#What's New in MoltenVK

Copyright (c) 2014-2018 The Brenwill Workshop Ltd.

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MoltenVK 1.0.18

Released 2018/08/15

  • vkCmdFullBuffer() fills buffer using compute shader.
  • Fix API for updating MVKDeviceConfiguration::synchronousQueueSubmits.
  • vkGetPhysicalDeviceFormatProperties() return VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT if supported, even if other format properties are not.
  • Support Metal GPU capture scopes.
  • Update to latest SPIRV-Cross, glslang & SPIRV-Tools.

MoltenVK 1.0.17

Released 2018/07/31

  • Disable rasterization and return void from vertex shaders that write to resources.
  • Add SPIRVToMSLConverterOptions::isRasterizationDisabled to allow pipeline and vertex shader to communicate rasterization status.
  • Track layered rendering capability.
  • Add MVKPhysicalDeviceMetalFeatures::layeredRendering.
  • Add mvkStaticCmdShaderSource() to generate static MSL shader source for commands.
  • Add MVKDevice::getMTLCompileOptions() to consolidate shader compilation options.
  • CreatePipelines return error when fragment MSL translation fails.
  • Add new vertex format VK_FORMAT_A2B10G10R10_SNORM_PACK32.
  • Fix watermark timing.
  • Update MoltenVK spec version to 6.
  • Remove obsolete deprecated licensing functions.
  • Rename folders and project for Cube demo.
  • Update What's New document for earlier releases.
  • Update to latest library dependencies.
  • Update to latest SPIRV-Cross version.

MoltenVK 1.0.16

Released 2018/07/24

  • Fixes to attachment and image clearing to pass CTS tests.
  • MVKCmdClearAttachments support clearing multiple attachment layers.
  • MVKCmdClearImage use renderpass clear, and support clearning multiple image layers.
  • Rename mvkCmdClearImage() to mvkCmdClearColorImage().
  • MVKDevice add getFormatIsSupported() to allow devices to test for format support.
  • MVKFramebuffer support multiple layers.
  • mvk_datatypes.h support both 2D and 3D mipmap calculations and allow mvkMTLPrimitiveTopologyClassFromVkPrimitiveTopology() in iOS.
  • Remove support for VK_FORMAT_B10G11R11_UFLOAT_PACK32 & VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 since format components are reversed on Metal.
  • Report correct workgroup sizes from MTLDevice.
  • Retrieve VkPhysicalDeviceLimits::maxComputeWorkGroupSize & maxComputeWorkGroupInvocations & maxComputeSharedMemorySize from MTLDevice.
  • Move OS extension source files to new OS directory.
  • Update to latest SPIRV-Cross version.

MoltenVK 1.0.15

Released 2018/07/12

  • Link IOSurface on iOS only if IPHONEOS_DEPLOYMENT_TARGET is at least iOS 11.0.
  • Update to latest SPIRV-Cross.

MoltenVK 1.0.14

Released 2018/07/04

  • vkGetPhysicalDeviceImageFormatProperties() indicate 1D texture limitations.
  • Fix compute shader workgroup size specialization.
  • Support separate specialization for each workgroup dimension.
  • Support zero as a specialization ID value.
  • Set correct value for VkPhysicalDeviceLimits::maxPerStageDescriptorInputAttachments.
  • Cleanup MoltenVKShaderConverterTool.
  • Update to latest SPIRV-Cross.

MoltenVK 1.0.13

Released 2018/06/28

  • Support larger VkBufferViews by using 2D Metal textures.
  • Swapchain return VK_ERROR_OUT_OF_DATE_KHR when window resized.
  • Improve crispness of visuals on macOS Retina displays.
  • Set CAMetalLayer magnificationFilter property to Nearest by default.
  • Add MVKDeviceConfiguration::swapchainMagFilterUseNearest member to allow overrides.
  • Update to latest SPIRV-Cross.

MoltenVK 1.0.12

Released 2018/06/22

  • Sorting Metal devices in the list of physicalDevices by whether they are headless.
  • vkCmdBlitImage() support texture arrays as source and destination targets.
  • vkCmdBlitImage() remove broken support for depth/stencil scaling.
  • vkCmdClearImage() fixes to clearing depth and stencil formats and avoid Metal validation errors.
  • Fix slice index when rendering to cube maps.
  • Fix texture file copy in Cube Demo.
  • fetchDeps: Add flags for pre-built repos.
  • Update to latest library dependencies to match Vulkan SDK 1.1.77.
  • Update to latest SPIRV-Cross.

MoltenVK 1.0.11

Released 2018/06/12

  • Avoid fragment shader tracking interacting with vertex attributes.
  • Restrict allowed linear tiling features for pixel formats.
  • Fix bad logic when testing allowed linear tiling usage.
  • Fix copying 4-byte 32-bit depth/stencil formats between buffers and textures.
  • Fix MSL compilation failures on macOS 10.14 Mojave Beta.
  • Update to latest SPIRV-Cross.

MoltenVK 1.0.10

Released 2018/06/05

  • Support mapping and filling device memory before binding an image to it.
  • Fix vsync not being enabled in IMMEDIATE present mode. MVK_MACOS was not being defined.
  • Avoid Metal validation error on MTLBuffer.contents access from private storage.
  • Support using Metal texel buffer for linear images to increase host coherency.
  • MVKDeviceMemory track MVKImages and MVKBuffers separately.
  • Per Vulkan spec, restrict linear images to 2D, non-array, single mipmap.
  • Use texel buffer if possible for texture on coherent device memory.
  • Only flush MVKImages (not MVKBuffers) when device memory mapped.
  • Do not flush texel buffer images.
  • Replace dependency on Vulkan-LoaderAndValidationLayers with Vulkan-Headers and Vulkan-Tools.
  • Update to latest SPIRV-Cross.

MoltenVK 1.0.9

Released 2018/05/23

  • Fix an issue where the depth format in MVKCmdClearImage was not getting set correctly.
  • Move surface access to UI components to main thread.
  • Fix deadlock possibility between MVKFence and MVKFenceSitter.
  • Fix handling of locking on deferred-destruction objects.
  • vkGetPhysicalDeviceImageFormatProperties returns VK_ERROR_FORMAT_NOT_SUPPORTED if the format is not supported.
  • Default value of MVKDeviceConfiguration::metalCompileTimeout set to infinite.
  • Update to latest SPIRV-Cross.

MoltenVK 1.0.8

Released 2018/05/18

  • Allow queue processing to be optionally handled on the submitting (render) thread.
  • Update to latest SPIRV-Cross.

MoltenVK 1.0.7

Released 2018/05/14

  • Cache MTLCommandQueues for reuse to handle long delays in creating new VkDevices and VkQueues.
  • Handle multiple MVKResources mapped to the same region of a single MVKDeviceMemory.
  • Add Metal library, function and pipeline compilation timeout limits.
  • Create copies of MVKShaderLibraries when merging pipeline caches.
  • Handle NULLs when freeing command buffers.
  • Replace delete with call to destroy() for all MVK objects.
  • Handle null pointers in vkDestroy...() functions.
  • Set default value of MVKDeviceConfiguration::supportLargeQueryPools to true by default.
  • Fixes to run Vulkan CTS without crashes.
  • Remove mutex locks on MVKDescriptorPool.
  • Update to latest SPIRV-Cross.

MoltenVK 1.0.5

Released 2018/05/04

  • Add features to support Vulkan CTS.
  • Dynamically create frag shaders for clearning attachments and images.
  • Dynamically create frag shaders for blitting scaled images.
  • MVKGraphicsPipeline don't create MTLRenderPipelineState if vertex function conversion fails.
  • MVKComputePipeline don't create MTLComputePipelineState if compute function conversion fails.
  • Handle SPIRV-Cross errors thrown during SPIR-V parsing in compiler construction.
  • Set undefined property limits to large, but not max, values to avoid casting issues in app.
  • Mark multiDrawIndirect features as available.
  • Separate categories from MVKOSExtensions.
  • Update to latest SPIRV-Cross.

MoltenVK 1.0.4

Released 2018/04/22

  • Support depth clip mode only from MTLFeatureSet_iOS_GPUFamily2_v4 onwards.
  • MVKCmdClearAttachments & MVKCmdClearImage support multisampled attachments and images.
  • Don't use CAMetalLayer displaySyncEnabled property if it is not available.
  • Update python brew install command.
  • Update to latest SPIRV-Cross.

MoltenVK 1.0.3

Released 2018/04/18

  • Add support for VK_PRESENT_MODE_IMMEDIATE_KHR swapchain presentation mode.
  • Round up row and layer byte counts when copying compressed images with sizes that are not integer multiples of block size.
  • Queue and device wait idle handled by internal fence instead of semaphore.
  • vkCmdCopyBufferToImage() & vkCmdCopyImageToBuffer() support a VkBuffer that is bound to an offseted position in a VkDeviceMemory.
  • MVKImage::getArrayLayers() reports only layer count and excludes depth.
  • Add workaround for apps that use one semaphore for all swapchain images.
  • Support deferred secondary signaling of semaphore & fence acquired while image is free.
  • Update to latest cube.c version.
  • Use ninja if available to build dependencies.
  • Build the demos in Travis-CI.
  • Update to latest V-LVL, glslang & SPIRV-Tools.
  • Update to latest SPIRV-Cross.

MoltenVK 1.0.2

Released 2018/04/02

  • Add support for caching converted MSL shader code offline from pipeline cache via vkGetPipelineCacheData(), vkCreatePipelineCache() & vkMergePipelineCaches().
  • Present using command buffer by default.
  • Support SPIR-V containing multiple entry points.
  • Add option for per-frame performance logging via un-commentable logging code.
  • VkPhysicalDeviceProperties::pipelineCacheUUID value derived from MoltenVK version and highest supported Metal feature set.
  • vkCmdClearAttachments() don't attempt to clear non-existing depth & stencil attachments.
  • Always clamp scissors to render area to avoid Metal validation error.
  • Move fetchDependencies to top directory.
  • Turn caching of Externals off in .travis.yml.
  • Add instructions in README.md about building MoltenVK via the command line.
  • Update to latest SPIRV-Cross.

MoltenVK 1.0.1

Released 2018/03/19

  • Add support for Vulkan Loader and Validation Layer API version 5.
  • Add support for LunarG Vulkan Loader ICD API.
  • Add Vulkan Loader and Validation Layer ICD JSON file.
  • Fix vkGetInstanceProcAddr to work with 1.1 loader.
  • Use fetchDependencies script instead of submodules.
  • Align versioning of external libraries with those used by LunarG SDK.
  • Combine multiple VkCommandBuffers into a single MTLCommandBuffer.
  • On command buffer submission, defer waiting on semaphores until just before MTLCommandBuffer is committed.
  • Retrieve heap size from MTLDevice on macOS and from free shared system memory on iOS.
  • Allow color attachment on depth-only rendering.
  • Allow color attachment when clearing depth only.
  • Support DXT1 RGB texture compression.
  • Support VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT on VkFormats that are not supported as texture formats under Metal.
  • Don't check if texture is coherent on macOS, since it never is.
  • Setup push constants for compute shaders.
  • Check if storage mode is not shared when checking if synchronize is needed.
  • Log which GPU is attached to a VkDevice.
  • Sort multiple GPU‘s to put higher-power GPU’s at front of list.
  • Populate VkPhysicalDeviceProperties vendorID, deviceID and pipelineCacheUUID.
  • Ensure scissors fit inside renderpass area to avoid Metal validation assertions.
  • Consolidate setting of viewport and scissors by pipeline and command.
  • Make MVKBuffer::getMTLBuffer() thread-safe.
  • Fix Metal validation error with a renderpass with no depth attachment.
  • Use pipelineStatisticsQuery feature to determine whether pipeline stats are available.
  • Modify MVKImageView to fix MTLTexture used for renderpasses.
  • Fix vkBindImageMemory crash when multiple simultaneous threads are binding to different offsets in the of the same VkDeviceMemory.
  • Don't align push constant buffer.
  • Fix vkCmdCopyBuffer when copying unaligned regions.
  • Added workgroup size specialization constants
  • Fix SPIRV-Cross OOM conditions with multiple consecutive two-vector OpVectorShuffles.
  • Support non-square row-major matrix conversions.
  • Fix vkCmdBlitImage between images of different sizes.
  • Add ability to write SPIR-V to file for debugging purposes.
  • Update ThirdPartyConfig.md to latest use of SPIRV-Cross testability.
  • Fixes to compute workgroup sizes and barriers.
  • Improved extraction of entry point name and workgroup size from SPIR-V.
  • Consolidate to a single ThirdPartyConfig.md document.
  • MSL enhancements to nested function use of globals.
  • Support customizing MSL based on iOS or macOS platform.
  • MSL threadgroup barrier memory scope only on iOS MSL 2.0.
  • MVKBufferView add lock when creating MTLTexture.
  • MVKDeviceMemory add lock when creating MTLBuffer during memory mapping.
  • MVKMTLBufferAllocator does not need to be threadsafe.
  • Cleanup syntax on other lock handling to add consistency.
  • Consolidate timestamps and performance tracking.
  • Derive vkCmdCopyBuffer() alignment requirement at runtime.
  • Don't log error from vkGetPhysicalDeviceFormatProperties() if format not supported.
  • Add printf-like macros to MVKLogImpl and mvkNotifyErrorWithText.
  • Updates to dylib building process. Use clang instead of libtool.
  • Allow MoltenVK to be installed and built without asciidoctor.
  • Add CI support using Travis CI.
  • Automatically install demo apps.
  • Cube demo generate SPIR-V as part of demo project build.
  • Disable watermark in debug builds.
  • Add build and runtime OS and device requirements to documentation.
  • Add Compliance and Contribution sections to README.md.
  • Remove executable permissions from non-executable files.
  • Update to latest SPRIV-Cross.
  • Update copyright dates to 2018.

MoltenVK 1.0.0

Released 2018/02/26

Initial open-source release!