commit | bde3a86180eade03808867b4ae870dfef4708c39 | [log] [tgz] |
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author | Bill Hollings <bill.hollings@brenwill.com> | Thu Jul 08 10:31:55 2021 -0400 |
committer | GitHub <noreply@github.com> | Thu Jul 08 10:31:55 2021 -0400 |
tree | 089337276db9549dc1653f9980c3bab5dc399aa9 | |
parent | 9534c3b9ef21958e186c82365bc3e73073b62c07 [diff] | |
parent | e482ac95dfdca9935c7fcfe3fd4f9ddf5e601036 [diff] |
Merge pull request #1397 from billhollings/depth-stencil-swizzle-fixes Fix swizzle of depth and stencil values into RGBA (float4) variable in shaders.