blob: a7149f3f30eb755d86a67bfe17fefa772e2195c5 [file] [log] [blame]
<?xml version="1.0" encoding="UTF-8"?>
<issues format="4" by="lint 3.0.1">
<issue
id="ObsoleteLintCustomCheck"
severity="Warning"
message="Lint found one or more custom checks using its older Java API; these checks are still run in compatibility mode, but this causes duplicated parsing, and in the next version lint will no longer include this legacy mode. Make sure the following lint detectors are upgraded to the new API: butterknife.lint.InvalidR2UsageDetector"
category="Lint"
priority="10"
summary="Obsolete custom lint check"
explanation="Lint can be extended with &quot;custom checks&quot;: additional checks implemented by developers and libraries to for example enforce specific API usages required by a library or a company coding style guideline.&#xA;&#xA;The Lint APIs are not yet stable, so these checks may either cause a performance, degradation, or stop working, or provide wrong results.&#xA;&#xA;This warning flags custom lint checks that are found to be using obsolete APIs and will need to be updated to run in the current lint environment.">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample"/>
</issue>
<issue
id="Overdraw"
severity="Warning"
message="Possible overdraw: Root element paints background `?attr/selectableItemBackground` with a theme that also paints a background (inferred theme is `@style/AppTheme`)"
category="Performance"
priority="3"
summary="Overdraw: Painting regions more than once"
explanation="If you set a background drawable on a root view, then you should use a custom theme where the theme background is null. Otherwise, the theme background will be painted first, only to have your custom background completely cover it; this is called &quot;overdraw&quot;.&#xA;&#xA;NOTE: This detector relies on figuring out which layouts are associated with which activities based on scanning the Java code, and it&apos;s currently doing that using an inexact pattern matching algorithm. Therefore, it can incorrectly conclude which activity the layout is associated with and then wrongly complain that a background-theme is hidden.&#xA;&#xA;If you want your custom background on multiple pages, then you should consider making a custom theme with your custom background and just using that theme instead of a root element background.&#xA;&#xA;Of course it&apos;s possible that your custom drawable is translucent and you want it to be mixed with the background. However, you will get better performance if you pre-mix the background with your drawable and use that resulting image or color as a custom theme background instead."
errorLine1=" android:background=&quot;?attr/selectableItemBackground&quot;>"
errorLine2=" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/view_holder_file.xml"
line="6"
column="5"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.layout.activity_main` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1="&lt;FrameLayout"
errorLine2="^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/activity_main.xml"
line="2"
column="1"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.layout.activity_qrscan` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1="&lt;android.support.constraint.ConstraintLayout xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;"
errorLine2="^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/activity_qrscan.xml"
line="2"
column="1"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.layout.activity_typography_demo` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1="&lt;ScrollView xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;"
errorLine2="^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/activity_typography_demo.xml"
line="2"
column="1"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.layout.app_intro_animation_view` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1="&lt;com.airbnb.lottie.LottieAnimationView"
errorLine2="^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/app_intro_animation_view.xml"
line="2"
column="1"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.color.divider` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1=" &lt;color name=&quot;divider&quot;>#cacaca&lt;/color>"
errorLine2=" ~~~~~~~~~~~~~~"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/values/colors.xml"
line="6"
column="12"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.color.material_teal` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1=" &lt;color name=&quot;material_teal&quot;>#009688&lt;/color>"
errorLine2=" ~~~~~~~~~~~~~~~~~~~~"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/values/colors.xml"
line="7"
column="12"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.color.text_color` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1=" &lt;color name=&quot;text_color&quot;>#7e7e7e&lt;/color>"
errorLine2=" ~~~~~~~~~~~~~~~~~"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/values/colors.xml"
line="8"
column="12"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.dimen.activity_horizontal_margin` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1=" &lt;dimen name=&quot;activity_horizontal_margin&quot;>16dp&lt;/dimen>"
errorLine2=" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/values/dimens.xml"
line="3"
column="12"/>
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/values-w820dp/dimens.xml"
line="5"
column="12"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.dimen.activity_vertical_margin` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1=" &lt;dimen name=&quot;activity_vertical_margin&quot;>16dp&lt;/dimen>"
errorLine2=" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/values/dimens.xml"
line="4"
column="12"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.dimen.font_space_width` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1=" &lt;dimen name=&quot;font_space_width&quot;>12dp&lt;/dimen>"
errorLine2=" ~~~~~~~~~~~~~~~~~~~~~~~"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/values/dimens.xml"
line="5"
column="12"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.dimen.divider_height` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1=" &lt;dimen name=&quot;divider_height&quot;>0.6dp&lt;/dimen>"
errorLine2=" ~~~~~~~~~~~~~~~~~~~~~"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/values/dimens.xml"
line="6"
column="12"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.layout.fragment_animation` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1="&lt;android.support.design.widget.CoordinatorLayout"
errorLine2="^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/fragment_animation.xml"
line="2"
column="1"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.menu.fragment_animation` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1="&lt;menu xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;"
errorLine2="^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/menu/fragment_animation.xml"
line="2"
column="1"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.layout.fragment_choose_asset` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1="&lt;FrameLayout xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;"
errorLine2="^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/fragment_choose_asset.xml"
line="2"
column="1"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.layout.fragment_empty` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1="&lt;FrameLayout"
errorLine2="^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/fragment_empty.xml"
line="1"
column="1"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.layout.fragment_full_screen` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1="&lt;com.airbnb.lottie.LottieAnimationView xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;"
errorLine2="^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/fragment_full_screen.xml"
line="2"
column="1"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.layout.fragment_list` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1="&lt;LinearLayout xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;"
errorLine2="^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/fragment_list.xml"
line="2"
column="1"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.layout.fragment_warnings` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1="&lt;LinearLayout xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;"
errorLine2="^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/fragment_warnings.xml"
line="2"
column="1"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.raw.full_screen` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/raw/full_screen.json"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.anim.hold` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1="&lt;set xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;>"
errorLine2="^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/anim/hold.xml"
line="2"
column="1"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.drawable.ic_assets` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1="&lt;vector xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;"
errorLine2="^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/drawable/ic_assets.xml"
line="1"
column="1"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.drawable.ic_back` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1="&lt;vector xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;"
errorLine2="^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/drawable/ic_back.xml"
line="1"
column="1"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.drawable.ic_file` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1="&lt;vector xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;"
errorLine2="^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/drawable/ic_file.xml"
line="1"
column="1"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.drawable.ic_invert` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1="&lt;selector xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;>"
errorLine2="^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/drawable/ic_invert.xml"
line="2"
column="1"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.drawable.ic_invert_black` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1="&lt;vector xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;"
errorLine2="^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/drawable/ic_invert_black.xml"
line="1"
column="1"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.drawable.ic_invert_white` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1="&lt;vector xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;"
errorLine2="^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/drawable/ic_invert_white.xml"
line="1"
column="1"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.drawable.ic_loop` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1="&lt;selector xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;>"
errorLine2="^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/drawable/ic_loop.xml"
line="1"
column="1"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.drawable.ic_loop_disabled` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1="&lt;vector xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;"
errorLine2="^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/drawable/ic_loop_disabled.xml"
line="1"
column="1"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.drawable.ic_loop_enabled` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1="&lt;vector xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;"
errorLine2="^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/drawable/ic_loop_enabled.xml"
line="1"
column="1"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.drawable.ic_more_vert` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1="&lt;vector xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;"
errorLine2="^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/drawable/ic_more_vert.xml"
line="1"
column="1"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.drawable.ic_network` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1="&lt;vector xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;"
errorLine2="^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/drawable/ic_network.xml"
line="1"
column="1"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.drawable.ic_pause` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1="&lt;vector xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;"
errorLine2="^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/drawable/ic_pause.xml"
line="1"
column="1"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.drawable.ic_play` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1="&lt;vector xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;"
errorLine2="^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/drawable/ic_play.xml"
line="1"
column="1"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.drawable.ic_play_pause` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1="&lt;selector xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;>"
errorLine2="^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/drawable/ic_play_pause.xml"
line="2"
column="1"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.drawable.ic_qr_overlay` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1="&lt;vector android:height=&quot;24dp&quot; android:viewportHeight=&quot;238.0&quot;"
errorLine2="^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/drawable/ic_qr_overlay.xml"
line="1"
column="1"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.drawable.ic_qr_scan` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1="&lt;vector xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;
"
errorLine2="^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/drawable/ic_qr_scan.xml"
line="2"
column="1"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.drawable.ic_restart` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1="&lt;vector xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;"
errorLine2="^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/drawable/ic_restart.xml"
line="1"
column="1"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.drawable.ic_trim` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1="&lt;vector xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;"
errorLine2="^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/drawable/ic_trim.xml"
line="1"
column="1"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.drawable.ic_view` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1="&lt;vector xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;"
errorLine2="^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/drawable/ic_view.xml"
line="1"
column="1"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.drawable.ic_warning` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1="&lt;vector xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;"
errorLine2="^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/drawable/ic_warning.xml"
line="1"
column="1"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.drawable.ic_warning_wrapped` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1="&lt;layer-list xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;>"
errorLine2="^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/drawable/ic_warning_wrapped.xml"
line="2"
column="1"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.drawable.inverted_background` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1="&lt;selector xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;>"
errorLine2="^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/drawable/inverted_background.xml"
line="2"
column="1"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.drawable.outline` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1="&lt;selector xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;>"
errorLine2="^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/drawable/outline.xml"
line="2"
column="1"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.drawable.outline_inverted` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1="&lt;shape xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;>"
errorLine2="^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/drawable/outline_inverted.xml"
line="2"
column="1"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.drawable.outline_normal` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1="&lt;shape xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;>"
errorLine2="^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/drawable/outline_normal.xml"
line="2"
column="1"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.layout.pager_item_app_intro` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1="&lt;View xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;"
errorLine2="^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/pager_item_app_intro.xml"
line="2"
column="1"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.drawable.play_button_background` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1="&lt;selector xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;>"
errorLine2="^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/drawable/play_button_background.xml"
line="2"
column="1"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.plurals.warnings` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1=" &lt;plurals name=&quot;warnings&quot;>"
errorLine2=" ~~~~~~~~~~~~~~~"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/values/plurals.xml"
line="3"
column="14"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.anim.slide_in_right` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1="&lt;set xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;>"
errorLine2="^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/anim/slide_in_right.xml"
line="2"
column="1"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.anim.slide_out_right` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1="&lt;set xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;>"
errorLine2="^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/anim/slide_out_right.xml"
line="2"
column="1"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.string.invalid_assets` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1=" &lt;string name=&quot;invalid_assets&quot;>Unable to load assets&lt;/string>"
errorLine2=" ~~~~~~~~~~~~~~~~~~~~~"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/values/strings.xml"
line="3"
column="13"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.string.render_times_graph` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1=" &lt;string name=&quot;render_times_graph&quot;>Show real time render time graph&lt;/string>"
errorLine2=" ~~~~~~~~~~~~~~~~~~~~~~~~~"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/values/strings.xml"
line="4"
column="13"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.string.hardware_acceleration` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1=" &lt;string name=&quot;hardware_acceleration&quot;>Use hardware acceleration&lt;/string>"
errorLine2=" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/values/strings.xml"
line="5"
column="13"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.string.enable_merge_paths` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1=" &lt;string name=&quot;enable_merge_paths&quot;>Enable merge paths (KK+ only)&lt;/string>"
errorLine2=" ~~~~~~~~~~~~~~~~~~~~~~~~~"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/values/strings.xml"
line="6"
column="13"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.string.permission_required` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1=" &lt;string name=&quot;permission_required&quot;>Camera permissions are required to use the QR Scanner&lt;/string>"
errorLine2=" ~~~~~~~~~~~~~~~~~~~~~~~~~~"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/values/strings.xml"
line="7"
column="13"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.string.scan_prompt` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1=" &lt;string name=&quot;scan_prompt&quot;>Scan QR Code from lottiefiles.com&lt;/string>"
errorLine2=" ~~~~~~~~~~~~~~~~~~"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/values/strings.xml"
line="8"
column="13"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.string.start_typing` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1=" &lt;string name=&quot;start_typing&quot;>Start typing!&lt;/string>"
errorLine2=" ~~~~~~~~~~~~~~~~~~~"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/values/strings.xml"
line="20"
column="13"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.string.qr_code_overlay` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1=" &lt;string name=&quot;qr_code_overlay&quot;>QR code overlay&lt;/string>"
errorLine2=" ~~~~~~~~~~~~~~~~~~~~~~"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/values/strings.xml"
line="21"
column="13"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.layout.view_holder_file` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1="&lt;LinearLayout xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;"
errorLine2="^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/view_holder_file.xml"
line="2"
column="1"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.layout.view_holder_grid_item` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1="&lt;LinearLayout xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;"
errorLine2="^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/view_holder_grid_item.xml"
line="2"
column="1"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.layout.view_holder_letter` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1="&lt;com.airbnb.lottie.LottieAnimationView xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;"
errorLine2="^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/view_holder_letter.xml"
line="2"
column="1"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.layout.view_holder_warning` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
errorLine1="&lt;LinearLayout xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;"
errorLine2="^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/view_holder_warning.xml"
line="2"
column="1"/>
</issue>
<issue
id="UnusedResources"
severity="Warning"
message="The resource `R.raw.walkthrough` appears to be unused"
category="Performance"
priority="3"
summary="Unused resources"
explanation="Unused resources make applications larger and slow down builds."
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/raw/walkthrough.json"/>
</issue>
<issue
id="GoogleAppIndexingWarning"
severity="Warning"
message="App is not indexable by Google Search; consider adding at least one Activity with an ACTION-VIEW intent filter. See issue explanation for more details."
category="Usability"
priority="5"
summary="Missing support for Firebase App Indexing"
explanation="Adds URLs to get your app into the Google index, to get installs and traffic to your app from Google Search."
url="https://g.co/AppIndexing/AndroidStudio"
urls="https://g.co/AppIndexing/AndroidStudio"
errorLine1=" &lt;application>"
errorLine2=" ^"
includedVariants="debug"
excludedVariants="release"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/debug/AndroidManifest.xml"
line="6"
column="5"/>
</issue>
<issue
id="GoogleAppIndexingWarning"
severity="Warning"
message="App is not indexable by Google Search; consider adding at least one Activity with an ACTION-VIEW intent filter. See issue explanation for more details."
category="Usability"
priority="5"
summary="Missing support for Firebase App Indexing"
explanation="Adds URLs to get your app into the Google index, to get installs and traffic to your app from Google Search."
url="https://g.co/AppIndexing/AndroidStudio"
urls="https://g.co/AppIndexing/AndroidStudio"
errorLine1=" &lt;application"
errorLine2=" ^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/AndroidManifest.xml"
line="10"
column="5"/>
</issue>
<issue
id="SmallSp"
severity="Warning"
message="Avoid using sizes smaller than `12sp`: `8sp`"
category="Usability"
priority="4"
summary="Text size is too small"
explanation="Avoid using sizes smaller than 12sp."
errorLine1=" android:textSize=&quot;8sp&quot;/>"
errorLine2=" ~~~~~~~~~~~~~~~~~~~~~~">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/fragment_animation.xml"
line="306"
column="13"/>
</issue>
<issue
id="ContentDescription"
severity="Warning"
message="Missing `contentDescription` attribute on image"
category="Accessibility"
priority="3"
summary="Image without `contentDescription`"
explanation="Non-textual widgets like ImageViews and ImageButtons should use the `contentDescription` attribute to specify a textual description of the widget such that screen readers and other accessibility tools can adequately describe the user interface.&#xA;&#xA;Note that elements in application screens that are purely decorative and do not provide any content or enable a user action should not have accessibility content descriptions. In this case, just suppress the lint warning with a tools:ignore=&quot;ContentDescription&quot; attribute.&#xA;&#xA;Note that for text fields, you should not set both the `hint` and the `contentDescription` attributes since the hint will never be shown. Just set the `hint`. See http://developer.android.com/guide/topics/ui/accessibility/checklist.html#special-cases."
errorLine1=" &lt;ImageButton"
errorLine2=" ^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/fragment_animation.xml"
line="151"
column="13"/>
</issue>
<issue
id="ContentDescription"
severity="Warning"
message="Missing `contentDescription` attribute on image"
category="Accessibility"
priority="3"
summary="Image without `contentDescription`"
explanation="Non-textual widgets like ImageViews and ImageButtons should use the `contentDescription` attribute to specify a textual description of the widget such that screen readers and other accessibility tools can adequately describe the user interface.&#xA;&#xA;Note that elements in application screens that are purely decorative and do not provide any content or enable a user action should not have accessibility content descriptions. In this case, just suppress the lint warning with a tools:ignore=&quot;ContentDescription&quot; attribute.&#xA;&#xA;Note that for text fields, you should not set both the `hint` and the `contentDescription` attributes since the hint will never be shown. Just set the `hint`. See http://developer.android.com/guide/topics/ui/accessibility/checklist.html#special-cases."
errorLine1=" &lt;ImageButton"
errorLine2=" ^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/fragment_animation.xml"
line="160"
column="13"/>
</issue>
<issue
id="ContentDescription"
severity="Warning"
message="Missing `contentDescription` attribute on image"
category="Accessibility"
priority="3"
summary="Image without `contentDescription`"
explanation="Non-textual widgets like ImageViews and ImageButtons should use the `contentDescription` attribute to specify a textual description of the widget such that screen readers and other accessibility tools can adequately describe the user interface.&#xA;&#xA;Note that elements in application screens that are purely decorative and do not provide any content or enable a user action should not have accessibility content descriptions. In this case, just suppress the lint warning with a tools:ignore=&quot;ContentDescription&quot; attribute.&#xA;&#xA;Note that for text fields, you should not set both the `hint` and the `contentDescription` attributes since the hint will never be shown. Just set the `hint`. See http://developer.android.com/guide/topics/ui/accessibility/checklist.html#special-cases."
errorLine1=" &lt;ImageButton"
errorLine2=" ^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/fragment_animation.xml"
line="170"
column="13"/>
</issue>
<issue
id="ContentDescription"
severity="Warning"
message="Missing `contentDescription` attribute on image"
category="Accessibility"
priority="3"
summary="Image without `contentDescription`"
explanation="Non-textual widgets like ImageViews and ImageButtons should use the `contentDescription` attribute to specify a textual description of the widget such that screen readers and other accessibility tools can adequately describe the user interface.&#xA;&#xA;Note that elements in application screens that are purely decorative and do not provide any content or enable a user action should not have accessibility content descriptions. In this case, just suppress the lint warning with a tools:ignore=&quot;ContentDescription&quot; attribute.&#xA;&#xA;Note that for text fields, you should not set both the `hint` and the `contentDescription` attributes since the hint will never be shown. Just set the `hint`. See http://developer.android.com/guide/topics/ui/accessibility/checklist.html#special-cases."
errorLine1=" &lt;ImageButton"
errorLine2=" ^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/fragment_animation.xml"
line="179"
column="13"/>
</issue>
<issue
id="ContentDescription"
severity="Warning"
message="Missing `contentDescription` attribute on image"
category="Accessibility"
priority="3"
summary="Image without `contentDescription`"
explanation="Non-textual widgets like ImageViews and ImageButtons should use the `contentDescription` attribute to specify a textual description of the widget such that screen readers and other accessibility tools can adequately describe the user interface.&#xA;&#xA;Note that elements in application screens that are purely decorative and do not provide any content or enable a user action should not have accessibility content descriptions. In this case, just suppress the lint warning with a tools:ignore=&quot;ContentDescription&quot; attribute.&#xA;&#xA;Note that for text fields, you should not set both the `hint` and the `contentDescription` attributes since the hint will never be shown. Just set the `hint`. See http://developer.android.com/guide/topics/ui/accessibility/checklist.html#special-cases."
errorLine1=" &lt;ImageButton"
errorLine2=" ^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/fragment_animation.xml"
line="191"
column="13"/>
</issue>
<issue
id="ContentDescription"
severity="Warning"
message="Missing `contentDescription` attribute on image"
category="Accessibility"
priority="3"
summary="Image without `contentDescription`"
explanation="Non-textual widgets like ImageViews and ImageButtons should use the `contentDescription` attribute to specify a textual description of the widget such that screen readers and other accessibility tools can adequately describe the user interface.&#xA;&#xA;Note that elements in application screens that are purely decorative and do not provide any content or enable a user action should not have accessibility content descriptions. In this case, just suppress the lint warning with a tools:ignore=&quot;ContentDescription&quot; attribute.&#xA;&#xA;Note that for text fields, you should not set both the `hint` and the `contentDescription` attributes since the hint will never be shown. Just set the `hint`. See http://developer.android.com/guide/topics/ui/accessibility/checklist.html#special-cases."
errorLine1=" &lt;ImageButton"
errorLine2=" ^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/fragment_animation.xml"
line="200"
column="13"/>
</issue>
<issue
id="ContentDescription"
severity="Warning"
message="Missing `contentDescription` attribute on image"
category="Accessibility"
priority="3"
summary="Image without `contentDescription`"
explanation="Non-textual widgets like ImageViews and ImageButtons should use the `contentDescription` attribute to specify a textual description of the widget such that screen readers and other accessibility tools can adequately describe the user interface.&#xA;&#xA;Note that elements in application screens that are purely decorative and do not provide any content or enable a user action should not have accessibility content descriptions. In this case, just suppress the lint warning with a tools:ignore=&quot;ContentDescription&quot; attribute.&#xA;&#xA;Note that for text fields, you should not set both the `hint` and the `contentDescription` attributes since the hint will never be shown. Just set the `hint`. See http://developer.android.com/guide/topics/ui/accessibility/checklist.html#special-cases."
errorLine1=" &lt;ImageButton"
errorLine2=" ^"
quickfix="studio">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/fragment_animation.xml"
line="209"
column="13"/>
</issue>
<issue
id="HardcodedText"
severity="Warning"
message="Hardcoded string &quot;Choose an option below&quot;, should use `@string` resource"
category="Internationalization"
priority="5"
summary="Hardcoded text"
explanation="Hardcoding text attributes directly in layout files is bad for several reasons:&#xA;&#xA;* When creating configuration variations (for example for landscape or portrait)you have to repeat the actual text (and keep it up to date when making changes)&#xA;&#xA;* The application cannot be translated to other languages by just adding new translations for existing string resources.&#xA;&#xA;There are quickfixes to automatically extract this hardcoded string into a resource lookup."
errorLine1=" android:text=&quot;Choose an option below&quot;"
errorLine2=" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/fragment_animation.xml"
line="56"
column="21"/>
</issue>
<issue
id="HardcodedText"
severity="Warning"
message="Hardcoded string &quot;Scan QR Code&quot;, should use `@string` resource"
category="Internationalization"
priority="5"
summary="Hardcoded text"
explanation="Hardcoding text attributes directly in layout files is bad for several reasons:&#xA;&#xA;* When creating configuration variations (for example for landscape or portrait)you have to repeat the actual text (and keep it up to date when making changes)&#xA;&#xA;* The application cannot be translated to other languages by just adding new translations for existing string resources.&#xA;&#xA;There are quickfixes to automatically extract this hardcoded string into a resource lookup."
errorLine1=" android:text=&quot;Scan QR Code&quot;"
errorLine2=" ~~~~~~~~~~~~~~~~~~~~~~~~~~~">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/fragment_animation.xml"
line="65"
column="21"/>
</issue>
<issue
id="HardcodedText"
severity="Warning"
message="Hardcoded string &quot;Sample animations&quot;, should use `@string` resource"
category="Internationalization"
priority="5"
summary="Hardcoded text"
explanation="Hardcoding text attributes directly in layout files is bad for several reasons:&#xA;&#xA;* When creating configuration variations (for example for landscape or portrait)you have to repeat the actual text (and keep it up to date when making changes)&#xA;&#xA;* The application cannot be translated to other languages by just adding new translations for existing string resources.&#xA;&#xA;There are quickfixes to automatically extract this hardcoded string into a resource lookup."
errorLine1=" android:text=&quot;Sample animations&quot;"
errorLine2=" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/fragment_animation.xml"
line="74"
column="21"/>
</issue>
<issue
id="HardcodedText"
severity="Warning"
message="Hardcoded string &quot;Load animation file&quot;, should use `@string` resource"
category="Internationalization"
priority="5"
summary="Hardcoded text"
explanation="Hardcoding text attributes directly in layout files is bad for several reasons:&#xA;&#xA;* When creating configuration variations (for example for landscape or portrait)you have to repeat the actual text (and keep it up to date when making changes)&#xA;&#xA;* The application cannot be translated to other languages by just adding new translations for existing string resources.&#xA;&#xA;There are quickfixes to automatically extract this hardcoded string into a resource lookup."
errorLine1=" android:text=&quot;Load animation file&quot;"
errorLine2=" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/fragment_animation.xml"
line="83"
column="21"/>
</issue>
<issue
id="HardcodedText"
severity="Warning"
message="Hardcoded string &quot;Load animation from json url&quot;, should use `@string` resource"
category="Internationalization"
priority="5"
summary="Hardcoded text"
explanation="Hardcoding text attributes directly in layout files is bad for several reasons:&#xA;&#xA;* When creating configuration variations (for example for landscape or portrait)you have to repeat the actual text (and keep it up to date when making changes)&#xA;&#xA;* The application cannot be translated to other languages by just adding new translations for existing string resources.&#xA;&#xA;There are quickfixes to automatically extract this hardcoded string into a resource lookup."
errorLine1=" android:text=&quot;Load animation from json url&quot;"
errorLine2=" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/fragment_animation.xml"
line="91"
column="21"/>
</issue>
<issue
id="HardcodedText"
severity="Warning"
message="Hardcoded string &quot;Open the menu for more options&quot;, should use `@string` resource"
category="Internationalization"
priority="5"
summary="Hardcoded text"
explanation="Hardcoding text attributes directly in layout files is bad for several reasons:&#xA;&#xA;* When creating configuration variations (for example for landscape or portrait)you have to repeat the actual text (and keep it up to date when making changes)&#xA;&#xA;* The application cannot be translated to other languages by just adding new translations for existing string resources.&#xA;&#xA;There are quickfixes to automatically extract this hardcoded string into a resource lookup."
errorLine1=" android:text=&quot;Open the menu for more options&quot;"
errorLine2=" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/fragment_animation.xml"
line="99"
column="21"/>
</issue>
<issue
id="HardcodedText"
severity="Warning"
message="Hardcoded string &quot;ms&quot;, should use `@string` resource"
category="Internationalization"
priority="5"
summary="Hardcoded text"
explanation="Hardcoding text attributes directly in layout files is bad for several reasons:&#xA;&#xA;* When creating configuration variations (for example for landscape or portrait)you have to repeat the actual text (and keep it up to date when making changes)&#xA;&#xA;* The application cannot be translated to other languages by just adding new translations for existing string resources.&#xA;&#xA;There are quickfixes to automatically extract this hardcoded string into a resource lookup."
errorLine1=" android:text=&quot;ms&quot;"
errorLine2=" ~~~~~~~~~~~~~~~~~">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/fragment_animation.xml"
line="127"
column="21"/>
</issue>
<issue
id="HardcodedText"
severity="Warning"
message="Hardcoded string &quot;Progress&quot;, should use `@string` resource"
category="Internationalization"
priority="5"
summary="Hardcoded text"
explanation="Hardcoding text attributes directly in layout files is bad for several reasons:&#xA;&#xA;* When creating configuration variations (for example for landscape or portrait)you have to repeat the actual text (and keep it up to date when making changes)&#xA;&#xA;* The application cannot be translated to other languages by just adding new translations for existing string resources.&#xA;&#xA;There are quickfixes to automatically extract this hardcoded string into a resource lookup."
errorLine1=" android:text=&quot;Progress&quot;/>"
errorLine2=" ~~~~~~~~~~~~~~~~~~~~~~~">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/fragment_animation.xml"
line="233"
column="17"/>
</issue>
<issue
id="HardcodedText"
severity="Warning"
message="Hardcoded string &quot;Scale&quot;, should use `@string` resource"
category="Internationalization"
priority="5"
summary="Hardcoded text"
explanation="Hardcoding text attributes directly in layout files is bad for several reasons:&#xA;&#xA;* When creating configuration variations (for example for landscape or portrait)you have to repeat the actual text (and keep it up to date when making changes)&#xA;&#xA;* The application cannot be translated to other languages by just adding new translations for existing string resources.&#xA;&#xA;There are quickfixes to automatically extract this hardcoded string into a resource lookup."
errorLine1=" android:text=&quot;Scale&quot;/>"
errorLine2=" ~~~~~~~~~~~~~~~~~~~~">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/fragment_animation.xml"
line="274"
column="17"/>
</issue>
<issue
id="HardcodedText"
severity="Warning"
message="Hardcoded string &quot;Warnings&quot;, should use `@string` resource"
category="Internationalization"
priority="5"
summary="Hardcoded text"
explanation="Hardcoding text attributes directly in layout files is bad for several reasons:&#xA;&#xA;* When creating configuration variations (for example for landscape or portrait)you have to repeat the actual text (and keep it up to date when making changes)&#xA;&#xA;* The application cannot be translated to other languages by just adding new translations for existing string resources.&#xA;&#xA;There are quickfixes to automatically extract this hardcoded string into a resource lookup."
errorLine1=" android:text=&quot;Warnings&quot;/>"
errorLine2=" ~~~~~~~~~~~~~~~~~~~~~~~">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/fragment_warnings.xml"
line="16"
column="9"/>
</issue>
<issue
id="HardcodedText"
severity="Warning"
message="Hardcoded string &quot;OK&quot;, should use `@string` resource"
category="Internationalization"
priority="5"
summary="Hardcoded text"
explanation="Hardcoding text attributes directly in layout files is bad for several reasons:&#xA;&#xA;* When creating configuration variations (for example for landscape or portrait)you have to repeat the actual text (and keep it up to date when making changes)&#xA;&#xA;* The application cannot be translated to other languages by just adding new translations for existing string resources.&#xA;&#xA;There are quickfixes to automatically extract this hardcoded string into a resource lookup."
errorLine1=" android:text=&quot;OK&quot;/>"
errorLine2=" ~~~~~~~~~~~~~~~~~">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/fragment_warnings.xml"
line="43"
column="9"/>
</issue>
<issue
id="RtlHardcoded"
severity="Warning"
message="Use &quot;`end`&quot; instead of &quot;`right`&quot; to ensure correct behavior in right-to-left locales"
category="Internationalization:Bidirectional Text"
priority="5"
summary="Using left/right instead of start/end attributes"
explanation="Using `Gravity#LEFT` and `Gravity#RIGHT` can lead to problems when a layout is rendered in locales where text flows from right to left. Use `Gravity#START` and `Gravity#END` instead. Similarly, in XML `gravity` and `layout_gravity` attributes, use `start` rather than `left`.&#xA;&#xA;For XML attributes such as paddingLeft and `layout_marginLeft`, use `paddingStart` and `layout_marginStart`. **NOTE**: If your `minSdkVersion` is less than 17, you should add **both** the older left/right attributes **as well as** the new start/right attributes. On older platforms, where RTL is not supported and the start/right attributes are unknown and therefore ignored, you need the older left/right attributes. There is a separate lint check which catches that type of error.&#xA;&#xA;(Note: For `Gravity#LEFT` and `Gravity#START`, you can use these constants even when targeting older platforms, because the `start` bitmask is a superset of the `left` bitmask. Therefore, you can use `gravity=&quot;start&quot;` rather than `gravity=&quot;left|start&quot;`.)"
errorLine1=" android:layout_gravity=&quot;top|right&quot;"
errorLine2=" ~~~~~~~~~">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/fragment_animation.xml"
line="108"
column="41"/>
</issue>
<issue
id="RtlHardcoded"
severity="Warning"
message="Consider adding `android:drawableStart=&quot;@drawable/ic_warning_wrapped&quot;` to better support right-to-left layouts"
category="Internationalization:Bidirectional Text"
priority="5"
summary="Using left/right instead of start/end attributes"
explanation="Using `Gravity#LEFT` and `Gravity#RIGHT` can lead to problems when a layout is rendered in locales where text flows from right to left. Use `Gravity#START` and `Gravity#END` instead. Similarly, in XML `gravity` and `layout_gravity` attributes, use `start` rather than `left`.&#xA;&#xA;For XML attributes such as paddingLeft and `layout_marginLeft`, use `paddingStart` and `layout_marginStart`. **NOTE**: If your `minSdkVersion` is less than 17, you should add **both** the older left/right attributes **as well as** the new start/right attributes. On older platforms, where RTL is not supported and the start/right attributes are unknown and therefore ignored, you need the older left/right attributes. There is a separate lint check which catches that type of error.&#xA;&#xA;(Note: For `Gravity#LEFT` and `Gravity#START`, you can use these constants even when targeting older platforms, because the `start` bitmask is a superset of the `left` bitmask. Therefore, you can use `gravity=&quot;start&quot;` rather than `gravity=&quot;left|start&quot;`.)"
errorLine1=" android:drawableLeft=&quot;@drawable/ic_warning_wrapped&quot;"
errorLine2=" ~~~~~~~~~~~~~~~~~~~~">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/fragment_animation.xml"
line="109"
column="17"/>
</issue>
<issue
id="RtlHardcoded"
severity="Warning"
message="Consider adding `android:layout_marginStart=&quot;-4dp&quot;` to better support right-to-left layouts"
category="Internationalization:Bidirectional Text"
priority="5"
summary="Using left/right instead of start/end attributes"
explanation="Using `Gravity#LEFT` and `Gravity#RIGHT` can lead to problems when a layout is rendered in locales where text flows from right to left. Use `Gravity#START` and `Gravity#END` instead. Similarly, in XML `gravity` and `layout_gravity` attributes, use `start` rather than `left`.&#xA;&#xA;For XML attributes such as paddingLeft and `layout_marginLeft`, use `paddingStart` and `layout_marginStart`. **NOTE**: If your `minSdkVersion` is less than 17, you should add **both** the older left/right attributes **as well as** the new start/right attributes. On older platforms, where RTL is not supported and the start/right attributes are unknown and therefore ignored, you need the older left/right attributes. There is a separate lint check which catches that type of error.&#xA;&#xA;(Note: For `Gravity#LEFT` and `Gravity#START`, you can use these constants even when targeting older platforms, because the `start` bitmask is a superset of the `left` bitmask. Therefore, you can use `gravity=&quot;start&quot;` rather than `gravity=&quot;left|start&quot;`.)"
errorLine1=" android:layout_marginLeft=&quot;-4dp&quot;"
errorLine2=" ~~~~~~~~~~~~~~~~~~~~~~~~~">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/fragment_animation.xml"
line="136"
column="21"/>
</issue>
<issue
id="RtlHardcoded"
severity="Warning"
message="Consider adding `android:layout_marginEnd=&quot;16dp&quot;` to better support right-to-left layouts"
category="Internationalization:Bidirectional Text"
priority="5"
summary="Using left/right instead of start/end attributes"
explanation="Using `Gravity#LEFT` and `Gravity#RIGHT` can lead to problems when a layout is rendered in locales where text flows from right to left. Use `Gravity#START` and `Gravity#END` instead. Similarly, in XML `gravity` and `layout_gravity` attributes, use `start` rather than `left`.&#xA;&#xA;For XML attributes such as paddingLeft and `layout_marginLeft`, use `paddingStart` and `layout_marginStart`. **NOTE**: If your `minSdkVersion` is less than 17, you should add **both** the older left/right attributes **as well as** the new start/right attributes. On older platforms, where RTL is not supported and the start/right attributes are unknown and therefore ignored, you need the older left/right attributes. There is a separate lint check which catches that type of error.&#xA;&#xA;(Note: For `Gravity#LEFT` and `Gravity#START`, you can use these constants even when targeting older platforms, because the `start` bitmask is a superset of the `left` bitmask. Therefore, you can use `gravity=&quot;start&quot;` rather than `gravity=&quot;left|start&quot;`.)"
errorLine1=" android:layout_marginRight=&quot;16dp&quot;"
errorLine2=" ~~~~~~~~~~~~~~~~~~~~~~~~~~">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/fragment_animation.xml"
line="230"
column="17"/>
</issue>
<issue
id="RtlHardcoded"
severity="Warning"
message="Use &quot;`end`&quot; instead of &quot;`right`&quot; to ensure correct behavior in right-to-left locales"
category="Internationalization:Bidirectional Text"
priority="5"
summary="Using left/right instead of start/end attributes"
explanation="Using `Gravity#LEFT` and `Gravity#RIGHT` can lead to problems when a layout is rendered in locales where text flows from right to left. Use `Gravity#START` and `Gravity#END` instead. Similarly, in XML `gravity` and `layout_gravity` attributes, use `start` rather than `left`.&#xA;&#xA;For XML attributes such as paddingLeft and `layout_marginLeft`, use `paddingStart` and `layout_marginStart`. **NOTE**: If your `minSdkVersion` is less than 17, you should add **both** the older left/right attributes **as well as** the new start/right attributes. On older platforms, where RTL is not supported and the start/right attributes are unknown and therefore ignored, you need the older left/right attributes. There is a separate lint check which catches that type of error.&#xA;&#xA;(Note: For `Gravity#LEFT` and `Gravity#START`, you can use these constants even when targeting older platforms, because the `start` bitmask is a superset of the `left` bitmask. Therefore, you can use `gravity=&quot;start&quot;` rather than `gravity=&quot;left|start&quot;`.)"
errorLine1=" android:gravity=&quot;right&quot;"
errorLine2=" ~~~~~">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/fragment_animation.xml"
line="232"
column="34"/>
</issue>
<issue
id="RtlHardcoded"
severity="Warning"
message="Consider adding `android:layout_marginStart=&quot;16dp&quot;` to better support right-to-left layouts"
category="Internationalization:Bidirectional Text"
priority="5"
summary="Using left/right instead of start/end attributes"
explanation="Using `Gravity#LEFT` and `Gravity#RIGHT` can lead to problems when a layout is rendered in locales where text flows from right to left. Use `Gravity#START` and `Gravity#END` instead. Similarly, in XML `gravity` and `layout_gravity` attributes, use `start` rather than `left`.&#xA;&#xA;For XML attributes such as paddingLeft and `layout_marginLeft`, use `paddingStart` and `layout_marginStart`. **NOTE**: If your `minSdkVersion` is less than 17, you should add **both** the older left/right attributes **as well as** the new start/right attributes. On older platforms, where RTL is not supported and the start/right attributes are unknown and therefore ignored, you need the older left/right attributes. There is a separate lint check which catches that type of error.&#xA;&#xA;(Note: For `Gravity#LEFT` and `Gravity#START`, you can use these constants even when targeting older platforms, because the `start` bitmask is a superset of the `left` bitmask. Therefore, you can use `gravity=&quot;start&quot;` rather than `gravity=&quot;left|start&quot;`.)"
errorLine1=" android:layout_marginLeft=&quot;16dp&quot;"
errorLine2=" ~~~~~~~~~~~~~~~~~~~~~~~~~">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/fragment_animation.xml"
line="257"
column="17"/>
</issue>
<issue
id="RtlHardcoded"
severity="Warning"
message="Consider adding `android:layout_marginEnd=&quot;16dp&quot;` to better support right-to-left layouts"
category="Internationalization:Bidirectional Text"
priority="5"
summary="Using left/right instead of start/end attributes"
explanation="Using `Gravity#LEFT` and `Gravity#RIGHT` can lead to problems when a layout is rendered in locales where text flows from right to left. Use `Gravity#START` and `Gravity#END` instead. Similarly, in XML `gravity` and `layout_gravity` attributes, use `start` rather than `left`.&#xA;&#xA;For XML attributes such as paddingLeft and `layout_marginLeft`, use `paddingStart` and `layout_marginStart`. **NOTE**: If your `minSdkVersion` is less than 17, you should add **both** the older left/right attributes **as well as** the new start/right attributes. On older platforms, where RTL is not supported and the start/right attributes are unknown and therefore ignored, you need the older left/right attributes. There is a separate lint check which catches that type of error.&#xA;&#xA;(Note: For `Gravity#LEFT` and `Gravity#START`, you can use these constants even when targeting older platforms, because the `start` bitmask is a superset of the `left` bitmask. Therefore, you can use `gravity=&quot;start&quot;` rather than `gravity=&quot;left|start&quot;`.)"
errorLine1=" android:layout_marginRight=&quot;16dp&quot;"
errorLine2=" ~~~~~~~~~~~~~~~~~~~~~~~~~~">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/fragment_animation.xml"
line="271"
column="17"/>
</issue>
<issue
id="RtlHardcoded"
severity="Warning"
message="Use &quot;`end`&quot; instead of &quot;`right`&quot; to ensure correct behavior in right-to-left locales"
category="Internationalization:Bidirectional Text"
priority="5"
summary="Using left/right instead of start/end attributes"
explanation="Using `Gravity#LEFT` and `Gravity#RIGHT` can lead to problems when a layout is rendered in locales where text flows from right to left. Use `Gravity#START` and `Gravity#END` instead. Similarly, in XML `gravity` and `layout_gravity` attributes, use `start` rather than `left`.&#xA;&#xA;For XML attributes such as paddingLeft and `layout_marginLeft`, use `paddingStart` and `layout_marginStart`. **NOTE**: If your `minSdkVersion` is less than 17, you should add **both** the older left/right attributes **as well as** the new start/right attributes. On older platforms, where RTL is not supported and the start/right attributes are unknown and therefore ignored, you need the older left/right attributes. There is a separate lint check which catches that type of error.&#xA;&#xA;(Note: For `Gravity#LEFT` and `Gravity#START`, you can use these constants even when targeting older platforms, because the `start` bitmask is a superset of the `left` bitmask. Therefore, you can use `gravity=&quot;start&quot;` rather than `gravity=&quot;left|start&quot;`.)"
errorLine1=" android:gravity=&quot;right&quot;"
errorLine2=" ~~~~~">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/fragment_animation.xml"
line="273"
column="34"/>
</issue>
<issue
id="RtlHardcoded"
severity="Warning"
message="Consider adding `android:layout_marginStart=&quot;16dp&quot;` to better support right-to-left layouts"
category="Internationalization:Bidirectional Text"
priority="5"
summary="Using left/right instead of start/end attributes"
explanation="Using `Gravity#LEFT` and `Gravity#RIGHT` can lead to problems when a layout is rendered in locales where text flows from right to left. Use `Gravity#START` and `Gravity#END` instead. Similarly, in XML `gravity` and `layout_gravity` attributes, use `start` rather than `left`.&#xA;&#xA;For XML attributes such as paddingLeft and `layout_marginLeft`, use `paddingStart` and `layout_marginStart`. **NOTE**: If your `minSdkVersion` is less than 17, you should add **both** the older left/right attributes **as well as** the new start/right attributes. On older platforms, where RTL is not supported and the start/right attributes are unknown and therefore ignored, you need the older left/right attributes. There is a separate lint check which catches that type of error.&#xA;&#xA;(Note: For `Gravity#LEFT` and `Gravity#START`, you can use these constants even when targeting older platforms, because the `start` bitmask is a superset of the `left` bitmask. Therefore, you can use `gravity=&quot;start&quot;` rather than `gravity=&quot;left|start&quot;`.)"
errorLine1=" android:layout_marginLeft=&quot;16dp&quot;"
errorLine2=" ~~~~~~~~~~~~~~~~~~~~~~~~~">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/fragment_animation.xml"
line="286"
column="17"/>
</issue>
<issue
id="RtlHardcoded"
severity="Warning"
message="Use &quot;`start`&quot; instead of &quot;`left`&quot; to ensure correct behavior in right-to-left locales"
category="Internationalization:Bidirectional Text"
priority="5"
summary="Using left/right instead of start/end attributes"
explanation="Using `Gravity#LEFT` and `Gravity#RIGHT` can lead to problems when a layout is rendered in locales where text flows from right to left. Use `Gravity#START` and `Gravity#END` instead. Similarly, in XML `gravity` and `layout_gravity` attributes, use `start` rather than `left`.&#xA;&#xA;For XML attributes such as paddingLeft and `layout_marginLeft`, use `paddingStart` and `layout_marginStart`. **NOTE**: If your `minSdkVersion` is less than 17, you should add **both** the older left/right attributes **as well as** the new start/right attributes. On older platforms, where RTL is not supported and the start/right attributes are unknown and therefore ignored, you need the older left/right attributes. There is a separate lint check which catches that type of error.&#xA;&#xA;(Note: For `Gravity#LEFT` and `Gravity#START`, you can use these constants even when targeting older platforms, because the `start` bitmask is a superset of the `left` bitmask. Therefore, you can use `gravity=&quot;start&quot;` rather than `gravity=&quot;left|start&quot;`.)"
errorLine1=" android:gravity=&quot;left&quot;/>"
errorLine2=" ~~~~">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/fragment_animation.xml"
line="288"
column="34"/>
</issue>
<issue
id="RtlHardcoded"
severity="Warning"
message="Consider adding `android:layout_marginEnd=&quot;16dp&quot;` to better support right-to-left layouts"
category="Internationalization:Bidirectional Text"
priority="5"
summary="Using left/right instead of start/end attributes"
explanation="Using `Gravity#LEFT` and `Gravity#RIGHT` can lead to problems when a layout is rendered in locales where text flows from right to left. Use `Gravity#START` and `Gravity#END` instead. Similarly, in XML `gravity` and `layout_gravity` attributes, use `start` rather than `left`.&#xA;&#xA;For XML attributes such as paddingLeft and `layout_marginLeft`, use `paddingStart` and `layout_marginStart`. **NOTE**: If your `minSdkVersion` is less than 17, you should add **both** the older left/right attributes **as well as** the new start/right attributes. On older platforms, where RTL is not supported and the start/right attributes are unknown and therefore ignored, you need the older left/right attributes. There is a separate lint check which catches that type of error.&#xA;&#xA;(Note: For `Gravity#LEFT` and `Gravity#START`, you can use these constants even when targeting older platforms, because the `start` bitmask is a superset of the `left` bitmask. Therefore, you can use `gravity=&quot;start&quot;` rather than `gravity=&quot;left|start&quot;`.)"
errorLine1=" android:layout_marginRight=&quot;16dp&quot;"
errorLine2=" ~~~~~~~~~~~~~~~~~~~~~~~~~~">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/fragment_font.xml"
line="18"
column="13"/>
</issue>
<issue
id="RtlHardcoded"
severity="Warning"
message="Use &quot;`end`&quot; instead of &quot;`right`&quot; to ensure correct behavior in right-to-left locales"
category="Internationalization:Bidirectional Text"
priority="5"
summary="Using left/right instead of start/end attributes"
explanation="Using `Gravity#LEFT` and `Gravity#RIGHT` can lead to problems when a layout is rendered in locales where text flows from right to left. Use `Gravity#START` and `Gravity#END` instead. Similarly, in XML `gravity` and `layout_gravity` attributes, use `start` rather than `left`.&#xA;&#xA;For XML attributes such as paddingLeft and `layout_marginLeft`, use `paddingStart` and `layout_marginStart`. **NOTE**: If your `minSdkVersion` is less than 17, you should add **both** the older left/right attributes **as well as** the new start/right attributes. On older platforms, where RTL is not supported and the start/right attributes are unknown and therefore ignored, you need the older left/right attributes. There is a separate lint check which catches that type of error.&#xA;&#xA;(Note: For `Gravity#LEFT` and `Gravity#START`, you can use these constants even when targeting older platforms, because the `start` bitmask is a superset of the `left` bitmask. Therefore, you can use `gravity=&quot;start&quot;` rather than `gravity=&quot;left|start&quot;`.)"
errorLine1=" android:layout_gravity=&quot;right&quot;"
errorLine2=" ~~~~~">
<location
file="/Users/gabriel_peal/repos/Lotte/LottieSample/src/main/res/layout/fragment_warnings.xml"
line="39"
column="33"/>
</issue>
</issues>