Merge pull request #2231 from billhollings/fix-arg-buff-padding
Fix shader argument buffer padding and atomics.
diff --git a/Docs/Whats_New.md b/Docs/Whats_New.md
index 772116f..645ca86 100644
--- a/Docs/Whats_New.md
+++ b/Docs/Whats_New.md
@@ -28,6 +28,8 @@
- Fix crash when using `VK_EXT_metal_objects` under _ARC_.
- Fix deadlock when creating a swapchain on a thread other than the main thread.
- Fix potential memory leak in `vkQueueWaitIdle()`.
+- Fix argument buffer padding on shader conversion.
+- Avoid atomic image usage if native atomics are not supported on the platform.
- Ensure buffer bindings are actually used to avoid potential overrun on Metal buffer indexes.
- Update dependency libraries to match _Vulkan SDK 1.3.283_.
- Update `MVK_PRIVATE_API_VERSION` to `41`.
@@ -40,6 +42,7 @@
- MSL: Handle Atomic{S,U}{Min,Max} with mismatched image sign.
- MSL: Handle missing FP16 trancendental overloads.
- MSL: Remove pointer wrapper stored in `spvDescriptorArray()` to avoid potential Metal compiler bug.
+ - MSL: Fix argument buffer padding.
diff --git a/ExternalRevisions/SPIRV-Cross_repo_revision b/ExternalRevisions/SPIRV-Cross_repo_revision
index 2f048d9..ffca522 100644
--- a/ExternalRevisions/SPIRV-Cross_repo_revision
+++ b/ExternalRevisions/SPIRV-Cross_repo_revision
@@ -1 +1 @@
-2ccc81fd826e4dd4a2db2f94b8e6eb738a89f5f1
+84cdc3b68e5ef5a15ecfacda77c61f24a9080cf9
diff --git a/MoltenVK/MoltenVK/GPUObjects/MVKImage.mm b/MoltenVK/MoltenVK/GPUObjects/MVKImage.mm
index ce8276f..50f8f28 100644
--- a/MoltenVK/MoltenVK/GPUObjects/MVKImage.mm
+++ b/MoltenVK/MoltenVK/GPUObjects/MVKImage.mm
@@ -1081,7 +1081,9 @@
needsReinterpretation = needsReinterpretation || !pixFmts->compatibleAsLinearOrSRGB(mtlPixFmt, viewFmt);
}
- MTLTextureUsage mtlUsage = pixFmts->getMTLTextureUsage(getCombinedUsage(), mtlPixFmt, _samples, _isLinear || _isLinearForAtomics, needsReinterpretation, _hasExtendedUsage, _shouldSupportAtomics);
+ MTLTextureUsage mtlUsage = pixFmts->getMTLTextureUsage(getCombinedUsage(), mtlPixFmt, _samples,
+ _isLinear || _isLinearForAtomics, needsReinterpretation, _hasExtendedUsage,
+ _shouldSupportAtomics && getPhysicalDevice()->useNativeTextureAtomics());
// Metal before 3.0 doesn't support 3D compressed textures, so we'll
// decompress the texture ourselves, and we need to be able to write to it.