)]}'
{
  "commit": "a532beba3009d15cd5287b7506cf26387614197c",
  "tree": "8a9f951cc2f67f8750312bf9722747edb7839c35",
  "parents": [
    "fd0d18eeddcb687fcb80447747ce81d06f431345"
  ],
  "author": {
    "name": "Jeff Bolz",
    "email": "jbolz@nvidia.com",
    "time": "Sat Mar 18 17:52:21 2017 -0500"
  },
  "committer": {
    "name": "Jeff Bolz",
    "email": "jbolz@nvidia.com",
    "time": "Sat Mar 18 17:54:54 2017 -0500"
  },
  "message": "Reverse the sense of the GL_ARB_shader_ballot subgroup mask built-in variables\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "7beecbb18ea74c39dbd2a34917f00536f8449829",
      "old_mode": 33188,
      "old_path": "extensions/ARB/ARB_shader_ballot.txt",
      "new_id": "e9fc57ce41383a92974c12afabebd5dbaa892225",
      "new_mode": 33261,
      "new_path": "extensions/ARB/ARB_shader_ballot.txt"
    }
  ]
}
