blob: 5c6fa42f6afcc75f1539662eff371a30f1469264 [file] [log] [blame]
/*
* DemoViewController.m
*
* Copyright (c) 2014-2019 The Brenwill Workshop Ltd. (http://www.brenwill.com)
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#import "DemoViewController.h"
#import <QuartzCore/CAMetalLayer.h>
#include <MoltenVK/mvk_vulkan.h>
#include "../../Vulkan-Tools/cube/cube.c"
#pragma mark -
#pragma mark DemoViewController
@implementation DemoViewController {
CVDisplayLinkRef _displayLink;
struct demo demo;
}
-(void) dealloc {
demo_cleanup(&demo);
CVDisplayLinkRelease(_displayLink);
[super dealloc];
}
/** Since this is a single-view app, initialize Vulkan during view loading. */
-(void) viewDidLoad {
[super viewDidLoad];
self.view.wantsLayer = YES; // Back the view with a layer created by the makeBackingLayer method.
const char* arg = "cube";
demo_main(&demo, self.view, 1, &arg);
CVDisplayLinkCreateWithActiveCGDisplays(&_displayLink);
CVDisplayLinkSetOutputCallback(_displayLink, &DisplayLinkCallback, &demo);
CVDisplayLinkStart(_displayLink);
}
#pragma mark Display loop callback function
/** Rendering loop callback function for use with a CVDisplayLink. */
static CVReturn DisplayLinkCallback(CVDisplayLinkRef displayLink,
const CVTimeStamp* now,
const CVTimeStamp* outputTime,
CVOptionFlags flagsIn,
CVOptionFlags* flagsOut,
void* target) {
demo_draw((struct demo*)target);
return kCVReturnSuccess;
}
@end
#pragma mark -
#pragma mark DemoView
@implementation DemoView
/** Indicates that the view wants to draw using the backing layer instead of using drawRect:. */
-(BOOL) wantsUpdateLayer { return YES; }
/** Returns a Metal-compatible layer. */
+(Class) layerClass { return [CAMetalLayer class]; }
/** If the wantsLayer property is set to YES, this method will be invoked to return a layer instance. */
-(CALayer*) makeBackingLayer {
CALayer* layer = [self.class.layerClass layer];
CGSize viewScale = [self convertSizeToBacking: CGSizeMake(1.0, 1.0)];
layer.contentsScale = MIN(viewScale.width, viewScale.height);
return layer;
}
@end