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Name
ARB_clear_texture
Name Strings
GL_ARB_clear_texture
Contact
Daniel Koch, NVIDIA Corporation (dkoch 'at' nvidia.com)
Contributors
Graham Sellers, AMD
Jonathan Putsman, Imagination
Ian Rominick, Intel
Jeff Bolz, NVIDIA
Pat Brown, NVIDIA
Piers Daniel, NVIDIA
James Helferty, NVIDIA
Members of the ARB working group
Notice
Copyright (c) 2013 The Khronos Group Inc. Copyright terms at
http://www.khronos.org/registry/speccopyright.html
Specification Update Policy
Khronos-approved extension specifications are updated in response to
issues and bugs prioritized by the Khronos OpenGL Working Group. For
extensions which have been promoted to a core Specification, fixes will
first appear in the latest version of that core Specification, and will
eventually be backported to the extension document. This policy is
described in more detail at
https://www.khronos.org/registry/OpenGL/docs/update_policy.php
Status
Complete. Approved by the ARB on June 3, 2013.
Ratified by the Khronos Board of Promoters on July 19, 2013.
Version
Last Modified Date: August 12, 2013
Revision: 16
Number
ARB Extension #145
Dependencies
OpenGL 1.3 is required.
This extension is written against the OpenGL 4.3 (Core Profile)
Specification (October 18, 2012).
This extension interacts with EXT_texture_integer.
This extension interacts with ARB_texture_buffer_object.
This extension interacts with ARB_texture_multisample.
This extension interacts with ARB_depth_texture.
This extension interacts with EXT_packed_depth_stencil and
ARB_framebuffer_object.
This extension interacts with ARB_texture_stencil8.
This extension interacts with ARB_shader_image_load_store.
This extension interacts with ARB_internalformat_query2.
Overview
Texture objects are fundamental to the operation of OpenGL. They are
used as a source for texture sampling and destination for rendering
as well as being accessed in shaders for image load/store operations
It is also possible to invalidate the contents of a texture. It is
currently only possible to set texture image data to known values by
uploading some or all of a image array from application memory or by
attaching it to a framebuffer object and using the Clear or ClearBuffer
commands.
Both uploading initial texture data and clearing by attaching to a
framebuffer have potential disadvantages when one simply wants to
initialize texture data to a known value. Uploading initial data
requires the application to allocate a (potentially large) chunk
of memory and transferring that to the GL. This can be a costly
operation both in terms of memory bandwidth and power usage.
Alternatively, attaching a texture level to a framebuffer to clear it
may not be possible if the texture format isn't supported for
rendering, or even if it is, attaching the image to a framebuffer object
may cause the texture to be allocated in certain types of memory, which
it may otherwise not need to be placed in.
This extension solves these problems by providing a mechanism whereby
the contents of a texture image array can be set to known values by
using the ClearTexImage or ClearTexSubImage commands. These commands
can also be useful for initializing an image that will be used for
atomic shader operations.
IP Status
No known IP claims.
New Procedures and Functions
void ClearTexImage(uint texture, int level,
enum format, enum type,
const void * data);
void ClearTexSubImage(uint texture, int level,
int xoffset, int yoffset, int zoffset,
sizei width, sizei height, sizei depth,
enum format, enum type,
const void * data);
New Types
None
New Tokens
Accepted by the <pname> parameter for GetInternalformativ and
GetInternalformati64v:
CLEAR_TEXTURE 0x9365
Additions to Chapter 7 of the OpenGL 4.3 (Core Profile) Specification
In section 7.12.2 (Shader Memory Access Synchronization) edit the
description of the TEXTURE_UPDATE_BARRIER_BIT to add ClearTexImage
and ClearTexSubImage to the list of commands that can write to
texture images.
Additions to Chapter 8 of the OpenGL 4.3 (Core Profile) Specification
(Textures and Samplers)
Add a new Section 8.x (Clearing Texture Image Data) after
Section 8.20 (Invalidating Texture Image Data):
"All or part of a texture image may be filled with a constant value
by calling the command
void ClearTexSubImage(uint texture, int level,
int xoffset, int yoffset, int zoffset,
sizei width, sizei height, sizei depth,
enum format, enum type,
const void * data);
with <texture> and <level> indicating which texture array image is being
cleared. It is an error if <texture> is zero or not the name of a texture
object, if <texture> is a buffer texture, or if the texture image has
a compressed internal format.
Arguments <xoffset>, <yoffset>, and <zoffset> specify the lower left
texel coordinates of a <width>-wide by <height>-high by <depth>-deep
rectangular subregion of the texel array and are interpreted as they
are in TexSubImage3D as described in section 8.6 (Alternate Texture
Image Specification Commands).
For 1D array textures, <yoffset> is interpreted as the first layer to be
cleared and <height> is the number of layers to clear. For 2D array
textures, <zoffset> is interpreted as the first layer to be cleared
and <depth> is the number of layers to clear. Cube map textures are
treated as an array of six slices in the z-dimension, where the value
of <zoffset> is interpreted as specifying the cube map face for the
corresponding <layer> in table 9.3 (Layer numbers for cube map texture
faces) and <depth> is the number of faces to clear. For cube map array
textures, <zoffset> is the first layer-face to clear, and <depth> is the
number of layer-faces to clear. Each layer-face is translated into an
array layer and a cube map face as described for layer-face numbers in
section 8.5.3.
Negative values of <xoffset>, <yoffset>, and <zoffset> correspond
to the coordinates of border texels, addressed as in Figure 8.3.
Taking <w_s>, <h_s>, <d_s>, <w_b>, <h_b>, and <d_b> to be the specified
width, height, depth, and the border width, border height, and border
depth of the texel array and taking <x>, <y>, <z>, <w>, <h>, and <d> to
be the <xoffset>, <yoffset>, <zoffset>, <width>, <height>, and <depth>
argument values, any of the following relationships generate an error:
<x> < - <w_b>
<x> + <w> > <w_s> - <w_b>
<y> < - <h_b>
<y> + <h> > <h_s> - <h_b>
<z> < - <d_b>
<z> + <d> > <d_s> - <d_b>
For texture types that do not have certain dimensions, this
command treats those dimensions as having a size of 1. For example,
to clear a portion of a two-dimensional texture, the application would
use <zoffset> equal to zero and <depth> equal to one.
<format> and <type> specify the format and type of the source
data and are interpreted as they are for TexImage3D, as described in
section 8.4.4 (Transfer of Pixel Rectangles). Textures with a base
internal format of DEPTH_COMPONENT, STENCIL_INDEX, or DEPTH_STENCIL
require depth component, stencil, or depth/stencil component data
respectively. Textures with other base internal formats require RGBA
formats. Textures with integer internal formats (see table 8.12) require
integer data.
<data> is a pointer to an array of between one and four components of
texel data that will be used as the source for the constant fill value.
The elements of <data> are converted by the GL into the
<internalformat> of the texture image (that was specified when the level
was defined by any of the TexImage, TexStorage or CopyTexImage
commands) in the manner described in section 8.4.4 (Transfer of Pixel
Rectangles), and then used to fill the specified range of the
destination texture level. If <data> is NULL, then the pointer is
ignored and the sub-range of the texture image is filled with zeros.
If <texture> is a multisample texture, all the samples in a texel
are cleared to the same value, that which was specified by <data>.
Errors
An INVALID_OPERATION error is generated if <texture> is zero or not the
name of a texture object.
An INVALID_OPERATION error is generated if <texture> is a buffer texture.
An INVALID_OPERATION error is generated if <texture> has a compressed
internal format.
An INVALID_OPERATION error is generated if the base internal format is
DEPTH_COMPONENT and <format> is not DEPTH_COMPONENT.
An INVALID_OPERATION error is generated if the base internal format is
DEPTH_STENCIL and <format> is not DEPTH_STENCIL.
An INVALID_OPERATION error is generated if the base internal format is
STENCIL_INDEX and <format> is not STENCIL_INDEX.
An INVALID_OPERATION error is generated if the base internal format is
RGBA and the <format> is DEPTH_COMPONENT, STENCIL_INDEX, or DEPTH_STENCIL.
An INVALID_OPERATION error is generated if the internal format is integer
and <format> does not specify integer data.
An INVALID_OPERATION error is generated if the internal format is
not integer and <format> does specify integer data.
An INVALID_OPERATION error is generated if the <xoffset>, <yoffset>,
<zoffset>, <width>, <height>, and <depth> parameters (or combinations
thereof) fall outside the defined texture image array (including border,
if any).
The command
void ClearTexImage(uint texture, int level,
enum format, enum type,
const void * data);
is equivalent to calling ClearTexSubImage with <xoffset>, <yoffset>,
and <zoffset> equal to -<b> and <width>, <height>, and <depth> equal
to the dimensions of the texture image plus 2x<b> (or zero and one
for dimensions the texture doesn't have).
Errors
An INVALID_OPERATION error is generated if the image array identified by
<level> has not previously been defined by a TexImage* or TexStorage*
command."
Additions to Chapter 22 of the OpenGL 4.3 (Core Profile) Specification
In section 22.3 add the following to the list of <pname> values accepted
by GetInternalformativ and GetInternalformati64v:
CLEAR_TEXTURE: The support for using the resource with the
ClearTex*Image commands is returned in <params>. Possible values
returned are FULL_SUPPORT, CAVEAT_SUPPORT, or NONE. If the resource
or operation is not supported, NONE is returned.
Additions to the AGL/EGL/GLX/WGL Specifications
None
Dependencies on EXT_texture_integer
If EXT_texture_integer or equivalent functionality is not supported,
ignore all references to integer textures.
Dependencies on ARB_texture_buffer_object
If ARB_texture_buffer_object of equivalent functionality is not supported,
ignore all references to buffer textures.
Dependencies on ARB_texture_multisample
If ARB_texture_multisample or equivalent functionality is not supported,
ignore all references to multisample textures.
Dependencies on ARB_depth_texture
If ARB_depth_texture or equivalent functionality is not supported,
ignore all references to depth textures and depth component formats.
Dependencies on EXT_packed_depth_stencil and ARB_framebuffer_object
If EXT_packed_depth_stencil, ARB_framebuffer_object, or equivalent
functionality is not supported, ignore all refereces to depth/stencil
textures and depth/stencil components.
Dependencies on ARB_texture_stencil8
If ARB_texture_stencil8 or equivalent functionality is not supported,
ignore all references to stencil textures and stencil index formats.
Dependencies on ARB_shader_image_load_store
If ARB_shader_image_load_store or equivalent functionality is not
supported, ignore the references to TEXTURE_UPDATE_BARRIER_BIT and
edits to section 7.12.2.
Dependencies on ARB_internalformat_query2
If ARB_internalformat_query2 or equivalent functionality is not
supported, ignore the references GetInternalformat* and the CLEAR_TEXTURE
enum is not added.
Errors
An INVALID_OPERATION error is generated by ClearTexImage or
ClearTexSubImage if <texture> is zero or not the name of a texture object.
An INVALID_OPERATION error is generated by ClearTexImage or
ClearTexSubImage if <texture> is a buffer texture.
An INVALID_OPERATION error is generated by ClearTexImage or
ClearTexSubImage if <texture> has a compressed internal format.
An INVALID_OPERATION error is generated by ClearTexImage or
ClearTexSubImage if the base internal format is DEPTH_COMPONENT and
<format> is not DEPTH_COMPONENT.
An INVALID_OPERATION error is generated by ClearTexImage or
ClearTexSubImage if the base internal format is STENCIL_INDEX and
<format> is not STENCIL_INDEX.
An INVALID_OPERATION error is generated by ClearTexImage or
ClearTexSubImage if the base internal format is DEPTH_STENCIL and
<format> is not DEPTH_STENCIL.
An INVALID_OPERATION error is generated by ClearTexImage or
ClearTexSubImage if the base internal format is RGBA and the <format>
is DEPTH_COMPONENT, STENCIL_INDEX, or DEPTH_STENCIL.
An INVALID_OPERATION error is generated by ClearTexImage or
ClearTexSubImage if the internal format is integer and <format> does not
specify integer data.
An INVALID_OPERATION error is generated by ClearTexImage or
ClearTexSubImage if the internal format is not integer and <format>
does specify integer data.
An INVALID_OPERATION error is generated by ClearTexSubImage if the
<xoffset>, <yoffset>, <zoffset>, <width>, <height>, and <depth>
parameters (or combinations thereof) fall outside the defined texture
image array (including border, if any).
An INVALID_OPERATION error is generated by ClearTexImage if the
image array identified by <level> has not previously been defined.
New State
None.
New Implementation Dependent State
None.
Sample Code
TBD
Conformance Tests
Needed.
Issues
1. Should these commands use <target> or <name> to specify the object?
DISCUSSION: TexImage/TexSubImage pass in a target and operate on the
object that is currently bound to that target. However the
InvalidateTexImage/InvalidateTexSubImage commands operate on a named
object. A target would be necessary if ClearTex*Image supported
defining new textures. It does not support this. It could also be
useful for clearing only one face of a cube map - if this is useful
this can be accomplished by creating a 2D texture which is view of one
face of a cube map.
RESOLVED. We will use named objects and be consistent with
the InvalidateTexImage entry points.
2. Should scissor and viewport settings be respected?
DISCUSSION: The scissor and viewport settings really have no meaning
with respect to a texture that is not attached to a framebuffer object.
D3D11's ClearRenderTargetView also does not apply scissor or viewport.
RESOLVED. Scissor and viewport are not relevant to this command.
3. Should we support clearing only a portion of a texture?
RESOLVED. Yes, it seems like it would be useful functionality.
4. How many command variants do we need? We may want to provide
integer, unsigned integer, or floating-point data. Is a void
parameter sufficient, or do we need to use different commands
similar to ClearBuffer?
RESOLVED. Similar to the initial texure data specification via
TexSubImage, a single command is provided. The format and type
parameters specify how the data should be interpreted, and enough
data needs to provided to completely define one texel. This operates
similarly to the ClearBufferData commands.
5. Should depth/stencil textures be supported? If so, are the depth
and stencil values provided separately?
RESOLVED. Depth/stencil textures are supported in the same manner
they are for TexSubImage. The format and type describe how the
data is interpreted.
6. Should compressed textures be supported? If so, does a whole
block of data need to be specified?
DISCUSSION. For many compressed formats it may be fairly straight
forward for a driver to construct a block based on a single value.
It is unclear if this applies to all formats or not. In any case,
if compressed textures are supported, the sub region that is cleared
is required to be aligned on with block boundaries.
RESOLUTION: No. Compressed textures are not support. Not all formats
support runtime compression so providing uncompressed data would not
be viable. Providing a single block of compressed data may be possible
but then it would have to be aligned to block boundaries and this becomes
more of a sub-image command than a clear operation. This does not seem
to have a compelling use-case so it is not being added at this time. It
can always be added in a layered extension if desired.
7. Should we add an entry point for renderbuffers?
RESOLVED. No. At this point there is really no use case that
renderbuffers support that cannot be supported by multisample textures.
Thus in order to avoid aggrandizing renderbuffers, this will not be
provided. Additionally, renderbuffers are by definition renderable,
and thus they can be cleared by the standard mechanisms without affecting
memory allocation patterns.
8. Should these commands support support loading <data> from the pixel
unpack buffer (ie PBO) or only client memory?
RESOLVED. ClearTex*Image only supports <data> in client memory, like the
comparable ClearBuffer*Data commands. There seems to be little value in
supporting buffer-backed sources when there is only one texels' worth of
data to upload. If the worst case (RGBA32F) it is only 16 bytes of data.
9. How does clearing multisample textures work?
RESOLVED: As with regular textures, the dimensions are specified in texels.
All the samples in a texel are cleared to the same values, ie the one set
of values which are provided in <data>.
10. Does conditional rendering interact with the ClearTex*Image commands?
RESOLVED: No. This is treated in a similar manner to the TexSubImage
commands rather than the other image clearing commands and is thus not
affected by conditional rendering. This is similar to the clear buffer
data commands.
11. Would there be any benefit to providing some form of colormask style
behavior?
RESOLVED: No. This is intended to be a simple operation like memset.
If more complicated behaviour is required, one of the other mechanisms
for specifying texture image data should be used.
12. Can ClearTexImage be used on buffer textures?
RESOLVED: No. In the same way that TexSubImage cannot be used for
buffer textures, neither can ClearTexImage. The ClearBuffer{Sub}Data
commands can be used for this purpose.
13. What happens if the subregion to be cleared is larger than the defined
texture level's size?
RESOLVED: This is an error similar to TexSubImage3D.
14. What about texture zero?
RESOLVED: Which one? There are many zero textures (one of each target type).
Since these commands don't distinguish based on target, this is an error.
Also we really don't want to aggrandize texture zero.
15. What happens for undefined levels?
RESOLVED: This depends on the command. An undefined level will have
width, height, and depth of zero, and thus a ClearTexSubImage command with
a non-zero sized clear region will fail the bounds check and result in
an INVALID_OPERATION. A zero-sized clear region with no-offset is allowed,
but is a no-op. ClearTexImage though, is defined in terms of
ClearTexSubImage called with appropriate dimensions and offsets. Since
it's unclear how many dimensions an undefined level would have, we've
defined this to be an error.
16. What happens for incomplete textures?
RESOLVED: Incomplete textures do not affect the behaviour of these commands
since they operate on individual levels. However see Issue 15 for
behaviour on undefined levels.
17. How does ClearTexture interact with the (compatibility) GENERATE_MIPMAP
texture state?
RESOLVED: It doesn't (i.e. it doesn't provoke automatic mipmap generation).
In general the policy is that new functionality doesn't need to interact with
legacy functionality. This also falls out of the way the spec is written
since section 8.14.5 on automatic mipmap generation says it applies to the
image specification operations defined in sections 8.5 to 8.7. ClearTexture
is defined in section 8.21.
Revision History
Revision 16, 2013/08/12, Jon Leech
- Clarify issue 8 (public bug 934).
Revision 15, 2013/06/25, dgkoch
- assign value for GL_CLEAR_TEXTURE
Revision 14, 2013/06/21, dgkoch
- add CLEAR_TEXTURE for GetInternalformat* query.
Revision 13, 2013/06/04, dgkoch
- add issue 17.
Revision 12, 2013/05/30, Jon Leech
- Move new error to per-command Errors section.
Revision 11, 2013/05/30, dgkoch
- Add Issues 15, 16. Add error for ClearTexImage on undefined levels.
- fix naming of ARB_texture_stencil8 dependency.
Revision 10, 2013/05/30, Jon Leech
- Remove (some) redundant error descriptions from inline spec language
and simplify description of layer-faces.
Revision 9, 2013/05/29, dgkoch
- change error back to INVALID_OP
Revision 8, 2013/05/29, dgkoch
- added general error conditions to command description
- change error for non-texture names to be INVALID_VALUE
- minor grammatical and formatting fixes.
Revision 7, 2013/05/29, dgkoch
- add interaction with ARB_shader_image_load_store / MemoryBarrier
Revision 6, 2013/05/02, dgkoch
- add interaction with stencil textures
- fix typos and formatting
Revision 5, 2013/04/23, dgkoch
- fix more typos, confirm out of bounds error
Revision 4, 2013/04/22, dgkoch
- resolved issue 13, and update language appropriately
- add error for texture zero, remove error for undefined levels
- fix typos
Revision 3, 2013/04/21, dgkoch
- various formatting fixes
- add dependencies
- flesh out a lot of spec language instead of referring to other sections
- add error conditions
- allow larger dimensions than the texture image array.
- Resolved issues 6,7,10,11
- Added issues 12,13.
Revision 2, 2013/03/13, dgkoch
- Added issues 9,10,11
- Resolved issues 1,2,3,4,5,8,9
- update contact & contributors
Revision 1, 2013/01/15, dgkoch
- Initial revision