blob: 658d32f0c6462ac802586e1f8ad75b21abd4b679 [file] [log] [blame]
import {
bmPow,
bmFloor,
bmSqrt,
getDefaultCurveSegments,
} from './common';
import {
createSizedArray,
createTypedArray,
} from './helpers/arrays';
import segmentsLengthPool from './pooling/segments_length_pool';
import bezierLengthPool from './pooling/bezier_length_pool';
function bezFunction() {
var math = Math;
function pointOnLine2D(x1, y1, x2, y2, x3, y3) {
var det1 = (x1 * y2) + (y1 * x3) + (x2 * y3) - (x3 * y2) - (y3 * x1) - (x2 * y1);
return det1 > -0.001 && det1 < 0.001;
}
function pointOnLine3D(x1, y1, z1, x2, y2, z2, x3, y3, z3) {
if (z1 === 0 && z2 === 0 && z3 === 0) {
return pointOnLine2D(x1, y1, x2, y2, x3, y3);
}
var dist1 = math.sqrt(math.pow(x2 - x1, 2) + math.pow(y2 - y1, 2) + math.pow(z2 - z1, 2));
var dist2 = math.sqrt(math.pow(x3 - x1, 2) + math.pow(y3 - y1, 2) + math.pow(z3 - z1, 2));
var dist3 = math.sqrt(math.pow(x3 - x2, 2) + math.pow(y3 - y2, 2) + math.pow(z3 - z2, 2));
var diffDist;
if (dist1 > dist2) {
if (dist1 > dist3) {
diffDist = dist1 - dist2 - dist3;
} else {
diffDist = dist3 - dist2 - dist1;
}
} else if (dist3 > dist2) {
diffDist = dist3 - dist2 - dist1;
} else {
diffDist = dist2 - dist1 - dist3;
}
return diffDist > -0.0001 && diffDist < 0.0001;
}
var getBezierLength = (function () {
return function (pt1, pt2, pt3, pt4) {
var curveSegments = getDefaultCurveSegments();
var k;
var i;
var len;
var ptCoord;
var perc;
var addedLength = 0;
var ptDistance;
var point = [];
var lastPoint = [];
var lengthData = bezierLengthPool.newElement();
len = pt3.length;
for (k = 0; k < curveSegments; k += 1) {
perc = k / (curveSegments - 1);
ptDistance = 0;
for (i = 0; i < len; i += 1) {
ptCoord = bmPow(1 - perc, 3) * pt1[i] + 3 * bmPow(1 - perc, 2) * perc * pt3[i] + 3 * (1 - perc) * bmPow(perc, 2) * pt4[i] + bmPow(perc, 3) * pt2[i];
point[i] = ptCoord;
if (lastPoint[i] !== null) {
ptDistance += bmPow(point[i] - lastPoint[i], 2);
}
lastPoint[i] = point[i];
}
if (ptDistance) {
ptDistance = bmSqrt(ptDistance);
addedLength += ptDistance;
}
lengthData.percents[k] = perc;
lengthData.lengths[k] = addedLength;
}
lengthData.addedLength = addedLength;
return lengthData;
};
}());
function getSegmentsLength(shapeData) {
var segmentsLength = segmentsLengthPool.newElement();
var closed = shapeData.c;
var pathV = shapeData.v;
var pathO = shapeData.o;
var pathI = shapeData.i;
var i;
var len = shapeData._length;
var lengths = segmentsLength.lengths;
var totalLength = 0;
for (i = 0; i < len - 1; i += 1) {
lengths[i] = getBezierLength(pathV[i], pathV[i + 1], pathO[i], pathI[i + 1]);
totalLength += lengths[i].addedLength;
}
if (closed && len) {
lengths[i] = getBezierLength(pathV[i], pathV[0], pathO[i], pathI[0]);
totalLength += lengths[i].addedLength;
}
segmentsLength.totalLength = totalLength;
return segmentsLength;
}
function BezierData(length) {
this.segmentLength = 0;
this.points = new Array(length);
}
function PointData(partial, point) {
this.partialLength = partial;
this.point = point;
}
var buildBezierData = (function () {
var storedData = {};
return function (pt1, pt2, pt3, pt4) {
var bezierName = (pt1[0] + '_' + pt1[1] + '_' + pt2[0] + '_' + pt2[1] + '_' + pt3[0] + '_' + pt3[1] + '_' + pt4[0] + '_' + pt4[1]).replace(/\./g, 'p');
if (!storedData[bezierName]) {
var curveSegments = getDefaultCurveSegments();
var k;
var i;
var len;
var ptCoord;
var perc;
var addedLength = 0;
var ptDistance;
var point;
var lastPoint = null;
if (pt1.length === 2 && (pt1[0] !== pt2[0] || pt1[1] !== pt2[1]) && pointOnLine2D(pt1[0], pt1[1], pt2[0], pt2[1], pt1[0] + pt3[0], pt1[1] + pt3[1]) && pointOnLine2D(pt1[0], pt1[1], pt2[0], pt2[1], pt2[0] + pt4[0], pt2[1] + pt4[1])) {
curveSegments = 2;
}
var bezierData = new BezierData(curveSegments);
len = pt3.length;
for (k = 0; k < curveSegments; k += 1) {
point = createSizedArray(len);
perc = k / (curveSegments - 1);
ptDistance = 0;
for (i = 0; i < len; i += 1) {
ptCoord = bmPow(1 - perc, 3) * pt1[i] + 3 * bmPow(1 - perc, 2) * perc * (pt1[i] + pt3[i]) + 3 * (1 - perc) * bmPow(perc, 2) * (pt2[i] + pt4[i]) + bmPow(perc, 3) * pt2[i];
point[i] = ptCoord;
if (lastPoint !== null) {
ptDistance += bmPow(point[i] - lastPoint[i], 2);
}
}
ptDistance = bmSqrt(ptDistance);
addedLength += ptDistance;
bezierData.points[k] = new PointData(ptDistance, point);
lastPoint = point;
}
bezierData.segmentLength = addedLength;
storedData[bezierName] = bezierData;
}
return storedData[bezierName];
};
}());
function getDistancePerc(perc, bezierData) {
var percents = bezierData.percents;
var lengths = bezierData.lengths;
var len = percents.length;
var initPos = bmFloor((len - 1) * perc);
var lengthPos = perc * bezierData.addedLength;
var lPerc = 0;
if (initPos === len - 1 || initPos === 0 || lengthPos === lengths[initPos]) {
return percents[initPos];
}
var dir = lengths[initPos] > lengthPos ? -1 : 1;
var flag = true;
while (flag) {
if (lengths[initPos] <= lengthPos && lengths[initPos + 1] > lengthPos) {
lPerc = (lengthPos - lengths[initPos]) / (lengths[initPos + 1] - lengths[initPos]);
flag = false;
} else {
initPos += dir;
}
if (initPos < 0 || initPos >= len - 1) {
// FIX for TypedArrays that don't store floating point values with enough accuracy
if (initPos === len - 1) {
return percents[initPos];
}
flag = false;
}
}
return percents[initPos] + (percents[initPos + 1] - percents[initPos]) * lPerc;
}
function getPointInSegment(pt1, pt2, pt3, pt4, percent, bezierData) {
var t1 = getDistancePerc(percent, bezierData);
var u1 = 1 - t1;
var ptX = math.round((u1 * u1 * u1 * pt1[0] + (t1 * u1 * u1 + u1 * t1 * u1 + u1 * u1 * t1) * pt3[0] + (t1 * t1 * u1 + u1 * t1 * t1 + t1 * u1 * t1) * pt4[0] + t1 * t1 * t1 * pt2[0]) * 1000) / 1000;
var ptY = math.round((u1 * u1 * u1 * pt1[1] + (t1 * u1 * u1 + u1 * t1 * u1 + u1 * u1 * t1) * pt3[1] + (t1 * t1 * u1 + u1 * t1 * t1 + t1 * u1 * t1) * pt4[1] + t1 * t1 * t1 * pt2[1]) * 1000) / 1000;
return [ptX, ptY];
}
var bezierSegmentPoints = createTypedArray('float32', 8);
function getNewSegment(pt1, pt2, pt3, pt4, startPerc, endPerc, bezierData) {
if (startPerc < 0) {
startPerc = 0;
} else if (startPerc > 1) {
startPerc = 1;
}
var t0 = getDistancePerc(startPerc, bezierData);
endPerc = endPerc > 1 ? 1 : endPerc;
var t1 = getDistancePerc(endPerc, bezierData);
var i;
var len = pt1.length;
var u0 = 1 - t0;
var u1 = 1 - t1;
var u0u0u0 = u0 * u0 * u0;
var t0u0u0_3 = t0 * u0 * u0 * 3; // eslint-disable-line camelcase
var t0t0u0_3 = t0 * t0 * u0 * 3; // eslint-disable-line camelcase
var t0t0t0 = t0 * t0 * t0;
//
var u0u0u1 = u0 * u0 * u1;
var t0u0u1_3 = t0 * u0 * u1 + u0 * t0 * u1 + u0 * u0 * t1; // eslint-disable-line camelcase
var t0t0u1_3 = t0 * t0 * u1 + u0 * t0 * t1 + t0 * u0 * t1; // eslint-disable-line camelcase
var t0t0t1 = t0 * t0 * t1;
//
var u0u1u1 = u0 * u1 * u1;
var t0u1u1_3 = t0 * u1 * u1 + u0 * t1 * u1 + u0 * u1 * t1; // eslint-disable-line camelcase
var t0t1u1_3 = t0 * t1 * u1 + u0 * t1 * t1 + t0 * u1 * t1; // eslint-disable-line camelcase
var t0t1t1 = t0 * t1 * t1;
//
var u1u1u1 = u1 * u1 * u1;
var t1u1u1_3 = t1 * u1 * u1 + u1 * t1 * u1 + u1 * u1 * t1; // eslint-disable-line camelcase
var t1t1u1_3 = t1 * t1 * u1 + u1 * t1 * t1 + t1 * u1 * t1; // eslint-disable-line camelcase
var t1t1t1 = t1 * t1 * t1;
for (i = 0; i < len; i += 1) {
bezierSegmentPoints[i * 4] = math.round((u0u0u0 * pt1[i] + t0u0u0_3 * pt3[i] + t0t0u0_3 * pt4[i] + t0t0t0 * pt2[i]) * 1000) / 1000; // eslint-disable-line camelcase
bezierSegmentPoints[i * 4 + 1] = math.round((u0u0u1 * pt1[i] + t0u0u1_3 * pt3[i] + t0t0u1_3 * pt4[i] + t0t0t1 * pt2[i]) * 1000) / 1000; // eslint-disable-line camelcase
bezierSegmentPoints[i * 4 + 2] = math.round((u0u1u1 * pt1[i] + t0u1u1_3 * pt3[i] + t0t1u1_3 * pt4[i] + t0t1t1 * pt2[i]) * 1000) / 1000; // eslint-disable-line camelcase
bezierSegmentPoints[i * 4 + 3] = math.round((u1u1u1 * pt1[i] + t1u1u1_3 * pt3[i] + t1t1u1_3 * pt4[i] + t1t1t1 * pt2[i]) * 1000) / 1000; // eslint-disable-line camelcase
}
return bezierSegmentPoints;
}
return {
getSegmentsLength: getSegmentsLength,
getNewSegment: getNewSegment,
getPointInSegment: getPointInSegment,
buildBezierData: buildBezierData,
pointOnLine2D: pointOnLine2D,
pointOnLine3D: pointOnLine3D,
};
}
const bez = bezFunction();
export default bez;