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Name
ARB_derivative_control
Name Strings
GL_ARB_derivative_control
Contact
John Kessenich (cepheus 'at' frii.com)
Contributors
Bill Licea-Kane, Qualcomm
Notice
Copyright (c) 2014 The Khronos Group Inc. Copyright terms at
http://www.khronos.org/registry/speccopyright.html
Specification Update Policy
Khronos-approved extension specifications are updated in response to
issues and bugs prioritized by the Khronos OpenGL Working Group. For
extensions which have been promoted to a core Specification, fixes will
first appear in the latest version of that core Specification, and will
eventually be backported to the extension document. This policy is
described in more detail at
https://www.khronos.org/registry/OpenGL/docs/update_policy.php
Status
Complete.
Approved by the ARB on June 26, 2014.
Ratified by the Khronos Board of Promoters on August 7, 2014.
Version
Last Modified Date: 7-Aug-2014
Revision: 3
Number
ARB Extension #163
Dependencies
This extension is written against the GLSL 4.40 Specification.
OpenGL 4.0 and GLSL 4.00 or later are required.
Overview
This extension provides control over the spacial granularity at which the
underlying implementation computes derivatives.
For example, for the coarse-granularity derivative, a single x derivative
could be computed for each 2x2 group of pixels, using that same derivative
value for all 4 pixels. For the fine-granularity derivative, two
derivatives could be computed for each 2x2 group of pixels; one for the top
row and one for the bottom row. Implementations vary somewhat on how this
is done.
To select the coarse derivative, use:
dFdxCoarse(p)
dFdyCoarse(p)
fwidthCoarse(p)
To select the fine derivative, use:
dFdxFine(p)
dFdyFine(p)
fwidthFine(p)
To select which ever is "better" (based on performance, API hints, or other
factors), use:
dFdx(p)
dFdy(p)
fwidth(p)
This last set is the set of previously existing built-ins for derivatives,
and continues to work in a backward compatible way.
IP Status
No known IP claims.
New Procedures and Functions
None.
New Tokens
None.
Modifications to the OpenGL Specification
None.
Additions to the OpenGL Shading Language
Including the following line in a shader can be used to control the
language features described in this extension:
#extension GL_ARB_derivative_control : <behavior>
where <behavior> is as specified in section 3.3.
New preprocessor #defines are added to the OpenGL Shading Language:
#define GL_ARB_derivative_control 1
Section 4.3.3 Constant Expressions
Update the following sentence:
"The following built-in functions must return 0 when evaluated with an
argument that is a constant expression.
dFdx
dFdy
fwidth
dFdxCoarse
dFdyCoarse
fwidthCoarse
dFdxFine
dFdyFine
fwidthFine"
Section 8.13.1 Derivative Functions
After "dFdy is approximated similarly, with y replacing x.", add the
following:
"With multi-sample rasterization, for any given fragment or sample,
either neighboring fragments or samples may be considered.
"It is typical to consider a 2x2 square of fragments or samples, and
compute independent dFdxFine per row and independent dFdyFine per column,
while computing only a single dFdxCoarse and a single dFdyCoarse for the
entire 2x2 square.Thus, all second-order coarse derivatives, e.g.,
dFdxCoarse(dFdxCoarse(x)), may be 0, even for non-linear arguments.
However, second-order fine derivatives, e.g., dFdxFine(dFdxFine(x))
will properly reflect the difference between the independent fine
derivatives computed within the 2x2 square."
Remove the following paragraphs:
"A GL implementation may use the above or other methods to perform the
calculation, subject to the following conditions:
"The method may use piecewise linear approximations. Such linear
approximations imply that higher order derivatives, dFdx(dFdx(x)) and
above, are undefined.
"The method may assume that the function evaluated is continuous. Therefore
derivatives within nonuniform control flow are undefined."
Change the last paragraph before the table to say
"In some implementations, varying degrees of derivative accuracy for dFdx
and dFdy may be obtained by providing GL hints (section 21.4 "Hints" of the
OpenGL Graphics System Specification), allowing a user to make an image
quality versus speed trade off.These hints have no effect on dFdxCoarse,
dFdyCoarse, dFdxFineand dFdyFine."
Add the following built-in functions to the table:
genType dFdxFine(genType p)
"Returns the partial derivative of p with respect to the window x
coordinate. Will use local differencing based on the value of p for the
current fragment and its immediate neighbor(s)."
genType dFdyFine(genType p)
"Returns the partial derivative of p with respect to the window y
coordinate. Will use local differencing based on the value of p for the
current fragment and its immediate neighbor(s)."
genType fwidthFine(genType p)
"Return abs(dFdxFine(p)) + abs(dFdyFine(p))."
genType dFdxCoarse(genType p)
"Returns the partial derivative of p with respect to the window x
coordinate. Will use local differencing based on the value of p for the
current fragment's neighbors, and will possibly, but not necessarily,
include the value of p for the current fragment. That is, over a
given area, the implementation can compute x derivatives in fewer
unique locations than would be allowed for dFdxFine(p)."
genType dFdyCoarse(genType p)
"Returns the partial derivative of p with respect to the window y
coordinate. Will use local differencing based on the value of p for the
current fragment's neighbors, and will possibly, but not necessarily,
include the value of p for the current fragment. That is, over a
given area, the implementation can compute y derivatives in fewer
unique locations than would be allowed for dFdyFine(p)."
genType fwidthCoarse(genType p)
"Returns abs(dFdxCoarse(p)) + abs(dFdyCoarse(p))."
Change the existing descriptions to the following:
genType dFdx(genType p)
"Returns either dFdxFine(p) or dFdxCoarse(p), based on implementation
choice, presumably whichever is the faster, or by whichever is selected
in the API through quality-versus-speed hints."
genType dFdy(genType p)
"Returns either dFdyFine(p) or dFdyCoarse(p), based on implementation
choice, presumably whichever is the faster, or by whichever is selected
in the API through quality-versus-speed hints."
Doing the above change would remove:
[Old Language to remove...]
"These two functions are commonly used to estimate the
filter width used to anti-alias procedural textures. We
are assuming that the expression is being evaluated in
parallel on a SIMD array so that at any given point in
time the value of the function is known at the grid points
represented by the SIMD array. Local differencing
between SIMD array elements can therefore be used to
derive dFdx, dFdy, etc."
getType fwidth(getType p)
"Returns abs(dFdx(p)) + abs(dFdy(p))."
Additions to the AGL/EGL/GLX/WGL Specifications
None.
GLX Protocol
None.
Errors
No new API errors.
New State
None.
New Implementation Dependent State
None.
Conformance Tests
TBD
Issues
1. Allow support on pre-4.0 versions?
Resolution: No, require 4.0.
2. Define higher-order derivatives? Currently we say they are undefined,
but don't see why they can't say more (like coarse is 0, and fine might
be something you'd expect).
dFdxFine(dFdyFine(a)) should work
dFdxCoarse(dFdyCoarse(a)) should work or be 0
Generally, the descriptive part of the derivative section may need
slight tweaking, based on the decisions made.
Resolution: Yes, be more specific about how higher-order derivitives
behave. See the changes to the descriptive part of section 8.13.1.
Revision History
Revision 1, 17-Apr-2014 (JohnK)
- Create first version.
Revision 2, 12-May-2014 (JohnK)
- Write overview section
Revision 3, 7-Aug-2014 (JohnK)
- Match the core specification WRT to Bill's input derivatives, etc.
- Add Bill as a contributor.
- Close the issues.