blob: 91f6568947cb6ed62ae873d7ba3474bc5e582d84 [file] [log] [blame]
Name
OVR_multiview2
Name Strings
GL_OVR_multiview2
Contact
Cass Everitt, Oculus (cass.everitt 'at' oculus.com)
Contributors
John Carmack, Oculus
Jan Paul van Waveren, Oculus
Jan-Harald Fredriksen, ARM
Sam Holmes, Qualcomm
Status
Incomplete.
Version
Last Modified Date: Mar 18, 2015
Author Revision: 0.4
Number
OpenGL Extension #479
OpenGL ES Extension #242
Dependencies
OpenGL 3.0 or OpenGL ES 3.0 is required.
Requires extension OVR_multiview to be implemented.
Overview
This extension relaxes the restriction in OVR_multiview that only gl_Position
can depend on ViewID in the vertex shader. With this change, view-dependent
outputs like reflection vectors and similar are allowed.
New Tokens
None.
New Procedures and Functions
None.
Modifications to The OpenGL ES Shading Language Specification, Version 3.00.04
Including the following line in a shader can be used to control the language
features described in this extension:
#extension GL_OVR_multiview2
Errors
Issues
Revision History
Rev. Date Author Changes
---- -------- -------- -----------------------------------------
0.1 03/18/15 cass Initial draft