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Name
NV_texture_rectangle_compressed
Name Strings
GL_NV_texture_rectangle_compressed
Contact
James Helferty, NVIDIA Corporation (jhelferty 'at' nvidia.com)
Contributors
Pat Brown
Status
Complete
Version
Last Modified: Jun 21, 2017
Revision: 1
Number
OpenGL Extension #509
Dependencies
This extension is written against the OpenGL 4.5 specification (Core
Profile), dated October 24, 2016
OpenGL 1.3 or ARB_texture_compression is required.
OpenGL 3.1, NV_texture_rectangle, EXT_texture_rectangle or
ARB_texture_rectangle is required.
Overview
This extension allows applications to use compressed texture formats
with the TEXTURE_RECTANGLE texture target, removing an old limitation
that prohibited such usage globally for rectangle textures.
New Procedures and Functions
None
New Tokens
None
Modifications to the OpenGL 4.5 Specification (Core Profile)
Remove the following from Section 8.7 (Compressed Texture Images):
An INVALID_ENUM error is generated if the target parameter to any of
the CompressedTexImagenD commands is TEXTURE_RECTANGLE or PROXY_-
TEXTURE_RECTANGLE.
Remove "or target is TEXTURE_RECTANGLE" from the following error in Section
8.7 (Compressed Texture Images):
An INVALID_OPERATION error is generated by CompressedTexImage2D if
internalformat is one of the EAC, ETC2, or RGTC formats and either
border is non-zero, or target is TEXTURE_RECTANGLE.
Remove the following from Section 8.7 (Compressed Texture Images):
An INVALID_ENUM error is generated by CompressedTexSubImage*D if target
is TEXTURE_RECTANGLE or PROXY_TEXTURE_RECTANGLE.
An INVALID_OPERATION error is generated by CompressedTextureSubImage*D
if the effective target is TEXTURE_RECTANGLE.
An INVALID_ENUM error is generated by CompressedTex*SubImage1D if the
internal format of the texture is one of the specific compressed
formats.
Issues
(1) What is the purpose of this extension?
RESOLVED: When the original NV_texture_rectangle extension was first
published, then-current GPUs were incapable of supporting compressed
textures with the TEXTURE_RECTANGLE_NV target. The rectangle texture
support in all current NVIDIA GPUs has no such limitation, and removing
this limitation allows applications to access compressed textures with
non-normalized texture coordinates.
Revision History
Revision 1
- Initial revision