blob: e4c152da7533ea1b9c3b47c6f5ea75d8be50fc9e [file] [log] [blame]
/*
* DemoViewController.m
*
* Copyright (c) 2014-2018 The Brenwill Workshop Ltd. (http://www.brenwill.com)
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#import "DemoViewController.h"
#include <MoltenVK/mvk_vulkan.h>
#include "../../Vulkan-Tools/cube/cube.c"
#pragma mark -
#pragma mark DemoViewController
@implementation DemoViewController {
CADisplayLink* _displayLink;
struct demo demo;
}
-(void) dealloc {
demo_cleanup(&demo);
[_displayLink release];
[super dealloc];
}
/** Since this is a single-view app, init Vulkan when the view is loaded. */
-(void) viewDidLoad {
[super viewDidLoad];
self.view.contentScaleFactor = UIScreen.mainScreen.nativeScale;
const char* arg = "cube";
demo_main(&demo, self.view, 1, &arg);
demo_draw(&demo);
uint32_t fps = 60;
_displayLink = [CADisplayLink displayLinkWithTarget: self selector: @selector(renderLoop)];
[_displayLink setFrameInterval: 60 / fps];
[_displayLink addToRunLoop: NSRunLoop.currentRunLoop forMode: NSDefaultRunLoopMode];
}
-(void) renderLoop {
demo_draw(&demo);
}
@end
#pragma mark -
#pragma mark DemoView
@implementation DemoView
/** Returns a Metal-compatible layer. */
+(Class) layerClass { return [CAMetalLayer class]; }
@end