)]}'
{
  "commit": "fc27d657241d1d4655d0ecc290a2ea0737b84224",
  "tree": "33ca3a558515c6e724ee7225b838ac03e2580f4c",
  "parents": [
    "0952a3547976bb9ba76411046af6a0ea47271575"
  ],
  "author": {
    "name": "Rodrigo Locatti",
    "email": "rodrigo.locatti@gmail.com",
    "time": "Mon May 10 22:51:37 2021 -0300"
  },
  "committer": {
    "name": "Rodrigo Locatti",
    "email": "rodrigo.locatti@gmail.com",
    "time": "Tue May 11 16:18:53 2021 -0300"
  },
  "message": "Remove \u0027u\u0027 from NV_shader_atomic_uint64 GLASM option\n\nRename the GLASM option NV_shader_atomic_uint64 to\nNV_shader_atomic_int64 (remove the \u0027u\u0027 in \u0027uint64\u0027).\n\nThe implementation of this extension checks for NV_shader_atomic_int64\nand signals uint64 as invalid.\n\nThe extension itself is named without the \u0027u\u0027, and applications relying\non this would break if the driver is changed, so it\u0027s been opted to use\nrename the option in this specification.\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "774a072a5341d84af3dc3f71b352d7c1d0d8ffaa",
      "old_mode": 33188,
      "old_path": "extensions/NV/NV_shader_atomic_int64.txt",
      "new_id": "d5387f31761e2f00bb5333936f0e2f79df1ef903",
      "new_mode": 33188,
      "new_path": "extensions/NV/NV_shader_atomic_int64.txt"
    }
  ]
}
