| package com.airbnb.lottie.compose |
| |
| import androidx.annotation.FloatRange |
| import androidx.compose.foundation.Canvas |
| import androidx.compose.foundation.layout.aspectRatio |
| import androidx.compose.runtime.* |
| import androidx.compose.ui.Modifier |
| import androidx.compose.ui.geometry.Offset |
| import androidx.compose.ui.graphics.drawscope.drawIntoCanvas |
| import androidx.compose.ui.graphics.drawscope.withTransform |
| import androidx.compose.ui.graphics.nativeCanvas |
| import androidx.compose.ui.platform.LocalContext |
| import com.airbnb.lottie.LottieComposition |
| import com.airbnb.lottie.LottieCompositionFactory |
| import com.airbnb.lottie.LottieDrawable |
| import com.airbnb.lottie.manager.ImageAssetManager |
| import com.airbnb.lottie.setImageAssetManager |
| import java.io.FileInputStream |
| import java.util.concurrent.TimeUnit |
| import java.util.zip.ZipInputStream |
| import kotlin.math.floor |
| |
| |
| /** |
| * TODO: add error handling |
| */ |
| @Composable |
| fun rememberLottieComposition(spec: LottieAnimationSpec): LottieCompositionResult { |
| val context = LocalContext.current |
| var result: LottieCompositionResult by remember { mutableStateOf(LottieCompositionResult.Loading) } |
| DisposableEffect(spec) { |
| var isDisposed = false |
| val task = when (spec) { |
| is LottieAnimationSpec.RawRes -> LottieCompositionFactory.fromRawRes(context, spec.resId) |
| is LottieAnimationSpec.Url -> LottieCompositionFactory.fromUrl(context, spec.url) |
| is LottieAnimationSpec.File -> { |
| val fis = FileInputStream(spec.fileName) |
| when { |
| spec.fileName.endsWith("zip") -> LottieCompositionFactory.fromZipStream(ZipInputStream(fis), spec.fileName) |
| else -> LottieCompositionFactory.fromJsonInputStream(fis, spec.fileName) |
| } |
| } |
| is LottieAnimationSpec.Asset -> LottieCompositionFactory.fromAsset(context, spec.assetName) |
| } |
| task.addListener { c -> |
| if (!isDisposed) result = LottieCompositionResult.Success(c) |
| }.addFailureListener { e -> |
| if (!isDisposed) { |
| result = LottieCompositionResult.Fail(e) |
| } |
| } |
| onDispose { |
| isDisposed = true |
| } |
| } |
| return result |
| } |
| |
| @Composable |
| fun LottieAnimation( |
| spec: LottieAnimationSpec, |
| modifier: Modifier = Modifier, |
| animationState: LottieAnimationState = rememberLottieAnimationState(autoPlay = true), |
| ) { |
| val composition = rememberLottieComposition(spec) |
| LottieAnimation(composition, modifier, animationState) |
| } |
| |
| @Composable |
| fun LottieAnimation( |
| compositionResult: LottieCompositionResult, |
| modifier: Modifier = Modifier, |
| animationState: LottieAnimationState = rememberLottieAnimationState(autoPlay = true), |
| ) { |
| LottieAnimation(compositionResult(), animationState, modifier) |
| } |
| |
| @Composable |
| fun LottieAnimation( |
| composition: LottieComposition?, |
| state: LottieAnimationState, |
| modifier: Modifier = Modifier, |
| ) { |
| val drawable = remember { LottieDrawable() } |
| var imageAssetManager: ImageAssetManager? by remember { mutableStateOf(null) } |
| |
| if (composition?.hasImages() == true) { |
| val context = LocalContext.current |
| LaunchedEffect(context, composition, state.imageAssetsFolder, state.imageAssetDelegate) { |
| @Suppress("RestrictedApi") |
| imageAssetManager = ImageAssetManager(context, state.imageAssetsFolder, state.imageAssetDelegate, composition.images) |
| } |
| } else { |
| imageAssetManager = null |
| } |
| |
| SideEffect { |
| drawable.composition = composition |
| } |
| |
| // TODO: handle min/max frame setting |
| |
| LaunchedEffect(composition, state.isPlaying) { |
| if (!state.isPlaying || composition == null) return@LaunchedEffect |
| var repeatCount = 0 |
| if (state.isPlaying && state.progress == 1f) state.progress = 0f |
| var lastFrameTime = withFrameNanos { it } |
| while (true) { |
| withFrameNanos { frameTime -> |
| val dTime = (frameTime - lastFrameTime) / TimeUnit.MILLISECONDS.toNanos(1).toFloat() |
| lastFrameTime = frameTime |
| val dProgress = (dTime * state.speed) / composition.duration |
| val previousProgress = state.progress |
| state.progress = (state.progress + dProgress) % 1f |
| if (previousProgress > state.progress) { |
| repeatCount++ |
| if (repeatCount != 0 && repeatCount > state.repeatCount) { |
| state.progress = 1f |
| state.isPlaying = false |
| } |
| } |
| val frame = floor(lerp(drawable.minFrame, drawable.maxFrame, state.progress)).toInt() |
| state.updateFrame(frame) |
| } |
| } |
| } |
| |
| if (composition == null || composition.duration == 0f) return |
| |
| Canvas( |
| modifier = modifier |
| .maintainAspectRatio(composition) |
| ) { |
| drawIntoCanvas { canvas -> |
| state.applyTo(drawable) |
| drawable.setImageAssetManager(imageAssetManager) |
| withTransform({ |
| scale(size.width / composition.bounds.width().toFloat(), size.height / composition.bounds.height().toFloat(), Offset.Zero) |
| }) { |
| drawable.draw(canvas.nativeCanvas) |
| } |
| } |
| } |
| } |
| |
| private fun Modifier.maintainAspectRatio(composition: LottieComposition?): Modifier { |
| composition ?: return this |
| return this.then(aspectRatio(composition.bounds.width() / composition.bounds.height().toFloat())) |
| } |
| |
| private fun lerp(a: Float, b: Float, @FloatRange(from = 0.0, to = 1.0) percentage: Float) = a + percentage * (b - a) |