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// Copyright (c) 2019 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// This file is specifically named spvtools_fuzz.proto so that the string
// 'spvtools_fuzz' appears in the names of global-scope symbols that protoc
// generates when targeting C++. This is to reduce the potential for name
// clashes with other globally-scoped symbols.
syntax = "proto3";
package spvtools.fuzz.protobufs;
message FactSequence {
repeated Fact fact = 1;
}
message Fact {
// Currently there are no facts.
}
message TransformationSequence {
repeated Transformation transformation = 1;
}
message Transformation {
oneof transformation {
// Order the transformation options by numeric id (rather than
// alphabetically).
TransformationMoveBlockDown move_block_down = 1;
TransformationSplitBlock split_block = 2;
TransformationAddConstantBoolean add_constant_boolean = 3;
TransformationAddConstantScalar add_constant_scalar = 4;
TransformationAddTypeBoolean add_type_boolean = 5;
TransformationAddTypeFloat add_type_float = 6;
TransformationAddTypeInt add_type_int = 7;
TransformationAddDeadBreak add_dead_break = 8;
// Add additional option using the next available number.
}
}
// Keep transformation message types in alphabetical order:
message TransformationAddConstantBoolean {
// Supports adding the constants true and false to a module, which may be
// necessary in order to enable other transformations if they are not present.
uint32 fresh_id = 1;
bool is_true = 2;
}
message TransformationAddConstantScalar {
// Adds a constant of the given scalar type
// Id for the constant
uint32 fresh_id = 1;
// Id for the scalar type of the constant
uint32 type_id = 2;
// Value of the constant
repeated uint32 word = 3;
}
message TransformationAddDeadBreak {
// A transformation that turns a basic block that unconditionally branches to
// its successor into a block that potentially breaks out of a structured
// control flow construct, but in such a manner that the break cannot actually
// be taken.
// The block to break from
uint32 from_block = 1;
// The merge block to break to
uint32 to_block = 2;
// Determines whether the break condition is true or false
bool break_condition_value = 3;
// A sequence of ids suitable for extending OpPhi instructions as a result of
// the new break edge
repeated uint32 phi_id = 4;
}
message TransformationAddTypeBoolean {
// Adds OpTypeBool to the module
// Id to be used for the type
uint32 fresh_id = 1;
}
message TransformationAddTypeFloat {
// Adds OpTypeFloat to the module with the given width
// Id to be used for the type
uint32 fresh_id = 1;
// Floating-point width
uint32 width = 2;
}
message TransformationAddTypeInt {
// Adds OpTypeInt to the module with the given width and signedness
// Id to be used for the type
uint32 fresh_id = 1;
// Integer width
uint32 width = 2;
// True if and only if this is a signed type
bool is_signed = 3;
}
message TransformationMoveBlockDown {
// A transformation that moves a basic block to be one position lower in
// program order.
// The id of the block to move down.
uint32 block_id = 1;
}
message TransformationSplitBlock {
// A transformation that splits a basic block into two basic blocks.
// The result id of an instruction.
uint32 result_id = 1;
// An offset, such that the block containing |result_id_| should be split
// right before the instruction |offset_| instructions after |result_id_|.
uint32 offset = 2;
// An id that must not yet be used by the module to which this transformation
// is applied. Rather than having the transformation choose a suitable id on
// application, we require the id to be given upfront in order to facilitate
// reducing fuzzed shaders by removing transformations. The reason is that
// future transformations may refer to the fresh id introduced by this
// transformation, and if we end up changing what that id is, due to removing
// earlier transformations, it may inhibit later transformations from
// applying.
uint32 fresh_id = 3;
}