blob: 038340695857e499cd587e9d7866975b6ad52141 [file] [log] [blame]
Name
ARB_transform_feedback2
Name Strings
GL_ARB_transform_feedback2
Contributors
Eric Zolnowski
Contact
Pat Brown, NVIDIA Corporation (pbrown 'at' nvidia.com)
Eric Zolnowski, AMD (eric.zolnowski 'at' amd.com)
Notice
Copyright (c) 2010-2013 The Khronos Group Inc. Copyright terms at
http://www.khronos.org/registry/speccopyright.html
Specification Update Policy
Khronos-approved extension specifications are updated in response to
issues and bugs prioritized by the Khronos OpenGL Working Group. For
extensions which have been promoted to a core Specification, fixes will
first appear in the latest version of that core Specification, and will
eventually be backported to the extension document. This policy is
described in more detail at
https://www.khronos.org/registry/OpenGL/docs/update_policy.php
Status
Complete. Approved by the ARB at the 2010/01/22 F2F meeting.
Approved by the Khronos Board of Promoters on March 10, 2010.
Version
Last Modified Date: 2012/06/28
Author Revision: 7
Number
ARB Extension #93
Dependencies
The OpenGL Shading Language (GLSL) is required. OpenGL 2.0 or the
ARB_shader_objects extension is required.
NV_transform_feedback or EXT_transform_feedback is required.
EXT_geometry_shader4 trivially interacts with this extension.
This extension is written against the OpenGL 2.1 Specification.
This extension is written against the EXT_transform_feedback extension
specification.
Overview
The EXT_transform_feedback extension allows applications to capture
primitives to one or more buffer objects when transformed by the GL.
This extension provides a few additional capabilities to these extensions,
making transform feedback mode more useful.
First, it provides transform feedback objects which encapsulate transform
feedback-related state, allowing applications to replace the entire
transform feedback configuration in a single bind call. Second, it
provides the ability to pause and resume transform feedback operations.
When transform feedback is paused, applications may render without
transform feedback or may use transform feedback with different state and
a different transform feedback object. When transform feedback is
resumed, additional primitives are captured and appended to previously
captured primitives for the object.
Additionally, this extension provides the ability to draw primitives
captured in transform feedback mode without querying the captured
primitive count. The command DrawTransformFeedback() is equivalent to
glDrawArrays(<mode>, 0, <count>), where <count> is the number of vertices
captured to buffer objects during the last transform feedback capture
operation on the transform feedback object used. This draw operation only
provides a vertex count -- it does not automatically set up vertex array
state or vertex buffer object bindings, which must be done separately by
the application.
IP Status
No known IP claims.
New Procedures and Functions
void BindTransformFeedback(enum target, uint id);
void DeleteTransformFeedbacks(sizei n, const uint *ids);
void GenTransformFeedbacks(sizei n, uint *ids);
boolean IsTransformFeedback(uint id);
void PauseTransformFeedback(void);
void ResumeTransformFeedback(void);
void DrawTransformFeedback(enum mode, uint id);
New Tokens
Accepted by the <target> parameter of BindTransformFeedback:
TRANSFORM_FEEDBACK 0x8E22
Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:
TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
TRANSFORM_FEEDBACK_BINDING 0x8E25
Additions to Chapter 2 of the OpenGL 2.1 Specification (OpenGL Operation)
(Replace the "Section 2.Y" introduced by the EXT_transform_feedback
specification.)
In transform feedback mode, attributes of the vertices of transformed
primitives are written out to one or more buffer objects. The vertices are
fed back after vertex color clamping but before clipping. If a geometry
shader is active, the vertices recorded are those emitted from the geometry
shader. The transformed vertices may be optionally discarded after being
stored into one or more buffer objects, or they can be passed on down to
the clipping stage for further processing.
Section 2.Y.1, Transform Feedback Objects
The set of buffer objects used to capture vertex attributes and related
state are stored in a transform feedback object. If a vertex or geometry
shader is active, the set of attributes captured in transform feedback
mode is determined using the state of the active program object;
otherwise, it is taken from the state of the currently bound transform
feedback object, as described below. The name space for transform
feedback objects is the unsigned integers. The name zero designates the
default transform feedback object.
The command
void GenTransformFeedbacks(sizei n, uint *ids)
returns <n> previously unused transform feedback object names in <ids>.
These names are marked as used, for the purposes of
GenTransformFeedbacks only, but they acquire transform feedback state
only when they are first bound.
Transform feedback objects are deleted by calling
void DeleteTransformFeedbacks(sizei n, const uint *ids)
<ids> contains <n> names of transform feedback objects to be deleted.
After a transform feedback object is deleted it has no contents, and its
name is again unused. Unused names in <ids> are silently ignored, as is
the value zero. The default transform feedback object cannot be
deleted. If an active transform feedback object is deleted its name
immediately becomes unused, but the underlying object is not deleted
until it is no longer active
[This should be cited with a reference to appendix D.3 of the
OpenGL 3.3 Specification, but this extension is instead written
against OpenGL 2.1]
The error INVALID_OPERATION is generated by DeleteTransformFeedbacks
if the transform feedback operation for any object named by <ids> is
currently active.
A transform feedback object is created by binding a name
returned by GenTransformFeedbacks with the command
void BindTransformFeedback(enum target, uint id)
<target> must be TRANSFORM_FEEDBACK and <id> is the transform
feedback object name. The resulting transform feedback object is a new
state vector, initialized to the default state values described in Table
6.X. Additionally, the new object is bound to the GL state vector and
is used for subsequent transform feedback operations.
BindTransformFeedback can also be used to bind an existing transform
feedback object to the GL state for subsequent use. If the bind is
successful, no change is made to the state of the newly bound transform
feedback object and any previous binding to <target> is broken.
While a transform feedback buffer object is bound, GL operations on the
target to which it is bound affect the bound transform feedback object,
and queries of the target to which a transform feedback object is bound
return state from the bound object. When buffer objects are bound for
transform feedback, they are attached to the currently bound transform
feedback object. Buffer objects are used for transform feedback only if
they are attached to the currently bound transform feedback object.
In the initial state, a default transform feedback object is bound and
treated as a transform feedback object with a name of zero. That object
is bound any time BindTransformFeedback() is called with <id> of zero.
The error INVALID_OPERATION is generated by BindTransformFeedback if the
transform feedback operation is active on the currently bound transform
feedback object, and that operation is not paused (as described below).
BindTransformFeedback fails and an INVALID_OPERATION error is
generated if <id> is not zero or a name returned from a previous
call to GenTransformFeedbacks, or if such a name has since been
deleted with DeleteTransformFeedbacks.
Section 2.Y.2, Transform Feedback Primitive Capture
Transform feedback for the currently bound transform feedback object is
started and finished by calling
void BeginTransformFeedback(enum primitiveMode)
and
void EndTransformFeedback(void),
respectively. Transform feedback is said to be active after a call to
BeginTransformFeedback and inactive after a call to EndTransformFeedback.
<primitiveMode> is one of TRIANGLES, LINES, or POINTS, and specifies the
output type of primitives that will be recorded into the buffer objects
bound for transform feedback (see below).
Transform feedback commands must be paired; the error INVALID_OPERATION is
generated by BeginTransformFeedback if transform feedback is active, and
by EndTransformFeedback if transform feedback is inactive. Transform
feedback is initially inactive.
Transform feedback operations for the currently bound transform feedback
object may be paused and resumed by calling
void PauseTransformFeedback(void)
and
void ResumeTransformFeedback(void),
respectively. When transform feedback operations are paused, transform
feedback is still considered active and changing most transform feedback
state related to the object results in an error. However, a new transform
feedback object may be bound while transform feedback is paused. The
error INVALID_OPERATION is generated by PauseTransformFeedback if the
currently bound transform feedback is not active or is paused. The error
INVALID_OPERATION is generated by ResumeTransformFeedback if the
currently bound transform feedback is not active or is not paused.
When transform feedback is active and not paused, all geometric primitives
generated must be compatible with the value of <primitiveMode> passed to
BeginTransformFeedback. The error INVALID_OPERATION is generated by Begin
or any operation that implicitly calls Begin (such as DrawElements) if
<mode> is not one of the allowed modes in Table X.1. If a geometry shader
is active, its output primitive type is used instead of the <mode>
parameter passed to Begin for the purposes of this error check. Any
primitive type may be used while transform feedback is paused.
Transform Feedback
primitiveMode allowed render primitive modes
---------------------- ---------------------------------
POINTS POINTS
LINES LINES, LINE_LOOP, and LINE_STRIP
TRIANGLES TRIANGLES, TRIANGLE_STRIP,
TRIANGLE_FAN, QUADS, QUAD_STRIP,
and POLYGON
Table X.1 Legal combinations between the transform feedback primitive
mode, as passed to BeginTransformFeedback and the current primitive
mode.
Transform feedback mode captures the values of varying variables written by an
active vertex or geometry shader. The error INVALID_OPERATION is
generated by BeginTransformFeedback if no vertex or geometry shader is
active.
Buffer objects are made to be targets of transform feedback by calling one
of the commands
void BindBufferRange(enum target, uint index, uint buffer,
intptr offset, sizeiptr size),
void BindBufferBase(enum target, uint index, uint buffer),
with <target> set to TRANSFORM_FEEDBACK_BUFFER. There is an array of
buffer object binding points that are used while transform feedback is
active, plus a single general binding point that can be used by other
buffer object manipulation functions (e.g., BindBuffer, MapBuffer). All
three commands bind the buffer object named by <buffer> to the general
binding point, and additionally bind the buffer object to the binding
point in the array given by <index>. An INVALID_VALUE error is
generated if <index> is greater than or equal to the value of
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS.
For BindBufferRange, <offset> specifies a starting offset into the
buffer object <buffer> and <size> specifies the amount of data that can
be written to the buffer object while transform feedback mode is active.
Both <offset> and <size> are in basic machine units. An INVALID_VALUE
error is generated if <size> is less than or equal to zero, or if either
<offset> or <size> are not word-aligned.
BindBufferBase binds the entire buffer, even when the size of the buffer
is changed after the binding is established. It is equivalent to calling
BindBufferRange with <offset> zero, while <size> is determined by the
size of the bound buffer at the time the binding is used.
Regardless of the size specified with BindBufferRange, or indirectly
with BindBufferBase, the GL will never read or write beyond the end of a
bound buffer. This may result in visibly different behavior when a
buffer overflow would otherwise result, as described below.
The set of buffer objects used by a transform feedback object may not
change while transform feedback is active. The error INVALID_OPERATION
is generated by BindBufferRange, BindBufferOffsetEXT, or BindBufferBase
if <target> is TRANSFORM_FEEDBACK_BUFFER and transform feedback is
currently active.
When an individual point, line, or triangle primitive reaches the
transform feedback stage while transform feedback is active and not
paused, the values of the specified varying variables of each vertex are
appended to the buffer objects bound to the transform feedback binding
points. The attributes of the first vertex received after
BeginTransformFeedback are written at the starting offsets of the bound
buffer objects set by BindBufferRange, and subsequent vertex attributes
are appended to the buffer object. When capturing line and triangle
primitives, all attributes of the first vertex are written first, followed
by attributes of the subsequent vertices. When writing varying variables
that are arrays, individual array elements are written in order. For
multi-component varying variables, elements of varying arrays, or
transformed vertex attributes, the individual components are written in
order. The value for any attribute specified to be streamed to a buffer
object but not actually written by a vertex or geometry shader is
undefined.
When transform feedback is paused, no vertices are recorded. When
transform feedback is resumed, subsequent vertices are appended to the
buffer objects bound immediately following the last vertex written while
transform feedback was paused.
When quads and polygons are provided to transform feedback with a
primitive mode of TRIANGLES, they will be tessellated and recorded as
triangles (the order of tessellation within a primitive is undefined).
Individual lines or triangles of a strip or fan primitive will be
extracted and recorded separately. Incomplete primitives are not
recorded.
Transform feedback can operate in either INTERLEAVED_ATTRIBS or
SEPARATE_ATTRIBS mode. In INTERLEAVED_ATTRIBS mode, the values of one or
more varyings or transformed vertex attributes are written interleaved,
into the buffer object bound to the first transform feedback binding point
(index = 0). If more than one varying variable is written, they will be
recorded in the order specified by TransformFeedbackVaryings
(EXT_transform_feedback specification, section 2.15.3). In
SEPARATE_ATTRIBS mode, the first varying variable or transformed vertex
attribute specified is written to the first transform feedback binding
point; subsequent varying variables are written to the subsequent
transform feedback binding points. The total number of variables or
transformed attributes that may be captured in SEPARATE_ATTRIBS mode is
given by MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS.
If recording the vertices of a primitive to the buffer objects being used
for transform feedback purposes would result in either exceeding the
limits of any buffer object's size, or in exceeding the end position
<offset> + <size> - 1, as set by BindBufferRange, then no vertices of
that primitive are recorded in any buffer object, and the counter
corresponding to the asynchronous query target
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (see Section 2.Z) is not
incremented.
In either separate or interleaved modes, all transform feedback binding
points that will be written to must have buffer objects bound when
BeginTransformFeedback is called. The error INVALID_OPERATION is
generated by BeginTransformFeedback if any binding point used in
transform feedback mode does not have a buffer object bound. In
interleaved mode, only the first buffer object binding point is ever
written to.
(add error paragraph describing conditions where it is illegal to change
transform feedback-related state)
When BeginTransformFeedback is called with an active program object
containing a vertex or geometry shader, the set of varying variables
captured during transform feedback is taken from the active program object
and may not be changed while transform feedback is active. That program
object must be active until the EndTransformFeedback is called, except
while the transform feedback object is paused. The error
INVALID_OPERATION is generated:
* by TransformFeedbackVaryings if the current transform feedback
object is active, even if paused;
* by UseProgram if the current transform feedback object is active and
not paused;
* by LinkProgram if <program> is the name of a program being used by one
or more transform feedback objects, even if the objects are not
currently bound or are paused; or
* by ResumeTransformFeedback if the program object being used by the
current transform feedback object is not active.
Section 2.Y.3, Transform Feedback Draw Operations
When transform feedback is active, the values of varyings or transformed
vertex attributes are captured into the buffer objects attached to the
current transform feedback object. After transform feedback is complete,
subsequent rendering operations may use the contents of these buffer
objects (section 2.9). The number of vertices captured during transform
feedback is stored in the corresponding transform feedback object and may
be used in conjunction with the command
void DrawTransformFeedback(enum mode, uint id)
to replay the captured vertices. This command is equivalent to calling
DrawArrays with <mode> set to <mode>, <first> set to zero, and <count> set
to the number of vertices captured the last time transform feedback was
active on the transform feedback object named by <id>. The error
INVALID_VALUE is generated if <id> is not the name of a transform feedback
object. The error INVALID_OPERATION is generated if
EndTransformFeedback has never been called while the object named by <id>
was bound. No error is generated if the transform feedback object named
by <id> is active; the vertex count used for the rendering operation is
set by the previous EndTransformFeedback command.
Additions to Chapter 3 of the OpenGL 2.1 Specification (Rasterization)
None.
Additions to Chapter 4 of the OpenGL 2.1 Specification (Per-Fragment
Operations and the Frame Buffer)
None.
Additions to Chapter 5 of the OpenGL 2.1 Specification (Special Functions)
On p. 244, add a new set of commands to the list of commands not compiled
into a display list:
Transform feedback objects: GenTransformFeedbacks,
DeleteTransformFeedbacks,
(note: IsTransformFeedback is covered by the "Other queries" rule.)
Additions to Chapter 6 of the OpenGL 2.1 Specification (State and
State Requests)
(Add to the "Transform Feedback" query section added by the
EXT_transform_feedback extension.)
The command
boolean IsTransformFeedback(uint id)
returns TRUE if <id> is the name of a transform feedback object. If <id>
is a non-zero value that is not the name of a transform feedback object,
IsTransformFeedback() return FALSE.
Additions to Appendix A of the OpenGL 2.1 Specification (Invariance)
None.
Additions to the AGL/GLX/WGL Specifications
None.
GLX Protocol
TBD (Protocol support needs to be added for the new functions.)
Dependencies on NV_transform_feedback2
Dependencies on EXT_transform_feedback
This language is written against the EXT_transform_feedback
specification.
Dependencies on EXT_geometry_shader4
If EXT_geometry_shader4 is not supported, remove all references to
geometry shaders.
Errors
The error INVALID_OPERATION is generated by BindTransformFeedback if a
transform feedback operation is active on the currently bound transform
feedback object, and that operation is not paused (as described below).
The error INVALID_OPERATION is generated by DeleteTransformFeedbacks if
the transform feedback operation for any object named by <ids> is
currently active.
The error INVALID_OPERATION is generated by BeginTransformFeedback if
transform feedback is active.
The error INVALID_OPERATION is generated by EndTransformFeedback if
transform feedback is inactive.
The error INVALID_OPERATION is generated by PauseTransformFeedback if
the currently bound transform feedback is not active or is paused.
The error INVALID_OPERATION is generated by ResumeTransformFeedback
if the currently bound transform feedback is not active or is not paused.
The error INVALID_OPERATION is generated by Begin or any operation that
implicitly calls Begin (such as DrawElements) if transform feedback is
active and not paused and if <mode> is incompatible with the
<primitiveMode> parameter supplied to BeginTransformFeedback.
The error INVALID_VALUE is generated by BindBufferRange,
BindBufferOffsetEXT, or BindBufferBase if <target> is
TRANSFORM_FEEDBACK_BUFFER and <index> is greater than or equal to the
value of MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS.
The error INVALID_VALUE is generated by BindBufferRange if <size> is
less than or equal to zero or either <offset> or <size> are not
word-aligned.
The error INVALID_VALUE is generated by BindBufferOffsetEXT if <offset>
is not word-aligned.
The error INVALID_OPERATION is generated by BindBufferRange,
BindBufferOffsetEXT, or BindBufferBase if <target> is
TRANSFORM_FEEDBACK_BUFFER and transform feedback is currently active.
The error INVALID_OPERATION is generated by BeginTransformFeedback if
any binding point used in transform feedback mode does not have a buffer
object bound.
The error INVALID_OPERATION is generated by TransformFeedbackVaryings
if the current transform feedback object is active, even if paused.
The error INVALID_OPERATION is generated by UseProgram if the current
transform feedback object is active and not paused.
The error INVALID_OPERATION is generated by LinkProgram if <program> is
the name of a program being used by one or more transform feedback
objects, even if the objects are not currently bound or are paused.
The error INVALID_OPERATION is generated by ResumeTransformFeedback if
the program object being used by the current transform feedback object is
not active.
The error INVALID_VALUE is generated by DrawTransformFeedback if <id>
is not the name of a transform feedback object.
The error INVALID_OPERATION is generated by DrawTransformFeedback if
EndTransformFeedback has never been called while the object named by
<id> was bound.
New State
(Add a new table: Table 6.X, Transform Feedback Object State)
Get Value Type Get Command Init. Value Description Sec Attrib
------------------ ------ -------------- ------------ ------------------------- ----- ------
TRANSFORM_FEEDBACK_ Z+ GetIntegerv 0 Buffer object bound to 6.1.13 -
BUFFER_BINDING generic bind point for
transform feedback.
TRANSFORM_FEEDBACK_ nxZ+ GetIntegeri_v 0 Buffer object bound to 6.1.13 -
BUFFER_BINDING each transform feedback
attribute stream.
TRANSFORM_FEEDBACK_ nxZ+ GetIntegeri_v 0 Start offset of binding 6.1.13 -
BUFFER_START range for each transform
feedback attrib. stream
TRANSFORM_FEEDBACK_ nxZ+ GetIntegeri_v 0 Size of binding range 6.1.13 -
BUFFER_SIZE for each transform
TRANSFORM_FEEDBACK_ B GetBooleanv FALSE Is transform feedback 6.1.13 -
BUFFER_PAUSED paused on this object?
TRANSFORM_FEEDBACK_ B GetBooleanv FALSE Is transform feedback 6.1.13 -
BUFFER_ACTIVE active on this object?
[[ Note: This table includes all transform feedback state provided by
EXT_transform_feedback, except for transform feedback-related state
belonging to query objects and GLSL program objects. The only other
transform feedback-related state not present in these objects is the
object binding (below) and implementation-dependent limits. ]]
(Modify table 6.10: Transformation State, p. 275)
Get Value Type Get Command Init. Value Description Sec Attrib
------------------ ------ -------------- ------------ ------------------------- ----- ------
TRANSFORM_FEEDBACK_ Z+ GetIntegerv 0 Object bound for transform 2.Y -
BINDING feedback operations
New Implementation Dependent State
None.
Issues
1. How should we provide the ability to automatically render primitives
captured in transform feedback mode?
RESOLVED: Adding a new transform feedback state object provides
encapsulation for two useful operations: pause/resume and automatic
rendering.
When applications pause and possibly switch to different transform
feedback state, it is necessary to save the state of the paused
transform feedback operation somewhere. The transform feedback object
provides a convenient entity to hold this saved state. The transform
feedback object is also a convenient place to store final counts for
use by actual drawing.
Additionally, the transform feedback object is helpful in ensuring
that the transform feedback state used when resuming transform
feedback is the same as when it was paused without a complicated error
check. We simply disallow changing the state in an object while
transform feedback is active (even when paused), so the state can't
become inconsistent while paused. The same basic consistency rules
apply to transform feedback state stored separately in a GLSL program
object; you can't change them while transform feedback is active in
the original extensions, and this extension treats the paused state as
active for the purposes of these restrictions.
Alternately, the in-progress transform feedback state (e.g., vertex
counts, pointers into buffer objects) could have been stored with the
buffer objects used to capture the primitives.
2. Are transform feedback objects shared between contexts?
RESOLVED: No. The amount of state present in one of these objects is
fairly small -- there is not a lot of memory saved by avoiding
multiple copies through sharing. Additionally, sharing transform
feedback objects between contexts doesn't seem particularly useful --
an object could only really be used by one context at a time and
explicit synchronization would be required to use the results of one
object.
Note that this resolution is consistent with query objects, which is
the primary type of object used in the original transform feedback
specification.
3. How do the new transform feedback objects interact with GLSL program
objects?
RESOLVED: The set of varyings captured during transform feedback and
the buffer mode (interleaved or separate) were assigned to the program
object in the original EXT_transform_feedback specification. That
seems sensible given that the varyings themselves belong to the
program object.
In the original extension, implementations are forbidden to unbind or
relink a program object or reassign the set of varyings to capture
while transform feedback is active. The same basic restrictions apply
in this extension, except that than an application may unbind a
program object while transform feedback is paused. In order to resume
transform feedback, the same program object must be active.
Applications may not relink a program or reassign its captured
varyings while it is being actively used for capture in any transform
feedback object.
The actual buffer objects bound in transform feedback mode were bound
to the context (not the program object) in the original transform
feedback extension.
4. Should we provide any behavior to "cancel" paused transform feedback
operations? If an application fails to assign the correct state
(e.g., GLSL program object), a resume operation may fail and the XFB
object might get stuck in a paused state indefinitely.
RESOLVED: Yes. EndTransformFeedback is defined to cancel an active
transform feedback operation, even if it is currently paused.
5. Should buffer object bindings be encapsulated in the new transform
feedback object?
RESOLVED: Yes. This allows applications the convenience of updating
all the transform feedback state in one call. Additionally, it
ensures that the set of buffer bindings remains consistent while
transform feedback is active -- even if we switch objects while
paused.
6. Should we be able to use two different sets of transform feedback
state (one for capture, a second for rendering - via
DrawTransformFeedback)?
RESOLVED: Yes. We should support the ability to capture primitives
in transform feedback that are produced by DrawTransformFeedback.
Requiring that applications use the a single transform feedback object
for both operations (if even possible) seems inconvenient. As a
result, we provide the ability to use separate objects for capture and
rendering.
7. How should the second transform feedback object used for rendering be
provided to the GL?
RESOLVED: The approach chosen by this extension is to have
DrawTransformFeedback() accept a transform feedback object ID.
An alternate approach would have been to provide a second binding
point (TRANSFORM_FEEDBACK_RENDER?) whose bound object would be used
by any DrawTransformFeedback() call.
8. Can a single transform feedback object be used for both capture and
drawing (via DrawTransformFeedback) at the same time?
RESOLVED: Yes.
DrawTransformFeedback is defined to use the vertex count established
when the previous transform feedback operation on that object
completes (by an EndTransformFeedback call). If transform feedback
is active for an object (paused or not), the accumulated vertex count
for the in-progress operation is never used by
DrawTransformFeedback.
9. Does DrawTransformFeedback() automatically use the buffer objects
from the previous transform feedback operation? If not, does it
require that applications set up and use only those buffer manually?
RESOLVED: DrawTransformFeedback() couldn't automatically set up
buffer objects, even if we wanted to (which we don't). No mechanism
exists to automatically line up per-vertex outputs captured during
transform feedback against the inputs of a different vertex shader.
Applications are thus required to manually set up their vertex arrays
appropriately prior to calling DrawTransformFeedback().
Applications are not required to use any of the buffer objects
written to during the previous transform feedback operation, and are
allowed to use other buffer objects (OK) or vertex arrays not stored
in a buffer object at all (legal, but not recommended). The only
information the draw call uses from the previous transform feedback
operation is the total number of vertices captured.
10. Does DrawTransformFeedback() require that an application use the
same primitive type for drawing that was used during the previous
transform feedback operation?
RESOLVED: No. We do expect that will be the common case, however.
11. What happens on if DrawTransformFeedback() uses a transform feedback
object whose last capture operation overflowed, and started dropping
primitives.
RESOLVED: Any primitives discarded during a transform feedback
operation will not affect the vertex count extracted by
DrawTransformFeedback(), as though those primitives never existed.
12. How does the ability to pause/resume transform feedback interact with
the TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN query object?
RESOLVED: There is no explicit interaction in this case.
The transform feedback-related query objects and transform feedback
objects are completely independent. If multiple transform feedback
objects are used between BeginQuery() and EndQuery() calls, the query
result reflects the number of primitives written using *any* transform
feedback object.
Note that the primitives written counter is never incremented when
transform feedback is paused, because no primitives will be written to
buffers while transform feedback is paused.
13. Should we provide a mechanism to query the number of vertices or
primitives recorded in the last transform feedback operation on an
object? If so, how?
RESOLVED: No, not in the this spec. The existing TRANSFORM_FEEDBACK_
PRIMITIVES_WRITTEN queries can be used to obtain this information.
14. Can a buffer object be attached to more than one transform feedback
object at the same time?
RESOLVED: Yes. Applications using transform feedback should avoid
cases where transform feedback operations can conflict, including:
* using multiple threads that simultaneously write to overlapping
regions of a single buffer object; or
* using one or multiple threads, where a portion of a buffer object
is written using one transform feedback object while another
transform feedback operation writing to an overlapping region of
the same buffer is paused.
15. When a transform feedback object is active and not paused, binding a
different transform feedback object without pausing is specified to
result in an INVALID_OPERATION error. Should we instead define the
bind to implicitly pause and resume as required?
RESOLVED: No. While implicit pauses and resumes would be convenient,
they have interaction issues with the current transform feedback API.
In particular, transform feedback forbids applications from changing
various pieces of relevant state (e.g., transform feedback buffer
bindings, active GLSL program object) during an active transform
feedback operation. The active GLSL program object may be changed
while transform feedback is paused, but it must be restored prior to
resuming.
Consider two active transform feedback objects (A and B) using two
different program objects (C and D, respectively). With the current
API, you can switch back and forth as follows:
// Perform first half of transform feedback for object A.
UseProgram(C);
BindTransformFeedback(TRANSFORM_FEEDBACK, A);
BeginTransformFeedback(...);
...
PauseTransformFeedback();
// Perform first half of transform feedback for object B.
UseProgram(D);
BindTransformFeedback(TRANSFORM_FEEDBACK, B);
BeginTransformFeedback(...);
...
PauseTransformFeedback();
// Perform second half of transform feedback for object A.
UseProgram(C);
BindTransformFeedback(TRANSFORM_FEEDBACK, A);
ResumeTransformFeedback();
...
EndTransformFeedback();
// Perform second half of transform feedback for object B.
UseProgram(D);
BindTransformFeedback(TRANSFORM_FEEDBACK, B);
ResumeTransformFeedback();
...
EndTransformFeedback();
Implicit pauses and resumes would allow applications to omit the
PauseTransformFeedback() and ResumeTransformFeedback() calls. The
problem with this approach is that it's not clear when to change
program objects. In the example above, the second call to
UseProgram(C) is legal because the bound transform feedback object (B)
is paused. If the pause call were removed in favor of implicit
pauses, that UseProgram(C) call would be illegal because there is an
active transform feedback object. Assume the UseProgram(C) call were
moved to be after the BindTransformFeedback(..., A) call on the next
line instead. In that case, the implicit resume on the bind call
would be the problem instead -- we'd be resuming a transform feedback
operation while the wrong program object (D) is active.
Revision History
Rev. Date Author Changes
---- -------- -------- -----------------------------------------
7 06/28/12 Jon Leech Remove INVALID_VALUE error for
BindBufferRange when specifying a range
beyond the current end of buffer. Define
BindBufferBase as specifying a range as
large as the actual buffer size at time of
use, and return zero when querying the
buffer size as a sentinel value for the
buffer size indicating this behavior.
Specify that the GL will never read from or
write to beyond the end of a bound buffer
(Bugs 7318 and 7329, matching OpenGL 4.2
core spec behavior). Reflow paragraphs that
were too wide. Replace references to
nonexistent BindBufferOffset command with
BindBufferOffsetEXT from
EXT_transform_feedback.
6 02/11/10 Jon Leech Specify delayed-deletion behavior for
active XFB objects (Bug 5768).
5 01/19/10 Jon Leech Reorder object management section to match
other types of objects and require Gen'ned
names be used for binding objects (Bug 5846).
4 12/07/09 jbolz Rename EXT->ARB.
3 10/12/09 ericz Removed some state that was part of
NV_transform_feedback and only applied to
fixed function.
2 09/10/09 ericz Updated issues that were previously UNRESOLVED,
based on the latest NV_transform_feedback2
spec. Allow EndTransformFeedbackEXT to be
called while transform feedback is paused.
1 06/13/09 ericz Created an initial EXT_transform_feedback2
spec by forking off the existing
NV_transform_feedback 2 spec.