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Name
EXT_multiview_texture_multisample
Name Strings
GL_EXT_multiview_texture_multisample
Contact
Robert Menzel, NVIDIA Corporation (rmenzel 'at' nvidia.com)
Contributors
Pat Brown, NVIDIA Corporation
James Helferty, NVIDIA Corporation
Kedarnath Thangudu, NVIDIA Corporation
Status
Complete.
Version
Last Modified Date: May 13, 2019
Author Revision: 1
Number
OpenGL Extension #537
OpenGL ES Extension #318
Dependencies
OpenGL 4.0 or OpenGL ES 3.2 are required.
This extension is written against the OpenGL 4.6 specification
(Core Profile) (February 2, 2019) and OpenGL ES 3.2 specification
(February 2, 2019).
OVR_multiview is required.
Overview
OVR_multiview introduced multiview rendering to OpenGL and OpenGL ES.
This extension removes one of the limitations of the OVR_multiview
extension by allowing the use of multisample textures during multiview rendering.
This is one of two extensions that allow multisampling when using
OVR_multiview. Each supports one of the two different approaches to
multisampling in OpenGL and OpenGL ES:
Core OpenGL and OpenGL ES 3.1+ have explicit support for multisample
texture types, such as TEXTURE_2D_MULTISAMPLE. Applications can access
the values of individual samples and can explicitly "resolve" the
samples of each pixel down to a single color.
The extension EXT_multisampled_render_to_texture provides support for
multisampled rendering to non-multisample texture types, such as
TEXTURE_2D. The individual samples for each pixel are maintained
internally by the implementation and can not be accessed directly
by applications. These samples are eventually resolved implicitly to
a single color for each pixel.
This extension supports the first multisampling style with multiview
rendering; the OVR_multiview_multisampled_render_to_texture extension
supports the second style. Note that support for one of these multiview
extensions does not imply support for the other.
New Tokens
None.
New Procedures and Functions
None.
Modifications to Chapter 9 of the OpenGL ES 3.2 Specification as well as
Chapter 9 of the OpenGL 4.6 Specification (Framebuffers and Framebuffer
Objects)
Modifications to all sections added and/or modified by OVR_multiview
Where OVR_multiview references a "two-dimensional array texture", replace
this with "two-dimensional array texture or two-dimensional multisample
array texture" to explicitly allow rendering to multisampled textures.
The following is an explicit list of these changes:
In subsection 9.2.2.2 (introduced by OVR_multiview) replace
"Finally, multiple layers of two-dimensional array textures can be
attached to an attachment point."
with
"Finally, multiple layers of two-dimensional array textures or
two-dimensional multisample array textures can be
attached to an attachment point."
In the additions to section 9.2.3 (Framebuffer Object Queries) replace
"If <pname> is FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR and the value
of FRAMEBUFFER_ATTACHMENT_OBJECT_NAME is a two-dimensional array texture..."
with
"If <pname> is FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR and the value
of FRAMEBUFFER_ATTACHMENT_OBJECT_NAME is a two-dimensional array texture
or a two-dimensional multisample array texture..."
Also replace
"If <pname> is FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR and the
value of FRAMEBUFFER_ATTACHMENT_OBJECT_NAME is a two-dimensional array
texture..."
with
"If <pname> is FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR and the
value of FRAMEBUFFER_ATTACHMENT_OBJECT_NAME is a two-dimensional array
texture or a two-dimensional multisample array texture..."
In the addition to the end of section 9.2.8 (Attaching Textures to a Framebuffer)
replace
"Multiple layers of a two-dimensional array texture can be
attached as one of the logical buffers of a framebuffer object with the
commands"
with
"Multiple layers of a two-dimensional array texture or a two-dimensional
multisample array texture can be
attached as one of the logical buffers of a framebuffer object with the
commands"
Later in that section under "Errors" replace
"An INVALID_VALUE error is generated if:
- <texture> is a two-dimensional array texture and <baseViewIndex> +
<numViews> is larger than the value of MAX_ARRAY_TEXTURE_LAYERS."
with
"An INVALID_VALUE error is generated if:
- <texture> is a two-dimensional array texture or a two-dimensional
multisample array texture and <baseViewIndex> +
<numViews> is larger than the value of MAX_ARRAY_TEXTURE_LAYERS."
Also replace
"An INVALID_OPERATION error is generated if texture is non-zero and is not
the name of a two-dimensional array texture."
with
"An INVALID_OPERATION error is generated if texture is non-zero and is not
the name of a two-dimensional array texture or a two-dimensional
multisample array texture."
Issues
(1) This extension is based on an OVR extension, why call it EXT?
While started as a single vendor extension, OVR_multiview and OVR_multiview2
are already supported by multiple vendors. This new extension also has the
support from multiple vendors to be specified as EXT.
(2) Can this extension be used together with
OVR_multiview_multisampled_render_to_texture if both are supported?
The two extensions can be used together in the same application, but not in
the same framebuffer. OVR_multiview_multisampled_render_to_texture is based
on EXT_multisampled_render_to_texture, which explicitly does not permit a
single framebuffer to contain explicit multisample texture types (from
OpenGL ES 3.1 and core OpenGL) and "multisampled" bindings of non-multisample
texture types.
Revision History
Rev. Date Author Changes
---- -------- -------- -----------------------------------------
1 05/13/19 rmenzel Initial version.