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<div class="refentry" id="eglWaitGL">
<div class="titlepage"/>
<div class="refnamediv">
<h2>Name</h2>
<p>eglWaitGL —
Complete GL execution prior to subsequent native rendering
calls
</p>
</div>
<div class="refsynopsisdiv">
<h2>C Specification</h2>
<div class="funcsynopsis">
<table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
<tr>
<td>
<code class="funcdef">EGLBoolean <strong class="fsfunc">eglWaitGL</strong>(</code>
</td>
<td><code>void)</code>;</td>
<td> </td>
</tr>
</table>
<div class="funcprototype-spacer"> </div>
</div>
</div>
<div class="refsect1" id="description">
<h2>Description</h2>
<p>
All OpenGL ES rendering calls for the currently bound OpenGL
ES context made prior to <code class="function">eglWaitGL</code> are
guaranteed to be executed before native rendering calls made
after <code class="function">eglWaitGL</code>. The same result can be
achieved using
<a class="citerefentry" href="glFinish.xhtml"><span class="citerefentry"><span class="refentrytitle">glFinish</span></span></a>.
</p>
<p>
<code class="function">eglWaitGL</code> is ignored if there is no
current EGL rendering context for OpenGL ES.
</p>
</div>
<div class="refsect1" id="notes">
<h2>Notes</h2>
<p>
<code class="function">eglWaitClient</code> is supported only if the
EGL version is 1.2 or greater.
</p>
<p>
<code class="function">eglWaitClient</code> is a generalized version
of <code class="function">eglWaitGL</code>, supporting multiple
client APIs. For backwards compatibility,
<code class="function">eglWaitGL</code> continues to be supported and
is equivalent to the series of commands
</p>
<pre class="programlisting">
EGLenum api = <code class="function">eglQueryAPI</code>();
<code class="function">eglBindAPI</code>(<code class="constant">EGL_OPENGL_ES_API</code>);
<code class="function">eglWaitClient</code>();
<code class="function">eglBindAPI</code>(api);
</pre>
</div>
<div class="refsect1" id="errors">
<h2>Errors</h2>
<p>
<code class="constant">EGL_FALSE</code> is returned if
<code class="function">eglWaitGL</code> fails,
<code class="constant">EGL_TRUE</code> otherwise.
</p>
<p>
<code class="constant">EGL_BAD_CURRENT_SURFACE</code> is generated if
the surface associated with the current context has a native
window or pixmap, and that window or pixmap is no longer
valid.
</p>
</div>
<div class="refsect1" id="seealso">
<h2>See Also</h2>
<p>
<a class="citerefentry" href="glFinish.xhtml"><span class="citerefentry"><span class="refentrytitle">glFinish</span></span></a>,
<a class="citerefentry" href="eglWaitClient.xhtml"><span class="citerefentry"><span class="refentrytitle">eglWaitClient</span></span></a>
<a class="citerefentry" href="eglWaitNative.xhtml"><span class="citerefentry"><span class="refentrytitle">eglWaitNative</span></span></a>
</p>
</div>
<p>
</p>
<div class="refsect3" id="copyright">
<img src="KhronosLogo.jpg"/>
<p>
Copyright © 2003-2014 The Khronos Group Inc.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and/or associated documentation files (the
"Materials"), to deal in the Materials without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Materials, and to
permit persons to whom the Materials are furnished to do so, subject to
the condition that this copyright notice and permission notice shall be included
in all copies or substantial portions of the Materials.
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