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<title>eglChooseConfig</title>
<meta name="generator" content="DocBook XSL Stylesheets V1.78.1" />
</head>
<body>
<div class="refentry">
<a id="eglChooseConfig"></a>
<div class="titlepage"></div>
<div xmlns="" class="refnamediv">
<h1>eglChooseConfig</h1>
<p>
return a list of EGL frame buffer configurations that match specified attributes
</p>
</div>
<div class="refsynopsisdiv">
<h2>C Specification</h2>
<div class="funcsynopsis">
<table xmlns="" border="0" summary="Function synopsis" cellspacing="0" cellpadding="0">
<tr valign="bottom">
<td>
<code xmlns="http://www.w3.org/1999/xhtml" class="funcdef">EGLBoolean <strong class="fsfunc">eglChooseConfig</strong>(</code>
<td>EGLDisplay  <var xmlns="http://www.w3.org/1999/xhtml" class="pdparam">display</var>, </td>
</td>
</tr>
<tr valign="top">
<td> </td>
<td>EGLint const *  <var xmlns="http://www.w3.org/1999/xhtml" class="pdparam">attrib_list</var>, </td>
</tr>
<tr valign="top">
<td> </td>
<td>EGLConfig *  <var xmlns="http://www.w3.org/1999/xhtml" class="pdparam">configs</var>, </td>
</tr>
<tr valign="top">
<td> </td>
<td>EGLint  <var xmlns="http://www.w3.org/1999/xhtml" class="pdparam">config_size</var>, </td>
</tr>
<tr valign="top">
<td> </td>
<td>EGLint *  <var xmlns="http://www.w3.org/1999/xhtml" class="pdparam">num_config</var><code>)</code></td>
</tr>
</table>
</div>
</div>
<div class="refsect1">
<a id="parameters"></a>
<h2>Parameters</h2>
<div class="variablelist">
<dl class="variablelist">
<dt>
<span class="term">
<em class="parameter">
<code>display</code>
</em>
</span>
</dt>
<dd>
<p>Specifies the EGL display connection.</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>attrib_list</code>
</em>
</span>
</dt>
<dd>
<p>Specifies attributes required to match by configs.</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>configs</code>
</em>
</span>
</dt>
<dd>
<p>Returns an array of frame buffer configurations.</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>config_size</code>
</em>
</span>
</dt>
<dd>
<p>Specifies the size of the array of frame buffer configurations.</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>num_config</code>
</em>
</span>
</dt>
<dd>
<p>Returns the number of frame buffer configurations returned.</p>
</dd>
</dl>
</div>
</div>
<div class="refsect1">
<a id="description"></a>
<h2>Description</h2>
<p>
<code class="function">eglChooseConfig</code> returns in
<em class="parameter"><code>configs</code></em> a list of all
<acronym class="acronym">EGL</acronym> frame buffer configurations that
match the attributes specified in
<em class="parameter"><code>attrib_list</code></em>. The returned
<span class="type">EGLConfig</span>s can be used in any
<acronym class="acronym">EGL</acronym> function that requires an
<acronym class="acronym">EGL</acronym> frame buffer configuration.
</p>
<p>
If <em class="parameter"><code>configs</code></em> is not
<code class="constant">NULL</code>, up to
<em class="parameter"><code>config_size</code></em> configs will be returned
in the array pointed to by <em class="parameter"><code>configs</code></em>.
The number of configs actually returned will be returned in
*<em class="parameter"><code>num_config</code></em>.
</p>
<p>
If <em class="parameter"><code>configs</code></em> is
<code class="constant">NULL</code>, no configs will be returned in
<em class="parameter"><code>configs</code></em>. Instead, the total number of
configs matching <em class="parameter"><code>attrib_list</code></em> will be
returned in *<em class="parameter"><code>num_config</code></em>. In this case
<em class="parameter"><code>config_size</code></em> is ignored. This form of
<code class="function">eglChooseConfig</code> is used to determine
the number of matching frame buffer configurations, followed
by allocating an array of <span class="type">EGLConfig</span> to pass
into another call to <code class="function">eglChooseConfig</code>
with all other parameters unchanged.
</p>
<p>
All attributes in <em class="parameter"><code>attrib_list</code></em>,
including boolean attributes, are immediately followed by
the corresponding desired value. The list is terminated with
<code class="constant">EGL_NONE</code>. If an attribute is not
specified in <em class="parameter"><code>attrib_list</code></em> then the
default value (see below) is used (and the attribute is said
to be specified implicitly). For example, if
<code class="constant">EGL_DEPTH_SIZE</code> is not specified then it
is assumed to be zero. For some attributes, the default is
<code class="constant">EGL_DONT_CARE</code> meaning that any value is
OK for this attribute, so the attribute will not be checked.
</p>
<p>
Attributes are matched in an attribute-specific manner. Some
of the attributes, such as <code class="constant">EGL_LEVEL</code>,
must match the specified value exactly. Others, such as,
<code class="constant">EGL_RED_SIZE</code> must meet or exceed the
specified minimum values. If more than one EGL frame buffer
configuration matching all attributes is found, then a list
of configurations, sorted according to the ``best'' match
criteria, is returned. The match criteria for each attribute
and the exact sorting order is defined below.
</p>
<p>
For the bitmask attributes
<code class="constant">EGL_CONFORMANT</code>,
<code class="constant">EGL_RENDERABLE_TYPE</code>, and
<code class="constant">EGL_SURFACE_TYPE</code>, only the nonzero bits
of the mask are considered when matching. Any bits that are
zero in the specified bitmask attribute value may be either
zero or one in the resulting config's attribute value.
</p>
<p>
Attributes which may appear in
<em class="parameter"><code>attrib_list</code></em>, and their descriptions
and allowed values, are:
</p>
<div class="variablelist">
<dl class="variablelist">
<dt>
<span class="term">
<code class="constant">EGL_ALPHA_MASK_SIZE</code>
</span>
</dt>
<dd>
<p>
Must be followed by a nonnegative integer that
indicates the desired alpha mask buffer size, in
bits. The smallest alpha mask buffers of at least
the specified size are preferred. The default value
is zero.
</p>
<p>
The alpha mask buffer is used only by OpenGL and
OpenGL ES client APIs.
</p>
</dd>
<dt>
<span class="term">
<code class="constant">EGL_ALPHA_SIZE</code>
</span>
</dt>
<dd>
<p>
Must be followed by a nonnegative integer that
indicates the desired size of the alpha component of
the color buffer, in bits. If this value is zero,
color buffers with the smallest alpha component size
are preferred. Otherwise, color buffers with the
largest alpha component of at least the specified
size are preferred. The default value is zero.
</p>
</dd>
<dt>
<span class="term">
<code class="constant">EGL_BIND_TO_TEXTURE_RGB</code>
</span>
</dt>
<dd>
<p>
Must be followed by
<code class="constant">EGL_DONT_CARE</code>,
<code class="constant">EGL_TRUE</code>, or
<code class="constant">EGL_FALSE</code>.
If <code class="constant">EGL_TRUE</code> is specified, then
only frame buffer configurations that support
binding of color buffers to an OpenGL ES RGB texture
will be considered. Currently only frame buffer
configurations that support pbuffers allow this. The
default value is <code class="constant">EGL_DONT_CARE</code>.
</p>
</dd>
<dt>
<span class="term">
<code class="constant">EGL_BIND_TO_TEXTURE_RGBA</code>
</span>
</dt>
<dd>
<p>
Must be followed by one of
<code class="constant">EGL_DONT_CARE</code>,
<code class="constant">EGL_TRUE</code>, or
<code class="constant">EGL_FALSE</code>.
If <code class="constant">EGL_TRUE</code> is specified, then
only frame buffer configurations that support
binding of color buffers to an OpenGL ES RGBA
texture will be considered. Currently only frame
buffer configurations that support pbuffers allow
this. The default value is
<code class="constant">EGL_DONT_CARE</code>.
</p>
</dd>
<dt>
<span class="term">
<code class="constant">EGL_BLUE_SIZE</code>
</span>
</dt>
<dd>
<p>
Must be followed by a nonnegative integer that
indicates the desired size of the blue component of
the color buffer, in bits. If this value is zero,
color buffers with the smallest blue component size
are preferred. Otherwise, color buffers with the
largest blue component of at least the specified
size are preferred. The default value is zero.
</p>
</dd>
<dt>
<span class="term">
<code class="constant">EGL_BUFFER_SIZE</code>
</span>
</dt>
<dd>
<p>
Must be followed by a nonnegative integer that
indicates the desired color buffer size, in bits.
The smallest color buffers of at least the specified
size are preferred. The default value is zero.
</p>
<p>
The color buffer size is the sum of
<code class="constant">EGL_RED_SIZE</code>,
<code class="constant">EGL_GREEN_SIZE</code>,
<code class="constant">EGL_BLUE_SIZE</code>, and
<code class="constant">EGL_ALPHA_SIZE</code>, and does not
include any padding bits which may be present in the
pixel format. It is usually preferable to specify
desired sizes for these color components
individually.
</p>
</dd>
<dt>
<span class="term">
<code class="constant">EGL_COLOR_BUFFER_TYPE</code>
</span>
</dt>
<dd>
<p>
Must be followed by one of
<code class="constant">EGL_RGB_BUFFER</code> or
<code class="constant">EGL_LUMINANCE_BUFFER</code>.
</p>
<p>
<code class="constant">EGL_RGB_BUFFER</code> indicates
an RGB color buffer; in this case,
attributes <code class="constant">EGL_RED_SIZE</code>,
<code class="constant">EGL_GREEN_SIZE</code> and
<code class="constant">EGL_BLUE_SIZE</code> must be non-zero, and
<code class="constant">EGL_LUMINANCE_SIZE</code> must be zero.
</p>
<p>
<code class="constant">EGL_LUMINANCE_BUFFER</code> indicates a luminance color
buffer. In this case <code class="constant">EGL_RED_SIZE</code>,
<code class="constant">EGL_GREEN_SIZE</code>,
<code class="constant">EGL_BLUE_SIZE</code> must be zero, and
<code class="constant">EGL_LUMINANCE_SIZE</code> must be non-zero.
</p>
<p>
For both RGB and luminance color buffers,
<code class="constant">EGL_ALPHA_SIZE</code> may be zero or
non-zero.
</p>
</dd>
<dt>
<span class="term">
<code class="constant">EGL_CONFIG_CAVEAT</code>
</span>
</dt>
<dd>
<p>
Must be followed by
<code class="constant">EGL_DONT_CARE</code>,
<code class="constant">EGL_NONE</code>,
<code class="constant">EGL_SLOW_CONFIG</code>, or
<code class="constant">EGL_NON_CONFORMANT_CONFIG</code>.
</p>
<p>
If <code class="constant">EGL_DONT_CARE</code> is specified,
then configs are not matched for this attribute. The
default value is <code class="constant">EGL_DONT_CARE</code>.
</p>
<p>
If <code class="constant">EGL_NONE</code> is specified, then
configs are matched for this attribute, but only
configs with no caveats (neither
<code class="constant">EGL_SLOW_CONFIG</code> or
<code class="constant">EGL_NON_CONFORMANT_CONFIG</code>) will
be considered.
</p>
<p>
If <code class="constant">EGL_SLOW_CONFIG</code> is
specified, then only slow configs configurations
will be considered. The meaning of``slow'' is
implementation-dependent, but typically indicates a
non-hardware-accelerated (software) implementation.
</p>
<p>
If <code class="constant">EGL_NON_CONFORMANT_CONFIG</code> is
specified, then only configs supporting
non-conformant OpenGL ES contexts will be
considered.
</p>
<p>
If the EGL version is 1.3 or later, caveat
<code class="constant">EGL_NON_CONFORMANT_CONFIG</code> is
obsolete, since the same information can be
specified via the
<code class="constant">EGL_CONFORMANT</code> attribute on a
per-client-API basis, not just for OpenGL ES.
</p>
</dd>
<dt>
<span class="term">
<code class="constant">EGL_CONFIG_ID</code>
</span>
</dt>
<dd>
<p>
Must be followed by a valid integer ID that
indicates the desired EGL frame buffer
configuration. When a
<code class="constant">EGL_CONFIG_ID</code> is specified, all
other attributes are ignored. The default value is
<code class="constant">EGL_DONT_CARE</code>.
</p>
<p>
The meaning of config IDs is
implementation-dependent. They are used only to
uniquely identify different frame buffer
configurations.
</p>
</dd>
<dt>
<span class="term">
<code class="constant">EGL_CONFORMANT</code>
</span>
</dt>
<dd>
<p>
Must be followed by a bitmask indicating which types
of client API contexts created with respect to the
frame buffer configuration config must pass the
required conformance tests for that API. Mask bits
include:
</p>
<div class="variablelist">
<dl class="variablelist">
<dt>
<span class="term">
<code class="constant">EGL_OPENGL_BIT</code>
</span>
</dt>
<dd>
<p>
Config supports creating OpenGL contexts.
</p>
</dd>
<dt>
<span class="term">
<code class="constant">EGL_OPENGL_ES_BIT</code>
</span>
</dt>
<dd>
<p>
Config supports creating OpenGL ES 1.0
and/or 1.1 contexts.
</p>
</dd>
<dt>
<span class="term">
<code class="constant">EGL_OPENGL_ES2_BIT</code>
</span>
</dt>
<dd>
<p>
Config supports creating OpenGL ES 2.0 contexts.
</p>
</dd>
<dt>
<span class="term">
<code class="constant">EGL_OPENVG_BIT</code>
</span>
</dt>
<dd>
<p>
Config supports creating OpenVG contexts.
</p>
</dd>
</dl>
</div>
<p>
For example, if the bitmask is set to
<code class="constant">EGL_OPENGL_ES_BIT</code>, only frame
buffer configurations that support creating
conformant OpenGL ES contexts will match. The
default value is zero.
</p>
<p>
Most EGLConfigs should be conformant for all
supported client APIs, and it is rarely desirable to
select a nonconformant config. Conformance
requirements limit the number of non-conformant
configs that an implementation can define.
</p>
</dd>
<dt>
<span class="term">
<code class="constant">EGL_DEPTH_SIZE</code>
</span>
</dt>
<dd>
<p>
Must be followed by a nonnegative integer that
indicates the desired depth buffer size, in bits.
The smallest depth buffers of at least the specified
size is preferred. If the desired size is zero,
frame buffer configurations with no depth buffer are
preferred. The default value is zero.
</p>
<p>
The depth buffer is used only by OpenGL and OpenGL
ES client APIs.
</p>
</dd>
<dt>
<span class="term">
<code class="constant">EGL_GREEN_SIZE</code>
</span>
</dt>
<dd>
<p>
Must be followed by a nonnegative integer that
indicates the desired size of the green component of
the color buffer, in bits. If this value is zero,
color buffers with the smallest green component size
are preferred. Otherwise, color buffers with the
largest green component of at least the specified
size are preferred. The default value is zero.
</p>
</dd>
<dt>
<span class="term">
<code class="constant">EGL_LEVEL</code>
</span>
</dt>
<dd>
<p>
Must be followed by an integer buffer level
specification. This specification is honored
exactly. Buffer level zero corresponds to the
default frame buffer of the display. Buffer level
one is the first overlay frame buffer, level two the
second overlay frame buffer, and so on. Negative
buffer levels correspond to underlay frame buffers.
The default value is zero.
</p>
<p>
Most imlementations do not support overlay or
underlay planes (buffer levels other than zero).
</p>
</dd>
<dt>
<span class="term">
<code class="constant">EGL_LUMINANCE_SIZE</code>
</span>
</dt>
<dd>
<p>
Must be followed by a nonnegative integer that
indicates the desired size of the luminance
component of the color buffer, in bits. If this
value is zero, color buffers with the smallest
luminance component size are preferred. Otherwise,
color buffers with the largest luminance component
of at least the specified size are preferred. The
default value is zero.
</p>
</dd>
<dt>
<span class="term">
<code class="constant">EGL_MATCH_NATIVE_PIXMAP</code>
</span>
</dt>
<dd>
<p>
Must be followed by the handle of a valid native
pixmap, cast to <span class="type">EGLint</span>, or
<code class="constant">EGL_NONE</code>. If the value is not
<code class="constant">EGL_NONE</code>, only configs which
support creating pixmap surfaces with this pixmap
using
<a class="citerefentry" href="eglCreatePixmapSurface.html"><span class="citerefentry"><span class="refentrytitle">eglCreatePixmapSurface</span></span></a>
will match this attribute. If the value is
<code class="constant">EGL_NONE</code>, then configs are not
matched for this attribute. The default value is
<code class="constant">EGL_NONE</code>.
</p>
<p>
<code class="constant">EGL_MATCH_NATIVE_PIXMAP</code> was
introduced due to the difficulty of determining an
<span class="type">EGLConfig</span> compatibile with a native
pixmap using only color component sizes.
</p>
</dd>
<dt>
<span class="term">
<code class="constant">EGL_NATIVE_RENDERABLE</code>
</span>
</dt>
<dd>
<p>
Must be followed by
<code class="constant">EGL_DONT_CARE</code>,
<code class="constant">EGL_TRUE</code>, or
<code class="constant">EGL_FALSE</code>.
If <code class="constant">EGL_TRUE</code> is specified, then
only frame buffer configurations that allow native
rendering into the surface will be considered. The
default value is <code class="constant">EGL_DONT_CARE</code>.
</p>
</dd>
<dt>
<span class="term">
<code class="constant">EGL_MAX_SWAP_INTERVAL</code>
</span>
</dt>
<dd>
<p>
Must be followed by a integer that indicates the
maximum value that can be passed to
<a class="citerefentry" href="eglSwapInterval.html"><span class="citerefentry"><span class="refentrytitle">eglSwapInterval</span></span></a>.
The default value is
<code class="constant">EGL_DONT_CARE</code>.
</p>
</dd>
<dt>
<span class="term">
<code class="constant">EGL_MIN_SWAP_INTERVAL</code>
</span>
</dt>
<dd>
<p>
Must be followed by a integer that indicates the
minimum value that can be passed to eglSwapInterval.
The default value is <code class="constant">EGL_DONT_CARE</code>.
</p>
</dd>
<dt>
<span class="term">
<code class="constant">EGL_RED_SIZE</code>
</span>
</dt>
<dd>
<p>
Must be followed by a nonnegative integer that
indicates the desired size of the red component of
the color buffer, in bits. If this value is zero,
color buffers with the smallest red component size
are preferred. Otherwise, color buffers with the
largest red component of at least the specified size
are preferred. The default value is zero.
</p>
</dd>
<dt>
<span class="term">
<code class="constant">EGL_SAMPLE_BUFFERS</code>
</span>
</dt>
<dd>
<p>
Must be followed by the minimum acceptable number of
multisample buffers. Configurations with the
smallest number of multisample buffers that meet or
exceed this minimum number are preferred. Currently
operation with more than one multisample buffer is
undefined, so only values of zero or one will
produce a match. The default value is zero.
</p>
</dd>
<dt>
<span class="term">
<code class="constant">EGL_SAMPLES</code>
</span>
</dt>
<dd>
<p>
Must be followed by the minimum number of
samples required in multisample buffers.
Configurations with the smallest number of
samples that meet or exceed the specified
minimum number are preferred. Note that it is
possible for color samples in the multisample
buffer to have fewer bits than colors in the
main color buffers. However, multisampled
colors maintain at least as much color
resolution in aggregate as the main color
buffers.
</p>
</dd>
<dt>
<span class="term">
<code class="constant">EGL_STENCIL_SIZE</code>
</span>
</dt>
<dd>
<p>
Must be followed by a nonnegative integer that
indicates the desired stencil buffer size, in bits.
The smallest stencil buffers of at least the
specified size are preferred. If the desired size is
zero, frame buffer configurations with no stencil
buffer are preferred. The default value is zero.
</p>
<p>
The stencil buffer is used only by OpenGL and
OpenGL ES client APIs.
</p>
</dd>
<dt>
<span class="term">
<code class="constant">EGL_RENDERABLE_TYPE</code>
</span>
</dt>
<dd>
<p>
Must be followed by a bitmask indicating which types
of client API contexts the frame buffer
configuration must support creating with
<a class="citerefentry" href="eglCreateContext.html"><span class="citerefentry"><span class="refentrytitle">eglCreateContext</span></span></a>).
Mask bits are the same as for attribute
<code class="constant">EGL_CONFORMANT</code>. The default
value is <code class="constant">EGL_OPENGL_ES_BIT</code>.
</p>
</dd>
<dt>
<span class="term">
<code class="constant">EGL_SURFACE_TYPE</code>
</span>
</dt>
<dd>
<p>
Must be followed by a bitmask indicating which EGL
surface types and capabilities the frame buffer
configuration must support. Mask bits include:
</p>
<div class="variablelist">
<dl class="variablelist">
<dt>
<span class="term">
<code class="constant">EGL_MULTISAMPLE_RESOLVE_BOX_BIT</code>
</span>
</dt>
<dd>
<p>
Config allows specifying box filtered
multisample resolve behavior with
<a class="citerefentry" href="eglSurfaceAttrib.html"><span class="citerefentry"><span class="refentrytitle">eglSurfaceAttrib</span></span></a>.
</p>
</dd>
<dt>
<span class="term">
<code class="constant">EGL_PBUFFER_BIT</code>
</span>
</dt>
<dd>
<p>
Config supports creating pixel buffer surfaces.
</p>
</dd>
<dt>
<span class="term">
<code class="constant">EGL_PIXMAP_BIT</code>
</span>
</dt>
<dd>
<p>
Config supports creating pixmap surfaces.
</p>
</dd>
<dt>
<span class="term">
<code class="constant">EGL_SWAP_BEHAVIOR_PRESERVED_BIT</code>
</span>
</dt>
<dd>
<p>
Config allows setting swap behavior for
color buffers with
<a class="citerefentry" href="eglSurfaceAttrib.html"><span class="citerefentry"><span class="refentrytitle">eglSurfaceAttrib</span></span></a>.
</p>
</dd>
<dt>
<span class="term">
<code class="constant">EGL_VG_ALPHA_FORMAT_PRE_BIT</code>
</span>
</dt>
<dd>
<p>
Config allows specifying OpenVG rendering
with premultiplied alpha values at surface
creation time (see
<a class="citerefentry" href="eglCreatePbufferSurface.html"><span class="citerefentry"><span class="refentrytitle">eglCreatePbufferSurface</span></span></a>,
<a class="citerefentry" href="eglCreatePixmapSurface.html"><span class="citerefentry"><span class="refentrytitle">eglCreatePixmapSurface</span></span></a>,
and
<a class="citerefentry" href="eglCreateWindowSurface.html"><span class="citerefentry"><span class="refentrytitle">eglCreateWindowSurface</span></span></a>).
</p>
</dd>
<dt>
<span class="term">
<code class="constant">EGL_VG_COLORSPACE_LINEAR_BIT</code>
</span>
</dt>
<dd>
<p>
Config allows specifying OpenVG rendering in
a linear colorspace at surface creation time
(see
<a class="citerefentry" href="eglCreatePbufferSurface.html"><span class="citerefentry"><span class="refentrytitle">eglCreatePbufferSurface</span></span></a>,
<a class="citerefentry" href="eglCreatePixmapSurface.html"><span class="citerefentry"><span class="refentrytitle">eglCreatePixmapSurface</span></span></a>,
and
<a class="citerefentry" href="eglCreateWindowSurface.html"><span class="citerefentry"><span class="refentrytitle">eglCreateWindowSurface</span></span></a>).
</p>
</dd>
<dt>
<span class="term">
<code class="constant">EGL_WINDOW_BIT</code>
</span>
</dt>
<dd>
<p>
Config supports creating window surfaces.
</p>
</dd>
</dl>
</div>
<p>
For example, if the bitmask is set to
<mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
<mml:mi><code class="constant">EGL_WINDOW_BIT</code></mml:mi>
<mml:mo>|</mml:mo>
<mml:mi><code class="constant">EGL_PIXMAP_BIT</code></mml:mi>
</mml:math>,
only frame buffer configurations that support both
windows and pixmaps will be considered. The default
value is <code class="constant">EGL_WINDOW_BIT</code>.
</p>
</dd>
<dt>
<span class="term">
<code class="constant">EGL_TRANSPARENT_TYPE</code>
</span>
</dt>
<dd>
<p>
Must be followed by one of
<code class="constant">EGL_NONE</code> or
<code class="constant">EGL_TRANSPARENT_RGB</code>. If
<code class="constant">EGL_NONE</code> is specified, then
only opaque frame buffer configurations will be
considered. If
<code class="constant">EGL_TRANSPARENT_RGB</code> is
specified, then only transparent frame buffer
configurations will be considered. The default value
is <code class="constant">EGL_NONE</code>.
</p>
<p>
Most implementations support only opaque frame
buffer configurations.
</p>
</dd>
<dt>
<span class="term">
<code class="constant">EGL_TRANSPARENT_RED_VALUE</code>
</span>
</dt>
<dd>
<p>
Must be followed by an integer value indicating the
transparent red value. The value must be between
zero and the maximum color buffer value for red.
Only frame buffer configurations that use the
specified transparent red value will be considered.
The default value is
<code class="constant">EGL_DONT_CARE</code>.
</p>
<p>
This attribute is ignored unless
<code class="constant">EGL_TRANSPARENT_TYPE</code> is included in
<em class="parameter"><code>attrib_list</code></em> and specified as
<code class="constant">EGL_TRANSPARENT_RGB</code>.
</p>
</dd>
<dt>
<span class="term">
<code class="constant">EGL_TRANSPARENT_GREEN_VALUE</code>
</span>
</dt>
<dd>
<p>
Must be followed by an integer value indicating the
transparent green value. The value must be between
zero and the maximum color buffer value for green.
Only frame buffer configurations that use the
specified transparent green value will be
considered. The default value is
<code class="constant">EGL_DONT_CARE</code>.
</p>
<p>
This attribute is ignored unless
<code class="constant">EGL_TRANSPARENT_TYPE</code> is included in
<em class="parameter"><code>attrib_list</code></em> and specified as
<code class="constant">EGL_TRANSPARENT_RGB</code>.
</p>
</dd>
<dt>
<span class="term">
<code class="constant">EGL_TRANSPARENT_BLUE_VALUE</code>
</span>
</dt>
<dd>
<p>
Must be followed by an integer value indicating the
transparent blue value. The value must be between
zero and the maximum color buffer value for blue.
Only frame buffer configurations that use the
specified transparent blue value will be considered.
The default value is
<code class="constant">EGL_DONT_CARE</code>.
</p>
<p>
This attribute is ignored unless
<code class="constant">EGL_TRANSPARENT_TYPE</code> is included in
<em class="parameter"><code>attrib_list</code></em> and specified as
<code class="constant">EGL_TRANSPARENT_RGB</code>.
</p>
</dd>
</dl>
</div>
<p>
When more than one EGL frame buffer configuration matches
the specified attributes, a list of matching configurations
is returned. The list is sorted according to the following
precedence rules, which are applied in ascending order
(i.e., configurations that are considered equal by a lower
numbered rule are sorted by the higher numbered rule):
</p>
<div class="orderedlist">
<ol class="orderedlist" type="1">
<li class="listitem">
<p>
Special: by <code class="constant">EGL_CONFIG_CAVEAT</code>,
where the precedence is <code class="constant">EGL_NONE</code>,
<code class="constant">EGL_SLOW_CONFIG</code>, and
<code class="constant">EGL_NON_CONFORMANT_CONFIG</code>.
</p>
</li>
<li class="listitem">
<p>
Special: by <code class="constant">EGL_COLOR_BUFFER_TYPE</code>,
where the precedence is
<code class="constant">EGL_RGB_BUFFER</code>,
<code class="constant">EGL_LUMINANCE_BUFFER</code>.
</p>
</li>
<li class="listitem">
<p>
Special: by larger total number of color bits (for an
RGB color buffer, this is the sum of
<code class="constant">EGL_RED_SIZE</code>,
<code class="constant">EGL_GREEN_SIZE</code>,
<code class="constant">EGL_BLUE_SIZE</code>, and
<code class="constant">EGL_ALPHA_SIZE</code>; for a luminance
color buffer, the sum of
<code class="constant">EGL_LUMINANCE_SIZE</code> and
<code class="constant">EGL_ALPHA_SIZE</code>). If the requested
number of bits in <em class="parameter"><code>attrib_list</code></em> is
<code class="constant">0</code> or
<code class="constant">EGL_DONT_CARE</code> for a particular
color component, then the number of bits for that
component is not considered.
</p>
<p>
This sort rule places configs with deeper color buffers
before configs with shallower color buffers, which may
be counterintuitive.
</p>
</li>
<li class="listitem">
<p>
Smaller <code class="constant">EGL_BUFFER_SIZE</code>.
</p>
</li>
<li class="listitem">
<p>
Smaller <code class="constant">EGL_SAMPLE_BUFFERS</code>.
</p>
</li>
<li class="listitem">
<p>
Smaller <code class="constant">EGL_SAMPLES</code>.
</p>
</li>
<li class="listitem">
<p>
Smaller <code class="constant">EGL_DEPTH_SIZE</code>.
</p>
</li>
<li class="listitem">
<p>
Smaller <code class="constant">EGL_STENCIL_SIZE</code>.
</p>
</li>
<li class="listitem">
<p>
Smaller <code class="constant">EGL_ALPHA_MASK_SIZE</code>.
</p>
</li>
<li class="listitem">
<p>
Special: <code class="constant">EGL_NATIVE_VISUAL_TYPE</code>
(the actual sort order is implementation-defined,
depending on the meaning of native visual types).
</p>
</li>
<li class="listitem">
<p>
Smaller <code class="constant">EGL_CONFIG_ID</code> (this is
always the last sorting rule, and guarantees a unique
ordering).
</p>
</li>
</ol>
</div>
<p>
<span class="type">EGLConfigs</span> are not sorted with respect to the
attributes <code class="constant">EGL_BIND_TO_TEXTURE_RGB</code>,
<code class="constant">EGL_BIND_TO_TEXTURE_RGBA</code>,
<code class="constant">EGL_CONFORMANT</code>,
<code class="constant">EGL_LEVEL</code>,
<code class="constant">EGL_NATIVE_RENDERABLE</code>,
<code class="constant">EGL_MAX_SWAP_INTERVAL</code>,
<code class="constant">EGL_MIN_SWAP_INTERVAL</code>,
<code class="constant">EGL_RENDERABLE_TYPE</code>,
<code class="constant">EGL_SURFACE_TYPE</code>,
<code class="constant">EGL_TRANSPARENT_TYPE</code>,
<code class="constant">EGL_TRANSPARENT_RED_VALUE</code>,
<code class="constant">EGL_TRANSPARENT_GREEN_VALUE</code>, and
<code class="constant">EGL_TRANSPARENT_BLUE_VALUE</code>.
</p>
</div>
<div class="refsect1">
<a id="examples"></a>
<h2>Examples</h2>
<p>
The following example specifies a frame buffer configuration
in the normal frame buffer (not an overlay or underlay). The
returned frame buffer configuration supports a color buffer
with at least 4 bits each of red, green and blue, and
possibly no alpha bits. The code shown in the example may or
may not have a depth buffer, or a stencil buffer.
</p>
<pre class="programlisting">EGLint const attrib_list[] = {
EGL_RED_SIZE, 4,
EGL_GREEN_SIZE, 4,
EGL_BLUE_SIZE, 4,
EGL_NONE
};</pre>
</div>
<div class="refsect1">
<a id="notes"></a>
<h2>Notes</h2>
<p>
<code class="constant">EGL_RENDERABLE_TYPE</code> bit
<code class="constant">EGL_OPENGL_BIT</code>, and
<code class="constant">EGL_SURFACE_TYPE</code> bits
<code class="constant">EGL_MULTISAMPLE_RESOLVE_BOX_BIT</code> and
<code class="constant">EGL_SWAP_BEHAVIOR_PRESERVED_BIT</code> are
supported only if the EGL version is 1.4 or greater.
</p>
<p>
<code class="constant">EGL_CONFORMANT</code>,
<code class="constant">EGL_MATCH_NATIVE_PIXMAP</code>,
<code class="constant">EGL_RENDERABLE_TYPE</code> bit
<code class="constant">EGL_OPENGL_ES2_BIT</code>, and
<code class="constant">EGL_SURFACE_TYPE</code> bits
<code class="constant">EGL_VG_ALPHA_FORMAT_PRE_BIT</code> and
<code class="constant">EGL_VG_COLORSPACE_LINEAR_BIT</code> are
supported only if the EGL version is 1.3 or greater.
</p>
<p>
<code class="constant">EGL_ALPHA_MASK_SIZE</code>,
<code class="constant">EGL_COLOR_BUFFER_TYPE</code>,
<code class="constant">EGL_LUMINANCE_SIZE</code>,
<code class="constant">EGL_RENDERABLE_TYPE</code>, and
<code class="constant">EGL_RENDERABLE_TYPE</code> bits
<code class="constant">EGL_OPENGL_ES_BIT</code> and
<code class="constant">EGL_OPENVG_BIT</code> are supported only if
the EGL version is 1.2 or greater.
</p>
<p>
If OpenGL or OpenGL ES rendering is supported for a
luminance color buffer, it is treated as RGB rendering with
the value of <code class="constant">GL_RED_BITS</code> equal to
<code class="constant">EGL_LUMINANCE_SIZE</code> and the values of
<code class="constant">GL_GREEN_BITS</code> and
<code class="constant">GL_BLUE_BITS</code> equal to zero. The red
component of fragments is written to the luminance channel
of the color buffer while the green and blue components are
discarded.
</p>
<p>
<a class="citerefentry" href="eglGetConfigs.html"><span class="citerefentry"><span class="refentrytitle">eglGetConfigs</span></span></a>
and
<a class="citerefentry" href="eglGetConfigAttrib.html"><span class="citerefentry"><span class="refentrytitle">eglGetConfigAttrib</span></span></a>
can be used to implement selection algorithms other than the
generic one implemented by
<code class="function">eglChooseConfig</code>. Call
<a class="citerefentry" href="eglGetConfigs.html"><span class="citerefentry"><span class="refentrytitle">eglGetConfigs</span></span></a>
to retrieve all the frame buffer configurations, or
alternatively, all the frame buffer configurations with a
particular set of attributes. Next call
<a class="citerefentry" href="eglGetConfigAttrib.html"><span class="citerefentry"><span class="refentrytitle">eglGetConfigAttrib</span></span></a>
to retrieve additional attributes for the frame buffer
configurations and then select between them.
</p>
<p>
EGL implementors are strongly discouraged, but not
proscribed, from changing the selection algorithm used by
<code class="function">eglChooseConfig</code>. Therefore, selections
may change from release to release of the client-side
library.
</p>
</div>
<div class="refsect1">
<a id="errors"></a>
<h2>Errors</h2>
<p>
<code class="constant">EGL_FALSE</code> is returned on failure,
<code class="constant">EGL_TRUE</code> otherwise.
<em class="parameter"><code>configs</code></em> and
<em class="parameter"><code>num_config</code></em> are not modified when
<code class="constant">EGL_FALSE</code> is returned.
</p>
<p>
<code class="constant">EGL_BAD_DISPLAY</code> is generated if
<em class="parameter"><code>display</code></em> is not an EGL display connection.
</p>
<p>
<code class="constant">EGL_BAD_ATTRIBUTE</code> is generated if
<em class="parameter"><code>attribute_list</code></em> contains an invalid frame buffer
configuration attribute or an
attribute value that is unrecognized or out of range.
</p>
<p>
<code class="constant">EGL_NOT_INITIALIZED</code> is generated if
<em class="parameter"><code>display</code></em> has not been initialized.
</p>
<p>
<code class="constant">EGL_BAD_PARAMETER</code> is generated if
<em class="parameter"><code>num_config</code></em> is <code class="constant">NULL</code>.
</p>
</div>
<div class="refsect1">
<a id="seealso"></a>
<h2>See Also</h2>
<p>
<a class="citerefentry" href="eglCreateContext.html"><span class="citerefentry"><span class="refentrytitle">eglCreateContext</span></span></a>,
<a class="citerefentry" href="eglCreatePbufferSurface.html"><span class="citerefentry"><span class="refentrytitle">eglCreatePbufferSurface</span></span></a>,
<a class="citerefentry" href="eglCreatePixmapSurface.html"><span class="citerefentry"><span class="refentrytitle">eglCreatePixmapSurface</span></span></a>,
<a class="citerefentry" href="eglCreateWindowSurface.html"><span class="citerefentry"><span class="refentrytitle">eglCreateWindowSurface</span></span></a>,
<a class="citerefentry" href="eglGetConfigs.html"><span class="citerefentry"><span class="refentrytitle">eglGetConfigs</span></span></a>,
<a class="citerefentry" href="eglGetConfigAttrib.html"><span class="citerefentry"><span class="refentrytitle">eglGetConfigAttrib</span></span></a>,
<a class="citerefentry" href="eglSurfaceAttrib.html"><span class="citerefentry"><span class="refentrytitle">eglSurfaceAttrib</span></span></a>,
<a class="citerefentry" href="eglSwapInterval.html"><span class="citerefentry"><span class="refentrytitle">eglSwapInterval</span></span></a>
</p>
</div>
<div xmlns="" class="refsect3" lang="en" xml:lang="en"><a xmlns="http://www.w3.org/1999/xhtml" id="Copyright"></a><h4 xmlns="http://www.w3.org/1999/xhtml"></h4><img xmlns="http://www.w3.org/1999/xhtml" src="KhronosLogo.jpg" /><p xmlns="http://www.w3.org/1999/xhtml"></p>
Copyright © 2003-2014 The Khronos Group Inc.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and/or associated documentation files (the
"Materials"), to deal in the Materials without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Materials, and to
permit persons to whom the Materials are furnished to do so, subject to
the condition that this copyright notice and permission notice shall be included
in all copies or substantial portions of the Materials.
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