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| <div class="refentry" id="eglReleaseThread"> |
| <div class="titlepage"/> |
| <div class="refnamediv"> |
| <h2>Name</h2> |
| <p>eglReleaseThread — Release EGL per-thread state</p> |
| </div> |
| <div class="refsynopsisdiv"> |
| <h2>C Specification</h2> |
| <div class="funcsynopsis"> |
| <table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table"> |
| <tr> |
| <td> |
| <code class="funcdef">EGLBoolean <strong class="fsfunc">eglReleaseThread</strong>(</code> |
| </td> |
| <td><code>void)</code>;</td> |
| <td> </td> |
| </tr> |
| </table> |
| <div class="funcprototype-spacer"> </div> |
| </div> |
| </div> |
| <div class="refsect1" id="description"> |
| <h2>Description</h2> |
| <p> |
| <code class="function">eglReleaseThread</code> returns the EGL to its |
| state at thread initialization, releasing all per-thread |
| state including the error status returned by |
| <span class="command"><strong>eglGetError</strong></span>, the currently bound |
| rendering API defined by <span class="command"><strong>eglBindAPI</strong></span>, and |
| the current contexts for each supported client API. The |
| overhead of maintaining this state may be objectionable in |
| applications which create and destroy many threads, but only |
| call EGL or client APIs in a few of those threads at any |
| given time. |
| </p> |
| <p> |
| <code class="constant">EGL_TRUE</code> is returned on success, and the |
| following actions are taken: |
| </p> |
| <div class="itemizedlist"> |
| <ul class="itemizedlist" style="list-style-type: disc; "> |
| <li class="listitem"> |
| <p> |
| For each client API supported by EGL, if there is a |
| currently bound context, that context is released. |
| This is equivalent to calling |
| <code class="function">eglMakeCurrent</code> with ctx set to |
| <code class="constant">EGL_NO_CONTEXT</code> and both draw |
| and read set to <code class="constant">EGL_NO_SURFACE</code> |
| (see section 3.7.3). |
| </p> |
| </li> |
| <li class="listitem"> |
| <p> |
| The current rendering API is reset to its value at |
| thread initialization (see |
| <span class="command"><strong>eglBindAPI</strong></span>). |
| </p> |
| </li> |
| <li class="listitem"> |
| <p> |
| Any additional implementation-dependent per-thread |
| state maintained by EGL is marked for deletion as |
| soon as possible. |
| </p> |
| </li> |
| </ul> |
| </div> |
| <p> |
| <code class="function">eglReleaseThread</code> may be called in any |
| thread at any time, and may be called more than once in a |
| single thread. The initialization status of EGL (see section |
| 3.2) is not affected by releasing the thread; only |
| per-thread state is affected. |
| </p> |
| <p> |
| Resources explicitly allocated by calls to EGL, such as |
| contexts, surfaces, and configuration lists, are not |
| affected by <code class="function">eglReleaseThread</code>. Such |
| resources belong not to the thread, but to the EGL |
| implementation as a whole. |
| </p> |
| </div> |
| <div class="refsect1" id="notes"> |
| <h2>Notes</h2> |
| <p> |
| <code class="function">eglReleaseThread</code> is supported only if the |
| EGL version is 1.2 or greater. |
| </p> |
| <p> |
| Applications may call other EGL routines from a thread |
| following <code class="function">eglReleaseThread</code>, but any |
| such call may reallocate the EGL state previously released. |
| In particular, calling <code class="function">eglGetError</code> |
| immediately following a successful call to |
| <code class="function">eglReleaseThread</code> will return |
| <code class="constant">EGL_SUCCESS</code>, but will also result in |
| reallocating per-thread state. |
| </p> |
| </div> |
| <div class="refsect1" id="errors"> |
| <h2>Errors</h2> |
| <p> |
| <code class="constant">EGL_FALSE</code> is returned on failure, |
| <code class="constant">EGL_TRUE</code> otherwise. There are no |
| defined conditions under which failure will occur. Even if |
| EGL is not initialized on any EGLDisplay, |
| <code class="function">eglReleaseThread</code> should succeed. |
| </p> |
| <p> |
| However, platform-dependent failures may be signaled through |
| the value returned from <code class="function">eglGetError</code>. |
| Unless the platform-dependent behavior is known, a failed |
| call to <code class="function">eglReleaseThread</code> should be |
| assumed to leave the current rendering API, and the |
| currently bound contexts for each supported client API, in |
| an unknown state. |
| </p> |
| </div> |
| <div class="refsect1" id="seealso"> |
| <h2>See Also</h2> |
| <p> |
| <a class="citerefentry" href="eglBindAPI.xhtml"><span class="citerefentry"><span class="refentrytitle">eglBindAPI</span></span></a>, |
| <a class="citerefentry" href="eglGetError.xhtml"><span class="citerefentry"><span class="refentrytitle">eglGetError</span></span></a>, |
| <a class="citerefentry" href="eglMakeCurrent.xhtml"><span class="citerefentry"><span class="refentrytitle">eglMakeCurrent</span></span></a> |
| </p> |
| </div> |
| <p> |
| </p> |
| <div class="refsect3" id="copyright"> |
| <img src="KhronosLogo.jpg"/> |
| <p> |
| Copyright © 2003-2014 The Khronos Group Inc. |
| Permission is hereby granted, free of charge, to any person obtaining a |
| copy of this software and/or associated documentation files (the |
| "Materials"), to deal in the Materials without restriction, including |
| without limitation the rights to use, copy, modify, merge, publish, |
| distribute, sublicense, and/or sell copies of the Materials, and to |
| permit persons to whom the Materials are furnished to do so, subject to |
| the condition that this copyright notice and permission notice shall be included |
| in all copies or substantial portions of the Materials. |
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