)]}'
{
  "commit": "76235f2bcab2542c3f07888d3e4cbb53654c4880",
  "tree": "611dbaacc979aef4f2ac285a9d56ebf4b0ffba8b",
  "parents": [
    "653f22036185d347881fdd2be7605729a5553c28"
  ],
  "author": {
    "name": "Jon Leech",
    "email": "oddhack@sonic.net",
    "time": "Tue Oct 10 02:25:26 2017 -0700"
  },
  "committer": {
    "name": "Jon Leech",
    "email": "oddhack@sonic.net",
    "time": "Tue Oct 10 02:25:26 2017 -0700"
  },
  "message": "This moves some of the new enum groups introduced in #108 into distinct\n\\\u003cgroup\u003e tags and removes the value\u003d attributes in those groups, because\nthe scripts don\u0027t allow redefining enums (even benignly) inside \\\u003cenums\u003e\ntags.\n\nI\u0027m not certain what to do with the additions to ShaderType and they\nhave just been reverted, for the moment. Probably best is to use a\ndifferent group name (ShaderStages?) in a \\\u003cgroup\u003e tag including all of\nthem.\n\nPlease make sure that after proposing a new PR addressing this, \u0027make\u0027\nexecutes and regenerates the headers, unchanged other than the revision\ndates, without reporting any warnings or errors.\n",
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