MVKPipeline: Fix calculation of atomic image buffer addresses.

Align the row address using the linear texture alignment for an
`R32Uint` texture.

Pull in the SPIRV-Cross changes needed to make this work.
diff --git a/ExternalRevisions/SPIRV-Cross_repo_revision b/ExternalRevisions/SPIRV-Cross_repo_revision
index 1213507..e938194 100644
--- a/ExternalRevisions/SPIRV-Cross_repo_revision
+++ b/ExternalRevisions/SPIRV-Cross_repo_revision
@@ -1 +1 @@
-e6f5ce6b8998f551f3400ad743b77be51bbe3019
+0db1569e970b0b1b9bfcaec691e2bfb2f26a73db
diff --git a/MoltenVK/MoltenVK/GPUObjects/MVKPipeline.mm b/MoltenVK/MoltenVK/GPUObjects/MVKPipeline.mm
index 1e07284..ea5d304 100644
--- a/MoltenVK/MoltenVK/GPUObjects/MVKPipeline.mm
+++ b/MoltenVK/MoltenVK/GPUObjects/MVKPipeline.mm
@@ -1400,6 +1400,7 @@
 
     shaderContext.options.mslOptions.msl_version = _device->_pMetalFeatures->mslVersion;
     shaderContext.options.mslOptions.texel_buffer_texture_width = _device->_pMetalFeatures->maxTextureDimension;
+    shaderContext.options.mslOptions.r32ui_linear_texture_alignment = (uint32_t)_device->getVkFormatTexelBufferAlignment(VK_FORMAT_R32_UINT, this);
 	shaderContext.options.mslOptions.texture_buffer_native = _device->_pMetalFeatures->textureBuffers;
 
     MVKPipelineLayout* layout = (MVKPipelineLayout*)pCreateInfo->layout;
@@ -1620,6 +1621,7 @@
 	shaderContext.options.entryPointStage = spv::ExecutionModelGLCompute;
     shaderContext.options.mslOptions.msl_version = _device->_pMetalFeatures->mslVersion;
     shaderContext.options.mslOptions.texel_buffer_texture_width = _device->_pMetalFeatures->maxTextureDimension;
+    shaderContext.options.mslOptions.r32ui_linear_texture_alignment = (uint32_t)_device->getVkFormatTexelBufferAlignment(VK_FORMAT_R32_UINT, this);
 	shaderContext.options.mslOptions.swizzle_texture_samples = _fullImageViewSwizzle && !getDevice()->_pMetalFeatures->nativeTextureSwizzle;
 	shaderContext.options.mslOptions.texture_buffer_native = _device->_pMetalFeatures->textureBuffers;
 	shaderContext.options.mslOptions.dispatch_base = _allowsDispatchBase;
@@ -1884,6 +1886,7 @@
 		archive(opt.platform,
 				opt.msl_version,
 				opt.texel_buffer_texture_width,
+				opt.r32ui_linear_texture_alignment,
 				opt.swizzle_buffer_index,
 				opt.indirect_params_buffer_index,
 				opt.shader_output_buffer_index,