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// Copyright (c) 2017 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <memory>
#include <string>
#include <vector>
#include "gmock/gmock.h"
#include "source/opt/loop_descriptor.h"
#include "source/opt/pass.h"
#include "test/opt/assembly_builder.h"
#include "test/opt/function_utils.h"
#include "test/opt/pass_fixture.h"
#include "test/opt/pass_utils.h"
namespace spvtools {
namespace opt {
namespace {
using ::testing::UnorderedElementsAre;
using PassClassTest = PassTest<::testing::Test>;
/*
Generated from the following GLSL
#version 330 core
layout(location = 0) out vec4 c;
void main() {
int i = 0;
for(; i < 10; ++i) {
}
}
*/
TEST_F(PassClassTest, BasicVisitFromEntryPoint) {
const std::string text = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %2 "main" %3
OpExecutionMode %2 OriginUpperLeft
OpSource GLSL 330
OpName %2 "main"
OpName %5 "i"
OpName %3 "c"
OpDecorate %3 Location 0
%6 = OpTypeVoid
%7 = OpTypeFunction %6
%8 = OpTypeInt 32 1
%9 = OpTypePointer Function %8
%10 = OpConstant %8 0
%11 = OpConstant %8 10
%12 = OpTypeBool
%13 = OpConstant %8 1
%14 = OpTypeFloat 32
%15 = OpTypeVector %14 4
%16 = OpTypePointer Output %15
%3 = OpVariable %16 Output
%2 = OpFunction %6 None %7
%17 = OpLabel
%5 = OpVariable %9 Function
OpStore %5 %10
OpBranch %18
%18 = OpLabel
OpLoopMerge %19 %20 None
OpBranch %21
%21 = OpLabel
%22 = OpLoad %8 %5
%23 = OpSLessThan %12 %22 %11
OpBranchConditional %23 %24 %19
%24 = OpLabel
OpBranch %20
%20 = OpLabel
%25 = OpLoad %8 %5
%26 = OpIAdd %8 %25 %13
OpStore %5 %26
OpBranch %18
%19 = OpLabel
OpReturn
OpFunctionEnd
)";
// clang-format on
std::unique_ptr<IRContext> context =
BuildModule(SPV_ENV_UNIVERSAL_1_1, nullptr, text,
SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
Module* module = context->module();
EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n"
<< text << std::endl;
const Function* f = spvtest::GetFunction(module, 2);
LoopDescriptor& ld = *context->GetLoopDescriptor(f);
EXPECT_EQ(ld.NumLoops(), 1u);
Loop& loop = ld.GetLoopByIndex(0);
EXPECT_EQ(loop.GetHeaderBlock(), spvtest::GetBasicBlock(f, 18));
EXPECT_EQ(loop.GetLatchBlock(), spvtest::GetBasicBlock(f, 20));
EXPECT_EQ(loop.GetMergeBlock(), spvtest::GetBasicBlock(f, 19));
EXPECT_FALSE(loop.HasNestedLoops());
EXPECT_FALSE(loop.IsNested());
EXPECT_EQ(loop.GetDepth(), 1u);
}
/*
Generated from the following GLSL:
#version 330 core
layout(location = 0) out vec4 c;
void main() {
for(int i = 0; i < 10; ++i) {}
for(int i = 0; i < 10; ++i) {}
}
But it was "hacked" to make the first loop merge block the second loop header.
*/
TEST_F(PassClassTest, LoopWithNoPreHeader) {
const std::string text = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %2 "main" %3
OpExecutionMode %2 OriginUpperLeft
OpSource GLSL 330
OpName %2 "main"
OpName %4 "i"
OpName %5 "i"
OpName %3 "c"
OpDecorate %3 Location 0
%6 = OpTypeVoid
%7 = OpTypeFunction %6
%8 = OpTypeInt 32 1
%9 = OpTypePointer Function %8
%10 = OpConstant %8 0
%11 = OpConstant %8 10
%12 = OpTypeBool
%13 = OpConstant %8 1
%14 = OpTypeFloat 32
%15 = OpTypeVector %14 4
%16 = OpTypePointer Output %15
%3 = OpVariable %16 Output
%2 = OpFunction %6 None %7
%17 = OpLabel
%4 = OpVariable %9 Function
%5 = OpVariable %9 Function
OpStore %4 %10
OpStore %5 %10
OpBranch %18
%18 = OpLabel
OpLoopMerge %27 %20 None
OpBranch %21
%21 = OpLabel
%22 = OpLoad %8 %4
%23 = OpSLessThan %12 %22 %11
OpBranchConditional %23 %24 %27
%24 = OpLabel
OpBranch %20
%20 = OpLabel
%25 = OpLoad %8 %4
%26 = OpIAdd %8 %25 %13
OpStore %4 %26
OpBranch %18
%27 = OpLabel
OpLoopMerge %28 %29 None
OpBranch %30
%30 = OpLabel
%31 = OpLoad %8 %5
%32 = OpSLessThan %12 %31 %11
OpBranchConditional %32 %33 %28
%33 = OpLabel
OpBranch %29
%29 = OpLabel
%34 = OpLoad %8 %5
%35 = OpIAdd %8 %34 %13
OpStore %5 %35
OpBranch %27
%28 = OpLabel
OpReturn
OpFunctionEnd
)";
// clang-format on
std::unique_ptr<IRContext> context =
BuildModule(SPV_ENV_UNIVERSAL_1_1, nullptr, text,
SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
Module* module = context->module();
EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n"
<< text << std::endl;
const Function* f = spvtest::GetFunction(module, 2);
LoopDescriptor& ld = *context->GetLoopDescriptor(f);
EXPECT_EQ(ld.NumLoops(), 2u);
Loop* loop = ld[27];
EXPECT_EQ(loop->GetPreHeaderBlock(), nullptr);
EXPECT_NE(loop->GetOrCreatePreHeaderBlock(), nullptr);
}
/*
Generated from the following GLSL + --eliminate-local-multi-store
#version 330 core
in vec4 c;
void main() {
int i = 0;
bool cond = c[0] == 0;
for (; i < 10; i++) {
if (cond) {
return;
}
else {
return;
}
}
bool cond2 = i == 9;
}
*/
TEST_F(PassClassTest, NoLoop) {
const std::string text = R"(; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 3
; Bound: 47
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %16
OpExecutionMode %4 OriginUpperLeft
OpSource GLSL 330
OpName %4 "main"
OpName %16 "c"
OpDecorate %16 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpConstant %6 0
%10 = OpTypeBool
%11 = OpTypePointer Function %10
%13 = OpTypeFloat 32
%14 = OpTypeVector %13 4
%15 = OpTypePointer Input %14
%16 = OpVariable %15 Input
%17 = OpTypeInt 32 0
%18 = OpConstant %17 0
%19 = OpTypePointer Input %13
%22 = OpConstant %13 0
%30 = OpConstant %6 10
%39 = OpConstant %6 1
%46 = OpUndef %6
%4 = OpFunction %2 None %3
%5 = OpLabel
%20 = OpAccessChain %19 %16 %18
%21 = OpLoad %13 %20
%23 = OpFOrdEqual %10 %21 %22
OpBranch %24
%24 = OpLabel
%45 = OpPhi %6 %9 %5 %40 %27
OpLoopMerge %26 %27 None
OpBranch %28
%28 = OpLabel
%31 = OpSLessThan %10 %45 %30
OpBranchConditional %31 %25 %26
%25 = OpLabel
OpSelectionMerge %34 None
OpBranchConditional %23 %33 %36
%33 = OpLabel
OpReturn
%36 = OpLabel
OpReturn
%34 = OpLabel
OpBranch %27
%27 = OpLabel
%40 = OpIAdd %6 %46 %39
OpBranch %24
%26 = OpLabel
OpReturn
OpFunctionEnd
)";
std::unique_ptr<IRContext> context =
BuildModule(SPV_ENV_UNIVERSAL_1_1, nullptr, text,
SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
Module* module = context->module();
EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n"
<< text << std::endl;
const Function* f = spvtest::GetFunction(module, 4);
LoopDescriptor ld{context.get(), f};
EXPECT_EQ(ld.NumLoops(), 0u);
}
/*
Generated from following GLSL with latch block artificially inserted to be
seperate from continue.
#version 430
void main(void) {
float x[10];
for (int i = 0; i < 10; ++i) {
x[i] = i;
}
}
*/
TEST_F(PassClassTest, LoopLatchNotContinue) {
const std::string text = R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %2 "main"
OpExecutionMode %2 OriginUpperLeft
OpSource GLSL 430
OpName %2 "main"
OpName %3 "i"
OpName %4 "x"
%5 = OpTypeVoid
%6 = OpTypeFunction %5
%7 = OpTypeInt 32 1
%8 = OpTypePointer Function %7
%9 = OpConstant %7 0
%10 = OpConstant %7 10
%11 = OpTypeBool
%12 = OpTypeFloat 32
%13 = OpTypeInt 32 0
%14 = OpConstant %13 10
%15 = OpTypeArray %12 %14
%16 = OpTypePointer Function %15
%17 = OpTypePointer Function %12
%18 = OpConstant %7 1
%2 = OpFunction %5 None %6
%19 = OpLabel
%3 = OpVariable %8 Function
%4 = OpVariable %16 Function
OpStore %3 %9
OpBranch %20
%20 = OpLabel
%21 = OpPhi %7 %9 %19 %22 %30
OpLoopMerge %24 %23 None
OpBranch %25
%25 = OpLabel
%26 = OpSLessThan %11 %21 %10
OpBranchConditional %26 %27 %24
%27 = OpLabel
%28 = OpConvertSToF %12 %21
%29 = OpAccessChain %17 %4 %21
OpStore %29 %28
OpBranch %23
%23 = OpLabel
%22 = OpIAdd %7 %21 %18
OpStore %3 %22
OpBranch %30
%30 = OpLabel
OpBranch %20
%24 = OpLabel
OpReturn
OpFunctionEnd
)";
std::unique_ptr<IRContext> context =
BuildModule(SPV_ENV_UNIVERSAL_1_1, nullptr, text,
SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
Module* module = context->module();
EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n"
<< text << std::endl;
const Function* f = spvtest::GetFunction(module, 2);
LoopDescriptor ld{context.get(), f};
EXPECT_EQ(ld.NumLoops(), 1u);
Loop& loop = ld.GetLoopByIndex(0u);
EXPECT_NE(loop.GetLatchBlock(), loop.GetContinueBlock());
EXPECT_EQ(loop.GetContinueBlock()->id(), 23u);
EXPECT_EQ(loop.GetLatchBlock()->id(), 30u);
}
} // namespace
} // namespace opt
} // namespace spvtools