blob: 9c71e7aff94c2d9a9ad9e5d096fa22c1875019ed [file] [log] [blame]
/*
* DemoViewController.mm
*
* Copyright (c) 2014-2018 The Brenwill Workshop Ltd. (http://www.brenwill.com)
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#import "DemoViewController.h"
#include "ShellMVK.h"
#include "Hologram.h"
#pragma mark -
#pragma mark DemoViewController
@implementation DemoViewController {
CADisplayLink* _displayLink;
ShellMVK* _shell;
Game* _game;
}
-(void) dealloc {
delete _shell;
delete _game;
[_displayLink release];
[super dealloc];
}
/** Since this is a single-view app, init Vulkan when the view is loaded. */
-(void) viewDidLoad {
[super viewDidLoad];
self.view.contentScaleFactor = UIScreen.mainScreen.nativeScale;
std::vector<std::string> args;
args.push_back("-p"); // Use push constants
// args.push_back("-s"); // Use a single thread
_game = new Hologram(args);
_shell = new ShellMVK(*_game);
_shell->run(self.view);
uint32_t fps = 60;
_displayLink = [CADisplayLink displayLinkWithTarget: self selector: @selector(renderLoop)];
[_displayLink setFrameInterval: 60 / fps];
[_displayLink addToRunLoop: NSRunLoop.currentRunLoop forMode: NSDefaultRunLoopMode];
}
-(void) renderLoop {
_shell->update_and_draw();
}
@end
#pragma mark -
#pragma mark DemoView
@implementation DemoView
/** Returns a Metal-compatible layer. */
+(Class) layerClass { return [CAMetalLayer class]; }
@end