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<a href="#pub-attribs">Public Attributes</a> &#124;
<a href="struct_vma_pool_create_info-members.html">List of all members</a> </div>
<div class="headertitle"><div class="title">VmaPoolCreateInfo Struct Reference</div></div>
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<p>Describes parameter of created <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a>.
<a href="struct_vma_pool_create_info.html#details">More...</a></p>
<p><code>#include &lt;vk_mem_alloc.h&gt;</code></p>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
Public Attributes</h2></td></tr>
<tr class="memitem:a596fa76b685d3f1f688f84a709a5b319"><td class="memItemLeft" align="right" valign="top">uint32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_pool_create_info.html#a596fa76b685d3f1f688f84a709a5b319">memoryTypeIndex</a></td></tr>
<tr class="memdesc:a596fa76b685d3f1f688f84a709a5b319"><td class="mdescLeft">&#160;</td><td class="mdescRight">Vulkan memory type index to allocate this pool from. <a href="struct_vma_pool_create_info.html#a596fa76b685d3f1f688f84a709a5b319">More...</a><br /></td></tr>
<tr class="separator:a596fa76b685d3f1f688f84a709a5b319"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8405139f63d078340ae74513a59f5446"><td class="memItemLeft" align="right" valign="top"><a class="el" href="vk__mem__alloc_8h.html#a2770e325ea42e087c1b91fdf46d0292a">VmaPoolCreateFlags</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_pool_create_info.html#a8405139f63d078340ae74513a59f5446">flags</a></td></tr>
<tr class="memdesc:a8405139f63d078340ae74513a59f5446"><td class="mdescLeft">&#160;</td><td class="mdescRight">Use combination of <a class="el" href="vk__mem__alloc_8h.html#a4d4f2efc2509157a9e4ecd4fd7942303" title="Flags to be passed as VmaPoolCreateInfo::flags.">VmaPoolCreateFlagBits</a>. <a href="struct_vma_pool_create_info.html#a8405139f63d078340ae74513a59f5446">More...</a><br /></td></tr>
<tr class="separator:a8405139f63d078340ae74513a59f5446"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa4265160536cdb9be821b7686c16c676"><td class="memItemLeft" align="right" valign="top">VkDeviceSize&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_pool_create_info.html#aa4265160536cdb9be821b7686c16c676">blockSize</a></td></tr>
<tr class="memdesc:aa4265160536cdb9be821b7686c16c676"><td class="mdescLeft">&#160;</td><td class="mdescRight">Size of a single <code>VkDeviceMemory</code> block to be allocated as part of this pool, in bytes. Optional. <a href="struct_vma_pool_create_info.html#aa4265160536cdb9be821b7686c16c676">More...</a><br /></td></tr>
<tr class="separator:aa4265160536cdb9be821b7686c16c676"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad8006fb803185c0a699d30f3e9a865ae"><td class="memItemLeft" align="right" valign="top">size_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_pool_create_info.html#ad8006fb803185c0a699d30f3e9a865ae">minBlockCount</a></td></tr>
<tr class="memdesc:ad8006fb803185c0a699d30f3e9a865ae"><td class="mdescLeft">&#160;</td><td class="mdescRight">Minimum number of blocks to be always allocated in this pool, even if they stay empty. <a href="struct_vma_pool_create_info.html#ad8006fb803185c0a699d30f3e9a865ae">More...</a><br /></td></tr>
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<tr class="memitem:ae41142f2834fcdc82baa4883c187b75c"><td class="memItemLeft" align="right" valign="top">size_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_pool_create_info.html#ae41142f2834fcdc82baa4883c187b75c">maxBlockCount</a></td></tr>
<tr class="memdesc:ae41142f2834fcdc82baa4883c187b75c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Maximum number of blocks that can be allocated in this pool. Optional. <a href="struct_vma_pool_create_info.html#ae41142f2834fcdc82baa4883c187b75c">More...</a><br /></td></tr>
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<tr class="memitem:a9437e43ffbb644dbbf7fc4e50cfad6aa"><td class="memItemLeft" align="right" valign="top">uint32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_pool_create_info.html#a9437e43ffbb644dbbf7fc4e50cfad6aa">frameInUseCount</a></td></tr>
<tr class="memdesc:a9437e43ffbb644dbbf7fc4e50cfad6aa"><td class="mdescLeft">&#160;</td><td class="mdescRight">Maximum number of additional frames that are in use at the same time as current frame. <a href="struct_vma_pool_create_info.html#a9437e43ffbb644dbbf7fc4e50cfad6aa">More...</a><br /></td></tr>
<tr class="separator:a9437e43ffbb644dbbf7fc4e50cfad6aa"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a16e686c688f6725f119ebf6e24ab5274"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_pool_create_info.html#a16e686c688f6725f119ebf6e24ab5274">priority</a></td></tr>
<tr class="memdesc:a16e686c688f6725f119ebf6e24ab5274"><td class="mdescLeft">&#160;</td><td class="mdescRight">A floating-point value between 0 and 1, indicating the priority of the allocations in this pool relative to other memory allocations. <a href="struct_vma_pool_create_info.html#a16e686c688f6725f119ebf6e24ab5274">More...</a><br /></td></tr>
<tr class="separator:a16e686c688f6725f119ebf6e24ab5274"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ade3eca546f0c6ab4e8fbf20eb6d854cb"><td class="memItemLeft" align="right" valign="top">VkDeviceSize&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_pool_create_info.html#ade3eca546f0c6ab4e8fbf20eb6d854cb">minAllocationAlignment</a></td></tr>
<tr class="memdesc:ade3eca546f0c6ab4e8fbf20eb6d854cb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Additional minimum alignment to be used for all allocations created from this pool. Can be 0. <a href="struct_vma_pool_create_info.html#ade3eca546f0c6ab4e8fbf20eb6d854cb">More...</a><br /></td></tr>
<tr class="separator:ade3eca546f0c6ab4e8fbf20eb6d854cb"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af0f8c58f51a2a7a0a389dc79565044d7"><td class="memItemLeft" align="right" valign="top">void *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_pool_create_info.html#af0f8c58f51a2a7a0a389dc79565044d7">pMemoryAllocateNext</a></td></tr>
<tr class="memdesc:af0f8c58f51a2a7a0a389dc79565044d7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Additional <code>pNext</code> chain to be attached to <code>VkMemoryAllocateInfo</code> used for every allocation made by this pool. Optional. <a href="struct_vma_pool_create_info.html#af0f8c58f51a2a7a0a389dc79565044d7">More...</a><br /></td></tr>
<tr class="separator:af0f8c58f51a2a7a0a389dc79565044d7"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p >Describes parameter of created <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a>. </p>
</div><h2 class="groupheader">Member Data Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#aa4265160536cdb9be821b7686c16c676">&#9670;&nbsp;</a></span>blockSize</h2>
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<td class="memname">VkDeviceSize VmaPoolCreateInfo::blockSize</td>
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<p>Size of a single <code>VkDeviceMemory</code> block to be allocated as part of this pool, in bytes. Optional. </p>
<p >Specify nonzero to set explicit, constant size of memory blocks used by this pool.</p>
<p >Leave 0 to use default and let the library manage block sizes automatically. Sizes of particular blocks may vary. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a8405139f63d078340ae74513a59f5446">&#9670;&nbsp;</a></span>flags</h2>
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<td class="memname"><a class="el" href="vk__mem__alloc_8h.html#a2770e325ea42e087c1b91fdf46d0292a">VmaPoolCreateFlags</a> VmaPoolCreateInfo::flags</td>
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<p>Use combination of <a class="el" href="vk__mem__alloc_8h.html#a4d4f2efc2509157a9e4ecd4fd7942303" title="Flags to be passed as VmaPoolCreateInfo::flags.">VmaPoolCreateFlagBits</a>. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a9437e43ffbb644dbbf7fc4e50cfad6aa">&#9670;&nbsp;</a></span>frameInUseCount</h2>
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<td class="memname">uint32_t VmaPoolCreateInfo::frameInUseCount</td>
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<p>Maximum number of additional frames that are in use at the same time as current frame. </p>
<p >This value is used only when you make allocations with <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2">VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</a> flag. Such allocation cannot become lost if allocation.lastUseFrameIndex &gt;= allocator.currentFrameIndex - frameInUseCount.</p>
<p >For example, if you double-buffer your command buffers, so resources used for rendering in previous frame may still be in use by the GPU at the moment you allocate resources needed for the current frame, set this value to 1.</p>
<p >If you want to allow any allocations other than used in the current frame to become lost, set this value to 0. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ae41142f2834fcdc82baa4883c187b75c">&#9670;&nbsp;</a></span>maxBlockCount</h2>
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<td class="memname">size_t VmaPoolCreateInfo::maxBlockCount</td>
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<p>Maximum number of blocks that can be allocated in this pool. Optional. </p>
<p >Set to 0 to use default, which is <code>SIZE_MAX</code>, which means no limit.</p>
<p >Set to same value as <a class="el" href="struct_vma_pool_create_info.html#ad8006fb803185c0a699d30f3e9a865ae" title="Minimum number of blocks to be always allocated in this pool, even if they stay empty.">VmaPoolCreateInfo::minBlockCount</a> to have fixed amount of memory allocated throughout whole lifetime of this pool. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a596fa76b685d3f1f688f84a709a5b319">&#9670;&nbsp;</a></span>memoryTypeIndex</h2>
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<td class="memname">uint32_t VmaPoolCreateInfo::memoryTypeIndex</td>
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<p>Vulkan memory type index to allocate this pool from. </p>
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<td class="memname">VkDeviceSize VmaPoolCreateInfo::minAllocationAlignment</td>
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<p>Additional minimum alignment to be used for all allocations created from this pool. Can be 0. </p>
<p >Leave 0 (default) not to impose any additional alignment. If not 0, it must be a power of two. It can be useful in cases where alignment returned by Vulkan by functions like <code>vkGetBufferMemoryRequirements</code> is not enough, e.g. when doing interop with OpenGL. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ad8006fb803185c0a699d30f3e9a865ae">&#9670;&nbsp;</a></span>minBlockCount</h2>
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<td class="memname">size_t VmaPoolCreateInfo::minBlockCount</td>
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<p>Minimum number of blocks to be always allocated in this pool, even if they stay empty. </p>
<p >Set to 0 to have no preallocated blocks and allow the pool be completely empty. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#af0f8c58f51a2a7a0a389dc79565044d7">&#9670;&nbsp;</a></span>pMemoryAllocateNext</h2>
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<td class="memname">void* VmaPoolCreateInfo::pMemoryAllocateNext</td>
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<p>Additional <code>pNext</code> chain to be attached to <code>VkMemoryAllocateInfo</code> used for every allocation made by this pool. Optional. </p>
<p >Optional, can be null. If not null, it must point to a <code>pNext</code> chain of structures that can be attached to <code>VkMemoryAllocateInfo</code>. It can be useful for special needs such as adding <code>VkExportMemoryAllocateInfoKHR</code>. Structures pointed by this member must remain alive and unchanged for the whole lifetime of the custom pool.</p>
<p >Please note that some structures, e.g. <code>VkMemoryPriorityAllocateInfoEXT</code>, <code>VkMemoryDedicatedAllocateInfoKHR</code>, can be attached automatically by this library when using other, more convenient of its features. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a16e686c688f6725f119ebf6e24ab5274">&#9670;&nbsp;</a></span>priority</h2>
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<td class="memname">float VmaPoolCreateInfo::priority</td>
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<p>A floating-point value between 0 and 1, indicating the priority of the allocations in this pool relative to other memory allocations. </p>
<p >It is used only when <a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7caffdd7a5169be3dbd7cbf6b3619e4f78a">VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT</a> flag was used during creation of the <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object. Otherwise, this variable is ignored. </p>
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<hr/>The documentation for this struct was generated from the following file:<ul>
<li>D:/PROJECTS/Vulkan Memory Allocator/REPO/include/<a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></li>
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