blob: 879eaee31bec0e6374ba365dd1cdbcd37e682365 [file] [log] [blame]
set(VMA_LIBRARY_SOURCE_FILES
VmaUsage.cpp
VmaUsage.h
"${PROJECT_SOURCE_DIR}/include/vk_mem_alloc.h"
)
# Visual Studio only debugger symbols
if(WIN32 AND ${CMAKE_GENERATOR} MATCHES "Visual Studio.*")
set(VMA_LIBRARY_SOURCE_FILES ${VMA_LIBRARY_SOURCE_FILES} vk_mem_alloc.natvis)
endif()
set(CMAKE_DEBUG_POSTFIX d)
set(CMAKE_RELWITHDEBINFO_POSTFIX rd)
set(CMAKE_MINSIZEREL_POSTFIX s)
add_library(VulkanMemoryAllocator ${VMA_LIBRARY_SOURCE_FILES})
set_target_properties(
VulkanMemoryAllocator PROPERTIES
CXX_EXTENSIONS OFF
# Use C++14
CXX_STANDARD 14
CXX_STANDARD_REQUIRED ON
)
target_include_directories(VulkanMemoryAllocator PUBLIC
$<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}/include>
)
# Only link to Vulkan if static linking is used
if(${VMA_STATIC_VULKAN_FUNCTIONS})
target_link_libraries(VulkanMemoryAllocator PUBLIC Vulkan::Vulkan)
endif()
target_compile_definitions(
VulkanMemoryAllocator
PUBLIC
VMA_STATIC_VULKAN_FUNCTIONS=$<BOOL:${VMA_STATIC_VULKAN_FUNCTIONS}>
VMA_DYNAMIC_VULKAN_FUNCTIONS=$<BOOL:${VMA_DYNAMIC_VULKAN_FUNCTIONS}>
VMA_DEBUG_ALWAYS_DEDICATED_MEMORY=$<BOOL:${VMA_DEBUG_ALWAYS_DEDICATED_MEMORY}>
VMA_DEBUG_INITIALIZE_ALLOCATIONS=$<BOOL:${VMA_DEBUG_INITIALIZE_ALLOCATIONS}>
VMA_DEBUG_GLOBAL_MUTEX=$<BOOL:${VMA_DEBUG_GLOBAL_MUTEX}>
VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT=$<BOOL:${VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT}>
VMA_RECORDING_ENABLED=$<BOOL:${VMA_RECORDING_ENABLED}>
)
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/install_target.cmake)
if(VMA_BUILD_SAMPLE)
if(WIN32)
set(VMA_SAMPLE_SOURCE_FILES
Common.cpp
Common.h
SparseBindingTest.cpp
SparseBindingTest.h
Tests.cpp
Tests.h
VulkanSample.cpp
)
add_executable(VmaSample ${VMA_SAMPLE_SOURCE_FILES})
add_dependencies(VmaSample VulkanMemoryAllocator VmaSampleShaders)
# Visual Studio specific settings
if(${CMAKE_GENERATOR} MATCHES "Visual Studio.*")
# Use Unicode instead of multibyte set
add_compile_definitions(UNICODE _UNICODE)
# Set VmaSample as startup project
set_property(DIRECTORY "${PROJECT_SOURCE_DIR}" PROPERTY VS_STARTUP_PROJECT "VmaSample")
# Add C++ warnings and security checks
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /permissive- /sdl /W3")
# Enable multithreaded compiling
target_compile_options(VmaSample PRIVATE "/MP")
# Set working directory for Visual Studio debugger
set_target_properties(
VmaSample
PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}/bin"
)
endif()
set_target_properties(
VmaSample PROPERTIES
CXX_EXTENSIONS OFF
# Use C++14
CXX_STANDARD 14
CXX_STANDARD_REQUIRED ON
)
target_link_libraries(
VmaSample
PRIVATE
VulkanMemoryAllocator
Vulkan::Vulkan
)
else()
message(STATUS "VmaSample application is not supported to Linux")
endif()
endif()
if(VMA_BUILD_SAMPLE_SHADERS)
add_subdirectory(Shaders)
endif()