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Name
DMP_shader_binary
Name Strings
GL_DMP_shader_binary
Notice
Copyright Digital Media Professionals Inc. 2009-2010.
Contributors
Yoshihiko Kuwahara, Digital Media Professionals Inc.
Eisaku Ohbuchi, Digital Media Professionals Inc.
Contacts
Yoshihiko Kuwahara, Digital Media Professionals Inc. (Yoshihiko 'dot' Kuwahara 'at' dmprof 'dot' com)
Status
Complete
Version
0.2, 09 November 2010
Number
OpenGL ES Extension #88
Dependencies
None.
The extension is written against the OpenGL-ES 2.0 Specification.
Overview
This extension enables loading precompiled binary shaders compatible with
chips designed by Digital Media Professionals Inc.
IP Status
Unknown.
Issues
None.
New Procedures and Functions
None.
New Tokens
Accepted by the <binaryformat> parameter of ShaderBinary:
SHADER_BINARY_DMP 0x9250
Additions to Chapter 2 of the OpenGL-ES 2.0 Specification (OpenGL Operation)
In section 2.10.2 ("Shader Binaries"), add the following text:
"Using SHADER_BINARY_DMP as the format will result in the GL attempting to
load the data contained in 'binary' according to the format developed by
Digital Media Professionals Inc."
GLX Protocol
None
Errors
None
New State
None
New Implementation Dependent State
None
Revision History
Revision 0.2, 09/11/2010
- Eisaku Ohbuchi: Updated name of enumerant to SHADER_BINARY_DMP
Revision 0.1, 29/10/2010
- Yoshihiko Kuwahara: Initial version of specifications