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Name
EXT_debug_marker
Name Strings
GL_EXT_debug_marker
Contributors
Seth Sowerby
Benj Lipchak
Contact
Benj Lipchak, Apple (lipchak 'at' apple.com)
Status
Complete
Version
Date: October 7, 2013
Revision: 3
Number
OpenGL Extension #440
OpenGL ES Extension #99
Dependencies
Requires OpenGL ES 1.1.
Written based on the wording of the OpenGL ES 2.0.25 Full Specification
(November 2, 2010).
Overview
This extension defines a mechanism for OpenGL and OpenGL ES applications to
annotate their command stream with markers for discrete events and groups
of commands using descriptive text markers.
When profiling or debugging such an application within a debugger or
profiler it is difficult to relate the commands within the command stream
to the elements of the scene or parts of the program code to which they
correspond. Markers help obviate this by allowing applications to specify
this link.
The intended purpose of this is purely to improve the user experience
within OpenGL and OpenGL ES development tools.
New Procedures and Functions
void InsertEventMarkerEXT(sizei length, const char *marker);
void PushGroupMarkerEXT(sizei length, const char *marker);
void PopGroupMarkerEXT();
New Tokens
None
Additions to Chapter 2 of the OpenGL ES 2.0 Specification (OpenGL Operation)
None
Additions to Chapter 3 of the OpenGL ES 2.0 Specification (Rasterization)
None
Additions to Chapter 4 of the OpenGL ES 2.0 Specification (Per-Fragment
Operations and the Framebuffer)
None
Additions to Chapter 5 of the OpenGL ES 2.0 Specification (Special Functions)
Add a new section titled Debug Makers
Debug markers provide a method for annotating a command stream with markers
for discrete events and groups of commands using a descriptive text marker.
These names may then be used by a tool such as a debugger or profiler to
label the command stream.
The command
void InsertEventMarkerEXT(sizei length, const char *marker);
inserts an event marker string <marker> into the command stream. <length>
specifies the length of the string passed in <marker>. If <marker> is a
null-terminated string then <length> should not include the terminator.
If <length> is 0 then <marker> is assumed to be null-terminated.
The command
void PushGroupMarkerEXT(sizei length, const char *marker);
pushes a group marker string <marker> into the command stream. <length>
specifies the length of the string passed in <marker>. If <marker> is a
null-terminated string then <length> should not include the terminator. If
<length> is 0 then <marker> is assumed to be null-terminated. If <marker>
is null then an empty string is pushed on the stack.
The command
void PopGroupMarkerEXT();
pops the most recent group marker. If there is no group marker to pop then
the PopGroupMarkerEXT command is ignored.
Group markers are strictly hierarchical. Group marker sequences may be
nested within other group markers but can not overlap.
Additions to Chapter 6 of the OpenGL ES 2.0 Specification (State and State
Requests)
None
Errors
None
New State
None
New Implementation Dependent State
None
Issues
(1) Should the extension provide a method for querying markers?
No.
A great deal of the value of debug markers is the 'when' as well as the
'what' - seeing the debug markers within the stream of all OpenGL ES
commands. This value is only available to a tool intercepting the command
stream - it is not available from querying the markers. However, the
ability to query markers would make them available to developer tools
attaching to an already running application.
Querying the markers could be useful for applications to be able to dump
their marker stack to their own logs. However, this functionality does not
require an extension as applications can implement their own marker stacks
within their code independent of OpenGL ES.
(2) Should a query exist for the current marker stack depth?
No.
This would be useful if markers are queryable but not otherwise.
(3) Should PushGroupMarkerEXT & PopGroupMarkerEXT return the marker
stack depth?
No.
This would be useful if markers are queryable but not otherwise.
(4) How should a null-string passed to PushGroupMarkerEXT be treated?
Resolved: Push an empty string.
The two possibilities are to push an empty string onto the marker stack or
to ignore the call to PushGroupMarkerEXT. Pushing an empty string
maintains the marker stack depth expected by the calling application.
(5) Should the extension support printf-style formatting?
Resolved: No.
Providing printf-style formatting would impose a much greater burden on the
extension in terms of error checking the format string and arguments.
Likely all languages capable of calling OpenGL ES have convenient
capabilities for formatting strings so it is acceptable to rely on those.
Revision History
Date 01/17/2011
Revision: 1
- draft proposal
Date 07/22/2011
Revision: 2
- rename from APPLE to EXT
Date 10/07/2013
Revision: 3
- Add support for desktop OpenGL