blob: 9ae03223bc5c023a9d47e68575f14d66be533ba1 [file] [log] [blame]
/*
* MVKDevice.h
*
* Copyright (c) 2014-2018 The Brenwill Workshop Ltd. (http://www.brenwill.com)
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "MVKFoundation.h"
#include "MVKBaseObject.h"
#include "MVKLayers.h"
#include "MVKObjectPool.h"
#include "vk_mvk_moltenvk.h"
#include <vector>
#include <string>
#include <mutex>
#import <Metal/Metal.h>
#import <QuartzCore/CAMetalLayer.h>
class MVKInstance;
class MVKDevice;
class MVKQueue;
class MVKQueueFamily;
class MVKSurface;
class MVKSemaphoreImpl;
class MVKResource;
class MVKBuffer;
class MVKBufferView;
class MVKImage;
class MVKSwapchainImage;
class MVKImageView;
class MVKSwapchain;
class MVKDeviceMemory;
class MVKFence;
class MVKSemaphore;
class MVKQueryPool;
class MVKShaderModule;
class MVKPipelineCache;
class MVKPipelineLayout;
class MVKPipeline;
class MVKSampler;
class MVKDescriptorSetLayout;
class MVKDescriptorPool;
class MVKDescriptorUpdateTemplate;
class MVKFramebuffer;
class MVKRenderPass;
class MVKCommandPool;
class MVKCommandEncoder;
class MVKCommandResourceFactory;
/** The buffer index to use for vertex content. */
const static uint32_t kMVKVertexContentBufferIndex = 0;
#pragma mark -
#pragma mark MVKPhysicalDevice
/** Represents a Vulkan physical GPU device. */
class MVKPhysicalDevice : public MVKDispatchableObject {
public:
/** Populates the specified structure with the features of this device. */
void getFeatures(VkPhysicalDeviceFeatures* features);
/** Populates the specified structure with the features of this device. */
void getFeatures(VkPhysicalDeviceFeatures2* features);
/** Populates the specified structure with the properties of this device. */
void getProperties(VkPhysicalDeviceProperties* properties);
/** Populates the specified structure with the properties of this device. */
void getProperties(VkPhysicalDeviceProperties2* properties);
/** Returns whether the specified format is supported on this device. */
bool getFormatIsSupported(VkFormat format);
/** Populates the specified structure with the format properties of this device. */
void getFormatProperties(VkFormat format, VkFormatProperties* pFormatProperties);
/** Populates the specified structure with the format properties of this device. */
void getFormatProperties(VkFormat format, VkFormatProperties2KHR* pFormatProperties);
/**
* Populates the specified structure with the image format properties
* supported for the specified image characteristics on this device.
*/
VkResult getImageFormatProperties(VkFormat format,
VkImageType type,
VkImageTiling tiling,
VkImageUsageFlags usage,
VkImageCreateFlags flags,
VkImageFormatProperties* pImageFormatProperties);
/**
* Populates the specified structure with the image format properties
* supported for the specified image characteristics on this device.
*/
VkResult getImageFormatProperties(const VkPhysicalDeviceImageFormatInfo2KHR* pImageFormatInfo,
VkImageFormatProperties2KHR* pImageFormatProperties);
#pragma mark Surfaces
/**
* Queries whether this device supports presentation to the specified surface,
* using a queue of the specified queue family.
*/
VkResult getSurfaceSupport(uint32_t queueFamilyIndex, MVKSurface* surface, VkBool32* pSupported);
/** Returns the capabilities of the specified surface. */
VkResult getSurfaceCapabilities(MVKSurface* surface, VkSurfaceCapabilitiesKHR* pSurfaceCapabilities);
/**
* Returns the pixel formats supported by the surface described by the specified
* surface description.
*
* If pSurfaceFormats is null, the value of pCount is updated with the number of
* pixel formats supported by the surface.
*
* If pSurfaceFormats is not null, then pCount formats are copied into the array.
* If the number of available formats is less than pCount, the value of pCount is
* updated to indicate the number of formats actually returned in the array.
*
* Returns VK_SUCCESS if successful. Returns VK_INCOMPLETE if the number of supported
* formats is larger than pCount. Returns other values if an error occurs.
*/
VkResult getSurfaceFormats(MVKSurface* surface, uint32_t* pCount, VkSurfaceFormatKHR* pSurfaceFormats);
/**
* Returns the presentation modes supported by the surface described by the specified
* surface description.
*
* If pPresentModes is null, the value of pCount is updated with the number of
* presentation modes supported by the surface.
*
* If pPresentModes is not null, then pCount presentation modes are copied into the array.
* If the number of available modes is less than pCount, the value of pCount is updated
* to indicate the number of presentation modes actually returned in the array.
*
* Returns VK_SUCCESS if successful. Returns VK_INCOMPLETE if the number of supported
* presentation modes is larger than pCount. Returns other values if an error occurs.
*/
VkResult getSurfacePresentModes(MVKSurface* surface, uint32_t* pCount, VkPresentModeKHR* pPresentModes);
#pragma mark Queues
/**
* If properties is null, the value of pCount is updated with the number of
* queue families supported by this instance.
*
* If properties is not null, then pCount queue family properties are copied into the
* array. If the number of available queue families is less than pCount, the value of
* pCount is updated to indicate the number of queue families actually returned in the array.
*
* Returns VK_SUCCESS if successful. Returns VK_INCOMPLETE if the number of queue families
* available in this instance is larger than the specified pCount. Returns other values if
* an error occurs.
*/
VkResult getQueueFamilyProperties(uint32_t* pCount, VkQueueFamilyProperties* properties);
/**
* If properties is null, the value of pCount is updated with the number of
* queue families supported by this instance.
*
* If properties is not null, then pCount queue family properties are copied into the
* array. If the number of available queue families is less than pCount, the value of
* pCount is updated to indicate the number of queue families actually returned in the array.
*
* Returns VK_SUCCESS if successful. Returns VK_INCOMPLETE if the number of queue families
* available in this instance is larger than the specified pCount. Returns other values if
* an error occurs.
*/
VkResult getQueueFamilyProperties(uint32_t* pCount, VkQueueFamilyProperties2KHR* properties);
/** Returns a pointer to the Vulkan instance. */
inline MVKInstance* getInstance() { return _mvkInstance; }
/** Returns a pointer to the layer manager. */
inline MVKLayerManager* getLayerManager() { return MVKLayerManager::globalManager(); }
#pragma mark Memory models
/** Returns a pointer to the memory characteristics of this device. */
inline const VkPhysicalDeviceMemoryProperties* getPhysicalDeviceMemoryProperties() { return &_memoryProperties; }
/** Populates the specified memory properties with the memory characteristics of this device. */
VkResult getPhysicalDeviceMemoryProperties(VkPhysicalDeviceMemoryProperties* pMemoryProperties);
/** Populates the specified memory properties with the memory characteristics of this device. */
VkResult getPhysicalDeviceMemoryProperties(VkPhysicalDeviceMemoryProperties2KHR* pMemoryProperties);
/**
* Returns a bit mask of all memory type indices.
* Each bit [0..31] in the returned bit mask indicates a distinct memory type.
*/
inline uint32_t getAllMemoryTypes() { return _allMemoryTypes; }
/**
* Returns a bit mask of all memory type indices that allow host visibility to the memory.
* Each bit [0..31] in the returned bit mask indicates a distinct memory type.
*/
inline uint32_t getHostVisibleMemoryTypes() { return _hostVisibleMemoryTypes; }
/**
* Returns a bit mask of all memory type indices that do NOT allow host visibility to the memory.
* Each bit [0..31] in the returned bit mask indicates a distinct memory type.
*/
inline uint32_t getPrivateMemoryTypes() { return _privateMemoryTypes; }
#pragma mark Metal
/** Populates the specified structure with the Metal-specific features of this device. */
const MVKPhysicalDeviceMetalFeatures* getMetalFeatures() { return &_metalFeatures; }
/** Returns the underlying Metal device. */
inline id<MTLDevice> getMTLDevice() { return _mtlDevice; }
#pragma mark Construction
/** Constructs an instance wrapping the specified Vulkan instance and Metal device. */
MVKPhysicalDevice(MVKInstance* mvkInstance, id<MTLDevice> mtlDevice);
/** Default destructor. */
~MVKPhysicalDevice() override;
/**
* Returns a reference to this object suitable for use as a Vulkan API handle.
* This is the compliment of the getMVKPhysicalDevice() method.
*/
inline VkPhysicalDevice getVkPhysicalDevice() { return (VkPhysicalDevice)getVkHandle(); }
/**
* Retrieves the MVKPhysicalDevice instance referenced by the VkPhysicalDevice handle.
* This is the compliment of the getVkPhysicalDevice() method.
*/
static inline MVKPhysicalDevice* getMVKPhysicalDevice(VkPhysicalDevice vkPhysicalDevice) {
return (MVKPhysicalDevice*)getDispatchableObject(vkPhysicalDevice);
}
protected:
friend class MVKDevice;
MTLFeatureSet getMaximalMTLFeatureSet();
void initMetalFeatures();
void initFeatures();
void initProperties();
void initMemoryProperties();
void initQueueFamilies();
void initPipelineCacheUUID();
MTLFeatureSet getHighestMTLFeatureSet();
void logGPUInfo();
id<MTLDevice> _mtlDevice;
MVKInstance* _mvkInstance;
VkPhysicalDeviceFeatures _features;
MVKPhysicalDeviceMetalFeatures _metalFeatures;
VkPhysicalDeviceProperties _properties;
VkPhysicalDeviceMemoryProperties _memoryProperties;
std::vector<MVKQueueFamily*> _queueFamilies;
uint32_t _allMemoryTypes;
uint32_t _hostVisibleMemoryTypes;
uint32_t _privateMemoryTypes;
};
#pragma mark -
#pragma mark MVKDevice
/** Represents a Vulkan logical GPU device, associated with a physical device. */
class MVKDevice : public MVKDispatchableObject {
public:
/** Returns a pointer to the Vulkan instance. */
inline MVKInstance* getInstance() { return _physicalDevice->_mvkInstance; }
/** Returns the physical device underlying this logical device. */
inline MVKPhysicalDevice* getPhysicalDevice() { return _physicalDevice; }
/** Returns the common resource factory for creating command resources. */
inline MVKCommandResourceFactory* getCommandResourceFactory() { return _commandResourceFactory; }
/** Returns the function pointer corresponding to the specified named entry point. */
PFN_vkVoidFunction getProcAddr(const char* pName);
/** Retrieves a queue at the specified index within the specified family. */
MVKQueue* getQueue(uint32_t queueFamilyIndex, uint32_t queueIndex);
/** Block the current thread until all queues in this device are idle. */
VkResult waitIdle();
#pragma mark Object lifecycle
MVKBuffer* createBuffer(const VkBufferCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator);
void destroyBuffer(MVKBuffer* mvkBuff,
const VkAllocationCallbacks* pAllocator);
MVKBufferView* createBufferView(const VkBufferViewCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator);
void destroyBufferView(MVKBufferView* mvkBuffView,
const VkAllocationCallbacks* pAllocator);
MVKImage* createImage(const VkImageCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator);
void destroyImage(MVKImage* mvkImg,
const VkAllocationCallbacks* pAllocator);
MVKImageView* createImageView(const VkImageViewCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator);
void destroyImageView(MVKImageView* mvkImgView, const VkAllocationCallbacks* pAllocator);
MVKSwapchain* createSwapchain(const VkSwapchainCreateInfoKHR* pCreateInfo,
const VkAllocationCallbacks* pAllocator);
void destroySwapchain(MVKSwapchain* mvkSwpChn,
const VkAllocationCallbacks* pAllocator);
MVKSwapchainImage* createSwapchainImage(const VkImageCreateInfo* pCreateInfo,
MVKSwapchain* swapchain,
const VkAllocationCallbacks* pAllocator);
void destroySwapchainImage(MVKSwapchainImage* mvkImg,
const VkAllocationCallbacks* pAllocator);
MVKFence* createFence(const VkFenceCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator);
void destroyFence(MVKFence* mvkFence,
const VkAllocationCallbacks* pAllocator);
MVKSemaphore* createSemaphore(const VkSemaphoreCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator);
void destroySemaphore(MVKSemaphore* mvkSem4,
const VkAllocationCallbacks* pAllocator);
MVKQueryPool* createQueryPool(const VkQueryPoolCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator);
void destroyQueryPool(MVKQueryPool* mvkQP,
const VkAllocationCallbacks* pAllocator);
MVKShaderModule* createShaderModule(const VkShaderModuleCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator);
void destroyShaderModule(MVKShaderModule* mvkShdrMod,
const VkAllocationCallbacks* pAllocator);
MVKPipelineCache* createPipelineCache(const VkPipelineCacheCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator);
void destroyPipelineCache(MVKPipelineCache* mvkPLC,
const VkAllocationCallbacks* pAllocator);
MVKPipelineLayout* createPipelineLayout(const VkPipelineLayoutCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator);
void destroyPipelineLayout(MVKPipelineLayout* mvkPLL,
const VkAllocationCallbacks* pAllocator);
/**
* Template function that creates count number of pipelines of type PipelineType,
* using a collection of configuration information of type PipelineInfoType,
* and adds the new pipelines to the specified pipeline cache.
*/
template<typename PipelineType, typename PipelineInfoType>
VkResult createPipelines(VkPipelineCache pipelineCache,
uint32_t count,
const PipelineInfoType* pCreateInfos,
const VkAllocationCallbacks* pAllocator,
VkPipeline* pPipelines);
void destroyPipeline(MVKPipeline* mvkPPL,
const VkAllocationCallbacks* pAllocator);
MVKSampler* createSampler(const VkSamplerCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator);
void destroySampler(MVKSampler* mvkSamp,
const VkAllocationCallbacks* pAllocator);
MVKDescriptorSetLayout* createDescriptorSetLayout(const VkDescriptorSetLayoutCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator);
void destroyDescriptorSetLayout(MVKDescriptorSetLayout* mvkDSL,
const VkAllocationCallbacks* pAllocator);
MVKDescriptorPool* createDescriptorPool(const VkDescriptorPoolCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator);
void destroyDescriptorPool(MVKDescriptorPool* mvkDP,
const VkAllocationCallbacks* pAllocator);
MVKDescriptorUpdateTemplate* createDescriptorUpdateTemplate(const VkDescriptorUpdateTemplateCreateInfoKHR* pCreateInfo,
const VkAllocationCallbacks* pAllocator);
void destroyDescriptorUpdateTemplate(MVKDescriptorUpdateTemplate* mvkDUT,
const VkAllocationCallbacks* pAllocator);
MVKFramebuffer* createFramebuffer(const VkFramebufferCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator);
void destroyFramebuffer(MVKFramebuffer* mvkFB,
const VkAllocationCallbacks* pAllocator);
MVKRenderPass* createRenderPass(const VkRenderPassCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator);
void destroyRenderPass(MVKRenderPass* mvkRP,
const VkAllocationCallbacks* pAllocator);
MVKCommandPool* createCommandPool(const VkCommandPoolCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator);
void destroyCommandPool(MVKCommandPool* mvkCmdPool,
const VkAllocationCallbacks* pAllocator);
MVKDeviceMemory* allocateMemory(const VkMemoryAllocateInfo* pAllocateInfo,
const VkAllocationCallbacks* pAllocator);
void freeMemory(MVKDeviceMemory* mvkDevMem,
const VkAllocationCallbacks* pAllocator);
/** Applies the specified global memory barrier to all resource issued by this device. */
void applyMemoryBarrier(VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask,
VkMemoryBarrier* pMemoryBarrier,
MVKCommandEncoder* cmdEncoder,
MVKCommandUse cmdUse);
/**
* If performance is being tracked, returns a monotonic timestamp value for use performance timestamping.
*
* The returned value corresponds to the number of CPU "ticks" since the app was initialized.
*
* Calling this value twice, subtracting the first value from the second, and then multiplying
* the result by the value returned by mvkGetTimestampPeriod() will provide an indication of the
* number of nanoseconds between the two calls. The convenience function mvkGetElapsedMilliseconds()
* can be used to perform this calculation.
*/
inline uint64_t getPerformanceTimestamp() {
return _pMVKConfig->performanceTracking ? getPerformanceTimestampImpl() : 0;
}
/**
* If performance is being tracked, adds the performance for an activity with a duration
* interval between the start and end times, to the given performance statistics.
*
* If endTime is zero or not supplied, the current time is used.
*/
inline void addActivityPerformance(MVKPerformanceTracker& shaderCompilationEvent,
uint64_t startTime, uint64_t endTime = 0) {
if (_pMVKConfig->performanceTracking) {
addActivityPerformanceImpl(shaderCompilationEvent, startTime, endTime);
}
};
/** Populates the specified statistics structure from the current activity performance statistics. */
void getPerformanceStatistics(MVKPerformanceStatistics* pPerf);
#pragma mark Metal
/** Returns the underlying Metal device. */
inline id<MTLDevice> getMTLDevice() { return _physicalDevice->getMTLDevice(); }
/** Returns standard compilation options to be used when compiling MSL shaders. */
inline MTLCompileOptions* getMTLCompileOptions() { return [[MTLCompileOptions new] autorelease]; }
/** Returns the Metal vertex buffer index to use for the specified vertex attribute binding number. */
uint32_t getMetalBufferIndexForVertexAttributeBinding(uint32_t binding);
/**
* Returns the Metal MTLPixelFormat corresponding to the specified Vulkan VkFormat,
* or returns MTLPixelFormatInvalid if no corresponding MTLPixelFormat exists.
*
* This function uses the MoltenVK API function mvkMTLPixelFormatFromVkFormat(), but
* not all MTLPixelFormats returned by that API function are supported by all GPU's.
* This function may substitute and return a MTLPixelFormat value that is different than
* the value returned by the mvkMTLPixelFormatFromVkFormat() function, but is compatible
* with the GPU underlying this instance.
*
* Not all macOS GPU's support the MTLPixelFormatDepth24Unorm_Stencil8 pixel format, and
* in that case, this function will return MTLPixelFormatDepth32Float_Stencil8 instead.
*
* All other pixel formats are returned unchanged.
*/
MTLPixelFormat mtlPixelFormatFromVkFormat(VkFormat vkFormat);
/**
* Returns the MTLBuffer used to hold occlusion query results,
* when all query pools use the same MTLBuffer.
*/
id<MTLBuffer> getGlobalVisibilityResultMTLBuffer();
/**
* Expands the visibility results buffer, used for occlusion queries, by replacing the
* existing buffer with a new MTLBuffer that is large enough to accommodate all occlusion
* queries created to date, including those defined in the specified query pool.
* Returns the previous query count, before the new queries were added, which can
* be used by the new query pool to locate its queries within the single large buffer.
*/
uint32_t expandVisibilityResultMTLBuffer(uint32_t queryCount);
/** Returns the memory type index corresponding to the specified Metal memory storage mode. */
uint32_t getVulkanMemoryTypeIndex(MTLStorageMode mtlStorageMode);
#pragma mark Properties directly accessible
/** Pointer to the MoltenVK configuration settings. */
const MVKConfiguration* _pMVKConfig;
/** Pointer to the feature set of the underlying physical device. */
const VkPhysicalDeviceFeatures* _pFeatures;
/** Pointer to the Metal-specific features of the underlying physical device. */
const MVKPhysicalDeviceMetalFeatures* _pMetalFeatures;
/** Pointer to the properties of the underlying physical device. */
const VkPhysicalDeviceProperties* _pProperties;
/** Pointer to the memory properties of the underlying physical device. */
const VkPhysicalDeviceMemoryProperties* _pMemoryProperties;
/** The list of Vulkan extensions, indicating whether each has been enabled by the app for this device. */
const MVKExtensionList _enabledExtensions;
/** Performance statistics. */
MVKPerformanceStatistics _performanceStatistics;
#pragma mark Construction
/** Constructs an instance on the specified physical device. */
MVKDevice(MVKPhysicalDevice* physicalDevice, const VkDeviceCreateInfo* pCreateInfo);
~MVKDevice() override;
/**
* Returns a reference to this object suitable for use as a Vulkan API handle.
* This is the compliment of the getMVKDevice() method.
*/
inline VkDevice getVkDevice() { return (VkDevice)getVkHandle(); }
/**
* Retrieves the MVKDevice instance referenced by the VkDevice handle.
* This is the compliment of the getVkDevice() method.
*/
static inline MVKDevice* getMVKDevice(VkDevice vkDevice) {
return (MVKDevice*)getDispatchableObject(vkDevice);
}
protected:
MVKResource* addResource(MVKResource* rez);
MVKResource* removeResource(MVKResource* rez);
void initPerformanceTracking();
void initQueues(const VkDeviceCreateInfo* pCreateInfo);
const char* getActivityPerformanceDescription(MVKPerformanceTracker& shaderCompilationEvent);
uint64_t getPerformanceTimestampImpl();
void addActivityPerformanceImpl(MVKPerformanceTracker& shaderCompilationEvent,
uint64_t startTime, uint64_t endTime);
MVKPhysicalDevice* _physicalDevice;
MVKCommandResourceFactory* _commandResourceFactory;
std::vector<std::vector<MVKQueue*>> _queuesByQueueFamilyIndex;
std::vector<MVKResource*> _resources;
std::mutex _rezLock;
std::mutex _perfLock;
id<MTLBuffer> _globalVisibilityResultMTLBuffer;
uint32_t _globalVisibilityQueryCount;
std::mutex _vizLock;
};
#pragma mark -
#pragma mark MVKBaseDeviceObject
/** Represents an object that is spawned from a Vulkan device, and tracks that device. */
class MVKBaseDeviceObject : public MVKConfigurableObject {
public:
/** Returns the device for which this object was created. */
inline MVKDevice* getDevice() { return _device; }
/** Returns the underlying Metal device. */
inline id<MTLDevice> getMTLDevice() { return _device->getMTLDevice(); }
/**
* Returns the Metal MTLPixelFormat corresponding to the specified Vulkan VkFormat,
* or returns MTLPixelFormatInvalid if no corresponding MTLPixelFormat exists.
*
* This function delegates to the MVKDevice::mtlPixelFormatFromVkFormat() function.
* See the notes for that function for more information about how MTLPixelFormats
* are managed for each platform device.
*/
inline MTLPixelFormat mtlPixelFormatFromVkFormat(VkFormat vkFormat) {
return _device->mtlPixelFormatFromVkFormat(vkFormat);
}
/** Constructs an instance for the specified device. */
MVKBaseDeviceObject(MVKDevice* device) : _device(device) {}
protected:
MVKDevice* _device;
};
#pragma mark -
#pragma mark MVKDispatchableDeviceObject
/** Represents a dispatchable object that is spawned from a Vulkan device, and tracks that device. */
class MVKDispatchableDeviceObject : public MVKDispatchableObject {
public:
/** Returns the device for which this object was created. */
inline MVKDevice* getDevice() { return _device; }
/** Returns the underlying Metal device. */
inline id<MTLDevice> getMTLDevice() { return _device->getMTLDevice(); }
/** Constructs an instance for the specified device. */
MVKDispatchableDeviceObject(MVKDevice* device) : _device(device) {}
protected:
MVKDevice* _device;
};
#pragma mark -
#pragma mark MVKDeviceObjectPool
/** Manages a pool of instances of a particular object type that requires an MVKDevice during construction. */
template <class T>
class MVKDeviceObjectPool : public MVKObjectPool<T> {
public:
/** Returns a new instance. */
T* newObject() override { return new T(_device); }
/**
* Configures this instance for the device, and either use pooling, or not, depending
* on the value of isPooling, which defaults to true if not indicated explicitly.
*/
MVKDeviceObjectPool(MVKDevice* device, bool isPooling = true) : MVKObjectPool<T>(isPooling), _device(device) {}
protected:
MVKDevice* _device;
};