blob: 0dc7ae07b1fb2d59118846eab72eee06d8de1a1e [file] [log] [blame]
Name
OES_fragment_precision_high
Name Strings
GL_OES_fragment_precision_high
Contact
Jon Leech (jon 'at' alumni.caltech.edu)
Notice
Copyright (c) 2005-2013 The Khronos Group Inc. Copyright terms at
http://www.khronos.org/registry/speccopyright.html
Specification Update Policy
Khronos-approved extension specifications are updated in response to
issues and bugs prioritized by the Khronos OpenGL ES Working Group. For
extensions which have been promoted to a core Specification, fixes will
first appear in the latest version of that core Specification, and will
eventually be backported to the extension document. This policy is
described in more detail at
https://www.khronos.org/registry/OpenGL/docs/update_policy.php
IP Status
None.
Status
Withdrawn by vote of the OpenGL ES Working Group, April 24, 2008.
Ratified by the Khronos BOP, July 22, 2005.
Version
Last Modifed Date: April 24, 2008
Number
OpenGL ES Extension #28
Dependencies
OpenGL ES 2.0 is required.
Overview
This extension has been withdrawn. See the specification of
GetShaderPrecisionFormat in section 6.1.8 of the OpenGL ES 2.0
Specification to determine within the API if high-precision fragment
shader varyings are supported by the implementation.
Issues
None
New Tokens
None.
New Procedures and Functions
None.
Errors
None.
New State
None.
Revision History
4/24/2008 Jon Leech Withdraw the extension and refer to ES 2.0
instead.
7/6/2005 Aaftab Munshi Created the extension