Improvements in documentation (2)

Rebuilt the documentation.
diff --git a/docs/html/custom_pools.html b/docs/html/custom_pools.html
index 40dce7e..14b22ea 100644
--- a/docs/html/custom_pools.html
+++ b/docs/html/custom_pools.html
@@ -84,8 +84,9 @@
 <p>To create a custom pool, fill in structure <a class="el" href="struct_d3_d12_m_a_1_1_p_o_o_l___d_e_s_c.html" title="Parameters of created D3D12MA::Pool object. To be used with D3D12MA::Allocator::CreatePool.">D3D12MA::POOL_DESC</a> and call function <a class="el" href="class_d3_d12_m_a_1_1_allocator.html#aac7b1f6bf53cbf4c4ce2264cb72ca515" title="Creates custom pool.">D3D12MA::Allocator::CreatePool</a> to obtain object <a class="el" href="class_d3_d12_m_a_1_1_pool.html" title="Custom memory pool.">D3D12MA::Pool</a>. Example:</p>
 <div class="fragment"><div class="line">POOL_DESC poolDesc = {};</div>
 <div class="line">poolDesc.HeapProperties.Type = D3D12_HEAP_TYPE_DEFAULT;</div>
-<div class="line"><span class="comment">// This flag is optional but recommended.</span></div>
+<div class="line"><span class="comment">// These flags are optional but recommended.</span></div>
 <div class="line">poolDesc.Flags = <a class="code hl_enumvalue" href="namespace_d3_d12_m_a.html#a919d8545365d6b7209a964f2b99936d1acc379a89755438c0f76667783b778baa">D3D12MA::POOL_FLAG_MSAA_TEXTURES_ALWAYS_COMMITTED</a>;</div>
+<div class="line">poolDesc.HeapFlags = D3D12_HEAP_FLAG_CREATE_NOT_ZEROED;</div>
 <div class="line"> </div>
 <div class="line">Pool* pool;</div>
 <div class="line">HRESULT hr = allocator-&gt;CreatePool(&amp;poolDesc, &amp;pool);</div>
diff --git a/include/D3D12MemAlloc.h b/include/D3D12MemAlloc.h
index dac75e5..a12034f 100644
--- a/include/D3D12MemAlloc.h
+++ b/include/D3D12MemAlloc.h
@@ -1864,8 +1864,9 @@
 \code

 POOL_DESC poolDesc = {};

 poolDesc.HeapProperties.Type = D3D12_HEAP_TYPE_DEFAULT;

-// This flag is optional but recommended.

+// These flags are optional but recommended.

 poolDesc.Flags = D3D12MA::POOL_FLAG_MSAA_TEXTURES_ALWAYS_COMMITTED;

+poolDesc.HeapFlags = D3D12_HEAP_FLAG_CREATE_NOT_ZEROED;

 

 Pool* pool;

 HRESULT hr = allocator->CreatePool(&poolDesc, &pool);