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// Copyright (c) 2019 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "source/fuzz/fuzzer_pass_construct_composites.h"
#include <cmath>
#include <memory>
#include "source/fuzz/fuzzer_util.h"
#include "source/fuzz/transformation_composite_construct.h"
#include "source/util/make_unique.h"
namespace spvtools {
namespace fuzz {
FuzzerPassConstructComposites::FuzzerPassConstructComposites(
opt::IRContext* ir_context, FactManager* fact_manager,
FuzzerContext* fuzzer_context,
protobufs::TransformationSequence* transformations)
: FuzzerPass(ir_context, fact_manager, fuzzer_context, transformations) {}
FuzzerPassConstructComposites::~FuzzerPassConstructComposites() = default;
void FuzzerPassConstructComposites::Apply() {
// Gather up the ids of all composite types.
std::vector<uint32_t> composite_type_ids;
for (auto& inst : GetIRContext()->types_values()) {
if (fuzzerutil::IsCompositeType(
GetIRContext()->get_type_mgr()->GetType(inst.result_id()))) {
composite_type_ids.push_back(inst.result_id());
}
}
ForEachInstructionWithInstructionDescriptor(
[this, &composite_type_ids](
opt::Function* function, opt::BasicBlock* block,
opt::BasicBlock::iterator inst_it,
const protobufs::InstructionDescriptor& instruction_descriptor)
-> void {
// Check whether it is legitimate to insert a composite construction
// before the instruction.
if (!fuzzerutil::CanInsertOpcodeBeforeInstruction(
SpvOpCompositeConstruct, inst_it)) {
return;
}
// Randomly decide whether to try inserting an object copy here.
if (!GetFuzzerContext()->ChoosePercentage(
GetFuzzerContext()->GetChanceOfConstructingComposite())) {
return;
}
// For each instruction that is available at this program point (i.e. an
// instruction that is global or whose definition strictly dominates the
// program point) and suitable for making a synonym of, associate it
// with the id of its result type.
TypeIdToInstructions type_id_to_available_instructions;
for (auto instruction : FindAvailableInstructions(
function, block, inst_it, fuzzerutil::CanMakeSynonymOf)) {
RecordAvailableInstruction(instruction,
&type_id_to_available_instructions);
}
// At this point, |composite_type_ids| captures all the composite types
// we could try to create, while |type_id_to_available_instructions|
// captures all the available result ids we might use, organized by
// type.
// Now we try to find a composite that we can construct. We might not
// manage, if there is a paucity of available ingredients in the module
// (e.g. if our only available composite was a boolean vector and we had
// no instructions generating boolean result types available).
//
// If we succeed, |chosen_composite_type| will end up being non-zero,
// and |constructor_arguments| will end up giving us result ids suitable
// for constructing a composite of that type. Otherwise these variables
// will remain 0 and null respectively.
uint32_t chosen_composite_type = 0;
std::unique_ptr<std::vector<uint32_t>> constructor_arguments = nullptr;
// Initially, all composite type ids are available for us to try. Keep
// trying until we run out of options.
auto composites_to_try_constructing = composite_type_ids;
while (!composites_to_try_constructing.empty()) {
// Remove a composite type from the composite types left for us to
// try.
auto index =
GetFuzzerContext()->RandomIndex(composites_to_try_constructing);
auto next_composite_to_try_constructing =
composites_to_try_constructing[index];
composites_to_try_constructing.erase(
composites_to_try_constructing.begin() + index);
// Now try to construct a composite of this type, using an appropriate
// helper method depending on the kind of composite type.
auto composite_type = GetIRContext()->get_type_mgr()->GetType(
next_composite_to_try_constructing);
if (auto array_type = composite_type->AsArray()) {
constructor_arguments = TryConstructingArrayComposite(
*array_type, type_id_to_available_instructions);
} else if (auto matrix_type = composite_type->AsMatrix()) {
constructor_arguments = TryConstructingMatrixComposite(
*matrix_type, type_id_to_available_instructions);
} else if (auto struct_type = composite_type->AsStruct()) {
constructor_arguments = TryConstructingStructComposite(
*struct_type, type_id_to_available_instructions);
} else {
auto vector_type = composite_type->AsVector();
assert(vector_type &&
"The space of possible composite types should be covered by "
"the above cases.");
constructor_arguments = TryConstructingVectorComposite(
*vector_type, type_id_to_available_instructions);
}
if (constructor_arguments != nullptr) {
// We succeeded! Note the composite type we finally settled on, and
// exit from the loop.
chosen_composite_type = next_composite_to_try_constructing;
break;
}
}
if (!chosen_composite_type) {
// We did not manage to make a composite; return 0 to indicate that no
// instructions were added.
assert(constructor_arguments == nullptr);
return;
}
assert(constructor_arguments != nullptr);
// Make and apply a transformation.
TransformationCompositeConstruct transformation(
chosen_composite_type, *constructor_arguments,
instruction_descriptor, GetFuzzerContext()->GetFreshId());
assert(transformation.IsApplicable(GetIRContext(), *GetFactManager()) &&
"This transformation should be applicable by construction.");
transformation.Apply(GetIRContext(), GetFactManager());
*GetTransformations()->add_transformation() =
transformation.ToMessage();
});
}
void FuzzerPassConstructComposites::RecordAvailableInstruction(
opt::Instruction* inst,
TypeIdToInstructions* type_id_to_available_instructions) {
if (type_id_to_available_instructions->count(inst->type_id()) == 0) {
(*type_id_to_available_instructions)[inst->type_id()] = {};
}
type_id_to_available_instructions->at(inst->type_id()).push_back(inst);
}
std::unique_ptr<std::vector<uint32_t>>
FuzzerPassConstructComposites::TryConstructingArrayComposite(
const opt::analysis::Array& array_type,
const TypeIdToInstructions& type_id_to_available_instructions) {
// At present we assume arrays have a constant size.
assert(array_type.length_info().words.size() == 2);
assert(array_type.length_info().words[0] ==
opt::analysis::Array::LengthInfo::kConstant);
auto result = MakeUnique<std::vector<uint32_t>>();
// Get the element type for the array.
auto element_type_id =
GetIRContext()->get_type_mgr()->GetId(array_type.element_type());
// Get all instructions at our disposal that compute something of this element
// type.
auto available_instructions =
type_id_to_available_instructions.find(element_type_id);
if (available_instructions == type_id_to_available_instructions.cend()) {
// If there are not any instructions available that compute the element type
// of the array then we are not in a position to construct a composite with
// this array type.
return nullptr;
}
for (uint32_t index = 0; index < array_type.length_info().words[1]; index++) {
result->push_back(available_instructions
->second[GetFuzzerContext()->RandomIndex(
available_instructions->second)]
->result_id());
}
return result;
}
std::unique_ptr<std::vector<uint32_t>>
FuzzerPassConstructComposites::TryConstructingMatrixComposite(
const opt::analysis::Matrix& matrix_type,
const TypeIdToInstructions& type_id_to_available_instructions) {
auto result = MakeUnique<std::vector<uint32_t>>();
// Get the element type for the matrix.
auto element_type_id =
GetIRContext()->get_type_mgr()->GetId(matrix_type.element_type());
// Get all instructions at our disposal that compute something of this element
// type.
auto available_instructions =
type_id_to_available_instructions.find(element_type_id);
if (available_instructions == type_id_to_available_instructions.cend()) {
// If there are not any instructions available that compute the element type
// of the matrix then we are not in a position to construct a composite with
// this matrix type.
return nullptr;
}
for (uint32_t index = 0; index < matrix_type.element_count(); index++) {
result->push_back(available_instructions
->second[GetFuzzerContext()->RandomIndex(
available_instructions->second)]
->result_id());
}
return result;
}
std::unique_ptr<std::vector<uint32_t>>
FuzzerPassConstructComposites::TryConstructingStructComposite(
const opt::analysis::Struct& struct_type,
const TypeIdToInstructions& type_id_to_available_instructions) {
auto result = MakeUnique<std::vector<uint32_t>>();
// Consider the type of each field of the struct.
for (auto element_type : struct_type.element_types()) {
auto element_type_id = GetIRContext()->get_type_mgr()->GetId(element_type);
// Find the instructions at our disposal that compute something of the field
// type.
auto available_instructions =
type_id_to_available_instructions.find(element_type_id);
if (available_instructions == type_id_to_available_instructions.cend()) {
// If there are no such instructions, we cannot construct a composite of
// this struct type.
return nullptr;
}
result->push_back(available_instructions
->second[GetFuzzerContext()->RandomIndex(
available_instructions->second)]
->result_id());
}
return result;
}
std::unique_ptr<std::vector<uint32_t>>
FuzzerPassConstructComposites::TryConstructingVectorComposite(
const opt::analysis::Vector& vector_type,
const TypeIdToInstructions& type_id_to_available_instructions) {
// Get details of the type underlying the vector, and the width of the vector,
// for convenience.
auto element_type = vector_type.element_type();
auto element_count = vector_type.element_count();
// Collect a mapping, from type id to width, for scalar/vector types that are
// smaller in width than |vector_type|, but that have the same underlying
// type. For example, if |vector_type| is vec4, the mapping will be:
// { float -> 1, vec2 -> 2, vec3 -> 3 }
// The mapping will have missing entries if some of these types do not exist.
std::map<uint32_t, uint32_t> smaller_vector_type_id_to_width;
// Add the underlying type. This id must exist, in order for |vector_type| to
// exist.
auto scalar_type_id = GetIRContext()->get_type_mgr()->GetId(element_type);
smaller_vector_type_id_to_width[scalar_type_id] = 1;
// Now add every vector type with width at least 2, and less than the width of
// |vector_type|.
for (uint32_t width = 2; width < element_count; width++) {
opt::analysis::Vector smaller_vector_type(vector_type.element_type(),
width);
auto smaller_vector_type_id =
GetIRContext()->get_type_mgr()->GetId(&smaller_vector_type);
// We might find that there is no declared type of this smaller width.
// For example, a module can declare vec4 without having declared vec2 or
// vec3.
if (smaller_vector_type_id) {
smaller_vector_type_id_to_width[smaller_vector_type_id] = width;
}
}
// Now we know the types that are available to us, we set about populating a
// vector of the right length. We do this by deciding, with no order in mind,
// which instructions we will use to populate the vector, and subsequently
// randomly choosing an order. This is to avoid biasing construction of
// vectors with smaller vectors to the left and scalars to the right. That is
// a concern because, e.g. in the case of populating a vec4, if we populate
// the constructor instructions left-to-right, we can always choose a vec3 to
// construct the first three elements, but can only choose a vec3 to construct
// the last three elements if we chose a float to construct the first element
// (otherwise there will not be space left for a vec3).
uint32_t vector_slots_used = 0;
// The instructions we will use to construct the vector, in no particular
// order at this stage.
std::vector<opt::Instruction*> instructions_to_use;
while (vector_slots_used < vector_type.element_count()) {
std::vector<opt::Instruction*> instructions_to_choose_from;
for (auto& entry : smaller_vector_type_id_to_width) {
if (entry.second >
std::min(vector_type.element_count() - 1,
vector_type.element_count() - vector_slots_used)) {
continue;
}
auto available_instructions =
type_id_to_available_instructions.find(entry.first);
if (available_instructions == type_id_to_available_instructions.cend()) {
continue;
}
instructions_to_choose_from.insert(instructions_to_choose_from.end(),
available_instructions->second.begin(),
available_instructions->second.end());
}
if (instructions_to_choose_from.empty()) {
// We may get unlucky and find that there are not any instructions to
// choose from. In this case we give up constructing a composite of this
// vector type. It might be that we could construct the composite in
// another manner, so we could opt to retry a few times here, but it is
// simpler to just give up on the basis that this will not happen
// frequently.
return nullptr;
}
auto instruction_to_use =
instructions_to_choose_from[GetFuzzerContext()->RandomIndex(
instructions_to_choose_from)];
instructions_to_use.push_back(instruction_to_use);
auto chosen_type =
GetIRContext()->get_type_mgr()->GetType(instruction_to_use->type_id());
if (chosen_type->AsVector()) {
assert(chosen_type->AsVector()->element_type() == element_type);
assert(chosen_type->AsVector()->element_count() < element_count);
assert(chosen_type->AsVector()->element_count() <=
element_count - vector_slots_used);
vector_slots_used += chosen_type->AsVector()->element_count();
} else {
assert(chosen_type == element_type);
vector_slots_used += 1;
}
}
assert(vector_slots_used == vector_type.element_count());
auto result = MakeUnique<std::vector<uint32_t>>();
std::vector<uint32_t> operands;
while (!instructions_to_use.empty()) {
auto index = GetFuzzerContext()->RandomIndex(instructions_to_use);
result->push_back(instructions_to_use[index]->result_id());
instructions_to_use.erase(instructions_to_use.begin() + index);
}
assert(result->size() > 1);
return result;
}
} // namespace fuzz
} // namespace spvtools