibrary.stop = animationManager.stop;
lottiejsLibrary.registerAnimation = animationManager.registerAnimation;
lottiejsLibrary.loadAnimation = loadAnimation;
lottiejsLibrary.resize = animationManager.resize;
lottiejsLibrary.goToAndStop = animationManager.goToAndStop;
lottiejsLibrary.destroy = animationManager.destroy;
lottiejsLibrary.setQuality = setQuality;
lottiejsLibrary.freeze = animationManager.freeze;
lottiejsLibrary.unfreeze = animationManager.unfreeze;
lottie.setVolume = animationManager.setVolume;
lottie.mute = animationManager.mute;
lottie.unmute = animationManager.unmute;
lottiejsLibrary.getRegisteredAnimations = animationManager.getRegisteredAnimations;
lottiejsLibrary.version = '[[BM_VERSION]]';
var renderer = '';
return lottiejsLibrary;
}({}));
var animations = [];
var onmessage = function (evt) {
var canvas = evt.data.canvas;
var params = evt.data.params;
var ctx = canvas.getContext('2d');
var animation = lottiejs.loadAnimation({
renderer: 'canvas',
loop: evt.data.loop,
autoplay: true,
animationData: evt.data.animationData,
rendererSettings: {
context: ctx,
scaleMode: 'noScale',
clearCanvas: true,
},
});
animations.push(animation);
animation.play();
};